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AnFiNi

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Messages by AnFiNi

    

Re: Warrior Shirine Rain Version by God-Aztec

 August 31, 2014, 12:31:31 am View in topic context
 Posted by AnFiNi  in Warrior Shirine Rain Version by God-Aztec (Started by Taybear August 30, 2014, 10:38:03 pm
 Board: Found Releases 1.0+

Same here  :o
    

Re: two4teezee's WIPs - brokenMugen lifebars re-design +bM1.1???

 July 08, 2014, 01:08:52 am View in topic context
 Posted by AnFiNi  in two4teezee's WIPs - brokenMugen lifebars re-design +bM1.1??? (Started by two4teezee June 03, 2014, 06:12:58 am
 Board: Projects

Wow, I´m simply amazed!!! BrokenMugen II incoming

Can´t wait to see the video!!  :D
    

Re: Morrigan Aensland + Rock Howard Update

 June 12, 2014, 05:05:46 am View in topic context
 Posted by AnFiNi  in Morrigan Aensland + Rock Howard Update (Started by DW June 10, 2014, 09:17:08 pm
 Board: Your Releases, older Mugen

DivineWolf has stated that he doesn't care for 1.1.  So, I think it' safe to assume that unless this affects WinMugen or Mugen1.0, this will not be fixed.

^Pretty much this. To be more clear on the matter though, I'm going to start addressing this point in future releases and ReadMes. From this point on, anything 1.1 related brought up to me will be ignored. Thanks for speaking on my behalf why I wasn't here.

Found a bug:

Always happens when using Soul Fist (a moveless bat + no hits) and Soul Phoenix in corners

Happened while using mugen 1.1.

Btw, I´ve changed deafult portraits to PNG - using Fighter Factory 3 -  for CVS 3 V2 screenpack (didn´t test in other environments and haven´t changed a thing in coding, only the sff. Still brainstorming how to make palettes work again)

It'd only be a bug if the char was intended to be used in 1.1/stage zooming. The issue is due to stage zooming features of 1.1. If you play in a normal stage, you won't have the issue. Soul Fist/Phoenix will destroy themselves based on their x position in the stage. Stages like the one you have their exceed the bounds of them, hence why that happens when you're full length of the stage. This happens with lots of chars, because lots of chars' projectiles/helpers are coded for normal stage bounds. Last time I'm going to speak on this. I do not like 1.1. I do not have 1.1. I will NOT make any accommodations for my chars for 1.1(at least not anytime soon...). I know you didn't mess with any code, it's fine. I appreciate the concern all the same.

I didn´t know about your decision, since I haven´t seen anything related to that till now.

Thank you for the support! Amazing work in this conversion, as always ^^
    

Re: Morrigan Aensland + Rock Howard Update

 June 11, 2014, 07:54:19 pm View in topic context
 Posted by AnFiNi  in Morrigan Aensland + Rock Howard Update (Started by DW June 10, 2014, 09:17:08 pm
 Board: Your Releases, older Mugen

Found a bug:



Always happens when using Soul Fist (a moveless bat + no hits) and Soul Phoenix in corners

Happened while using mugen 1.1.

Btw, I´ve changed deafult portraits to PNG - using Fighter Factory 3 -  for CVS 3 V2 screenpack (didn´t test in other environments and haven´t changed a thing in coding, only the sff. Still brainstorming how to make palettes work again)

    

Re: Mugen 1.1 Port problem

 June 04, 2014, 06:35:36 am View in topic context
 Posted by AnFiNi  in Mugen 1.1 Port problem (Started by 100_Sad_Pandas April 08, 2014, 12:23:58 am
 Board: M.U.G.E.N Configuration Help

Same happened to me today:

Did these steps and all palletes, for all chars, aren´t showing. Am I missing anything?
    

Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro

 May 23, 2014, 06:28:19 pm View in topic context
 Posted by AnFiNi  in brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro (Started by two4teezee October 01, 2011, 03:34:22 am
 Board: Your Releases, Mugen 1.0 +

Same thing happens to me when I play it with mugen 1.1

Maybe it´s a font only issue? I´ve heard people having issues with different screenpacks with fonts not showing in normal standards (like the pictures above or not showing specific letters or numbers).

Dunno if it´s the right answer, but I´ve seen posts about people solving it by setting color from 1 to 256 in Font Factory for all the fonts used in screenpack and lifebars. Haven´t tested it myself, btw...

Can someone help us? ^^


    

Re: Blazblue Screenpack (Mugen 1.1)

 March 15, 2014, 01:11:24 am View in topic context
 Posted by AnFiNi  in Blazblue Screenpack (Mugen 1.1) (Started by GaziraAgain March 09, 2014, 10:34:08 pm
 Board: Projects


Really nice work so far!!! I´m amazed how fast you´re doing the SP

Will we have a version for users that don´t use custom portraits?
    

Re: Blazblue Screenpack (Mugen 1.1)

 March 10, 2014, 11:22:17 pm View in topic context
 Posted by AnFiNi  in Blazblue Screenpack (Mugen 1.1) (Started by GaziraAgain March 09, 2014, 10:34:08 pm
 Board: Projects

Wow, really nice work dude!!!

