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Re: Hi Animemugen Returns.

 April 20, 2010, 11:14:46 am View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Hi project change his url,  now  it is  http://gouketsu.tk/ and you can see the new char in project in the site kinnikuman (kinniku suguru)
    

Re: Himura Kenshin (New WIP) and Saito (progress)

 April 14, 2010, 09:19:41 pm View in topic context
avatar  Posted by gou  in Rurouni Kenshin Project: Enishi (and a little bit of Saito/Battousai update) (Started by Aoshi24 April 09, 2010, 07:51:42 pm
 Board: Projects

    

Re: Himura Kenshin (New WIP) and Saito (progress)

 April 14, 2010, 05:14:28 pm View in topic context
avatar  Posted by gou  in Rurouni Kenshin Project: Enishi (and a little bit of Saito/Battousai update) (Started by Aoshi24 April 09, 2010, 07:51:42 pm
 Board: Projects

Do you have permision of  use "warner´s kenshin"? ask to him if not.
    

Re: Hi Animemugen Returns.

 March 14, 2010, 03:51:21 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

mmm mmmm maybe but where  can i push it?
    

Re: Hi Animemugen Returns.

 March 13, 2010, 09:48:38 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

working in all  mmm 4 but, working  AT all 2
    

Re: Hi Animemugen Returns.

 March 12, 2010, 10:39:14 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

yes i draw that, but for example , flint a friend and sprite maker of my game  is better as my... i am  a "bad spriter"
^^

Any drawer in the forum?


Any chance for
Sasami (Mahou Shoujo Pretty Sammy/Tenchi Muyo)
Mint (galaxy Angel)
Misha/Shia (Pita Ten)
Skuld(Ah my godess)
Illyasviel (Fate Stay Night)
Komugi?

Thanks for the information of molebox, and.. this chars mmm in this moment aren´t in proyect (mm we have  chibiusa, Sakura kinomoto, of younger girls,  and maybe sanzein nagi like helper) but maybe in a future  or if any people want made for this game.
    

Re: Hi Animemugen Returns.

 March 11, 2010, 08:20:11 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

i think Hayate need   to have 3 hyper attacks ( or more)  = Kame hame ha, Kinnikudriver and  Kame mahe ha

i like a lot my hayate edit :O and i draw really quick :D
    

Re: Hi Animemugen Returns.

 March 11, 2010, 11:18:30 am View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Another new.... service time!!!



Kogarashi (Kamen no maid Guy) vs Ayasaki Hayate (hayate no  gotoku) new characters in proyect!!
    

Re: Hi Animemugen Returns.

 March 02, 2010, 05:11:20 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

    

Re: Hi Animemugen Returns.

 February 27, 2010, 09:44:33 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Mewtwo yes, the site have any video, but doesn´t have a video with the two engines (maybe i can made later), and  do you know any molebox version unlackeable? my last  "alpha" was  leacked T_T, i won´t this...
GBK667, Why two engines? is easy, mugen  fight game is  so good, but have a problem, the problem is "screenpack" and all around the game.
I want make a complete game with strikers, personal history mode (mugen can´t made it)secret characters, special modes etc...  all of this is imposible in mugen, you only can made a fight with one select def, and isn´t posible made "unblockables", with MMF i made it (the engine works)


madlax418, Can you help me with emma ai?, you can made a animation with "kimono"? (sorry but i´m lazy for work in ai, now i´m finishing Arale and i see do you like she ^^)

Aliborat, Thanks for your support, you are invited in my forum and site for see all of the news.


Im ok at editing sprites but just concepts and stuff I dont have the willpower to make a whole sheet but I do have this concept
http://fc02.deviantart.net/fs51/f/2009/283/f/9/Usagi_Yojimbo_by_MugenGuy.png
I cant remeber or find the bases all I remeber is that the body was from some last blade character

Haahaha Usagi Yojimbo! great!


    

Re: Hi Animemugen Returns.

 February 27, 2010, 12:09:46 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Yes my english sucks,  i know and i understand, but we don´t talking about my English.