Can´t wait to see how this SP will be. :sugoi:
    

Re: Mugen Multiverse 720p Select Screen Edits

 March 04, 2014, 01:40:36 am View in topic context
 Posted by AnFiNi  in Mugen Multiverse 720p Select Screen Edits (Started by dd900 February 23, 2014, 07:31:32 am
 Board: Edits & Addons 1.0+

Sorry if it´s a dumb question, but I couldn´t find the normal portraits version in your OneDrive. Which one is it?

Btw, you did an amazing work with the SP!!  :sugoi:
    

Re: Character of the Year: 2013

 January 24, 2014, 06:28:11 pm View in topic context
 Posted by AnFiNi  in Character of the Year: 2013 (Started by Lith January 23, 2014, 08:31:00 am
 Board: Contributions of the Month

Deadpool & Kain
    

Re: Best Final Boss

 December 12, 2013, 07:00:03 am View in topic context
 Posted by AnFiNi  in Best Final Boss  (Started by MasterMJX November 21, 2013, 09:34:38 pm
 Board: M.U.G.E.N Discussion

Dracula by Sky
    

Re: 1280x720 - 1.1 Screenpacks - Which is your favorite one?

 December 09, 2013, 06:11:55 am View in topic context
 Posted by AnFiNi  in 1280x720 - 1.1 Screenpacks - Which is your favorite one? (Started by AnFiNi December 09, 2013, 01:19:47 am
 Board: M.U.G.E.N Discussion

    

1280x720 - 1.1 Screenpacks - Which is your favorite one?

 December 09, 2013, 01:19:47 am View in topic context
 Posted by AnFiNi  in 1280x720 - 1.1 Screenpacks - Which is your favorite one? (Started by AnFiNi December 09, 2013, 01:19:47 am
 Board: M.U.G.E.N Discussion

Hello Guildies,

Title says all:  I´m in a quest to find a nice screenpack for 1.1 mugen. I really enjoyed those new HD lifebars and stages and since I´m not having luck with it...

Is there a nice 1280x720 one with normal portraits? Any sugestions? Which is your favorite one?
    

Re: CAPCOM VS SNK 3 HD SP 1.1

 July 16, 2013, 11:21:44 pm View in topic context
 Posted by AnFiNi  in CAPCOM VS SNK 3 HD SP 1.1 (Started by EnlightendShadow July 16, 2013, 05:57:45 am
 Board: Your Releases, Mugen 1.0 +

Same error posted by other members:

Spoiler, click to toggle visibilty
    

Re: Infinite WIP's- My old WIPS my new WIPS

 June 02, 2013, 09:30:09 pm View in topic context
 Posted by AnFiNi  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Ghost Rider for sure!!!
    

Re: NoZ's WarZoNe Custom Portrait Thread

 March 22, 2013, 05:26:22 pm View in topic context
 Posted by AnFiNi  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's WarZoNe Custom Portrait Thread

 March 22, 2013, 07:11:59 am View in topic context
 Posted by AnFiNi  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

Dunno if it was asked (or done) before, but are there any portraits for:

Fou-Lu
Lord Ravenous
Rare Akuma

?
    

Re: Capcom Vs SNK -=W=- 2.0 Released by RedNavi!

 February 25, 2008, 02:34:30 pm View in topic context
 Posted by AnFiNi  in Capcom Vs SNK -=W=- 2.0 Released by RedNavi! (Started by -SyN- February 04, 2008, 03:22:26 am
 Board: Your Releases, older Mugen

    

Re: Capcom Vs SNK -=W=- 2.0 Released by RedNavi!

 February 25, 2008, 02:25:18 pm View in topic context
 Posted by AnFiNi  in Capcom Vs SNK -=W=- 2.0 Released by RedNavi! (Started by -SyN- February 04, 2008, 03:22:26 am
 Board: Your Releases, older Mugen

No, I haven´t messed up anything. The only thing I´ve changed was the stages (I´ve added a few of my choice). It´s the very same CVSW-Select.def that came with the screenpack.

Here´s a copy from the original one in the zip file:

Spoiler, click to toggle visibilty

    

Re: Capcom Vs SNK -=W=- 2.0 Released by RedNavi!

 February 25, 2008, 02:25:09 am View in topic context
 Posted by AnFiNi  in Capcom Vs SNK -=W=- 2.0 Released by RedNavi! (Started by -SyN- February 04, 2008, 03:22:26 am
 Board: Your Releases, older Mugen

I have a few questions about the screenpack (dunno if it´s something wrong I´ve made...  ;D)

How does cvszero works in-game? if it´s a mid-boss, why isn´t it in the select.def?

;01: LOW AI
;02: LOW AI
;03: LOW AI
;04: MID BOSS (ZERO)
;05: HIGH AI
;06: HIGH AI
;07: HIGH AI
;08: HIGH AI
;09: BOSS
;10: TRUE BOSS

In my select.def:

[Options]
arcade.maxmatches = 8,0,0,0,0,0,0,0,1,1
team.maxmatches   = 8,0,0,0,0,0,0,0,1,1

That means that the first 8 matchs are totally random and than I get the bosses in the end (vega, gouki and god rugal).

Did I miss anything?

Btw, I really liked this compilation. It´s almost a full game!! ^^

Thanks for your attention