We need  drawers  (because spriter  word doesn´t exists), and  people by  pass sff files to sff 2 file.


And a "scan" of the Helper versus screen Wip (isn´t mugen engine)


In upstairs, you can change of anime serie with left or right, and you can  navigate after  in "anime Sheet", the second seleccion is Helper selection, you can change Anime serie with up or down, and  with  right and left you can  select the helper, the third is for stages.

The screen is only a graphic wip, is coded only need a "graphic style"


What about ADDING some unseen Anime Characters in your SELECT LIST... :D

1. Maburaho characters
2. Eve from Black Cat
3. Golden Darkness and Lala Satalin Deviluke from To Love-Ru
4. Ayano Kannagi from Kaze no Stigma
5. Belldandy from Ah My Goddess
6 ETC.

Lala is a Future wip, but like a Striker/ helper not like a complete character, maybe belldandy too.

And i see  in your signature Enma ai sprite, is so good, we want have Enma ai just for  striker (she can kill the enemy), is that your the sprite?

    

Re: Hi Animemugen Returns.

 February 26, 2010, 09:27:03 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Eduawrd do you want work with me with the game? i need drawers :P
    

Re: Hi Animemugen Returns.

 February 04, 2010, 06:52:59 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Hey mang long time no see... humm, it's me Edward the Great (hope you remember me).

LOL your website link is incorrect: http://gouketsu.com/ :P

Hey, are you using Winmugen or the new Mugen 1.0?

Well nt much I can't say, but good luck with the porject I hopw this time things go well and there are no problems. Also are you going to use original Japanese voices or ugly Spanish dubs? :gonk:

... and yes, I'm using a Lucky Star avatar regardless of what I said about LS before, sue me!

Quote
We give permission for any creators like Choiya, Warner and others 
I'll assume this means that you have permissions from this people, because the way you say it sounds like you are the one giving permission to them to use your work. :P

Ups thank edward, yes i know about you and long time no see. i change website, and "permission" yes i have permission not give sorry T_T.

We want use Mugen.1.0 (the interaction code with MF is same of mugen ones) but the problem is the  sprite tools, i don´t know how change sff files, but i want use new mugen.

And of course we use the original japanese voices (but all spanish dubs aren´t ugly)

Thanks Edward and you are invited in my site  ^^
    

Hi Animemugen Returns.

 February 04, 2010, 06:12:40 pm View in topic context
avatar  Posted by gou  in Hi Animemugen Returns. (Started by gou February 04, 2010, 06:12:40 pm
 Board: Projects

Website: Gouketsu´s lair
AnimeM.U.G.E.N  older project explanation.

Tatakae Animechoujins is the evolution of the AnimeM.U.G.E.N project.

AnimeM.U.G.E.N Project.

AnimeM.U.G.E.N was maded like a Crossover of various anime series with common engine (all characters haved special states and common control style), and a “in game” helper (striker) selection.
In 2007 we released a 1st Alpha versión with 4 chars, Alucard (Hellsing Series), Happosai (Ranma ½ series), Arale Norimaki (Dr slump series), but a lot of people stealh char of a Alpha version, and in two years, we only work offline, now we will return to online project but we have the hope this think don´t repeat.

1st Game early playable characters.

Bobobo: Don Patch

Card Captor Sakura series: Sakura Kinomoto.

Dragon Ball series: Jackie chun, kid Goku, Piccolo Daimaoh.

Dr Slump series: Arale Norimaki.

Fate/Stay Night: Saber.

Hellsing series: Alucard

Inuyasha: Inuyasha, Miroku.

Jungle wa Itsumo: Guu.

Ranma ½ series: Ranma Saotome, Happosai, Cologne.

Rurouni Kenshin: Kenshin Himura.

Saint seiya series: Pegasus Seiya, Dragon Shiryu, Libra Dokho.

Slayers: Lina Inverse.

Space Adventure Cobra: Cobra.


The older control style.

The game was only four action buttons and don´t has crouch actions, charge button and helper selection is used by combination of the action buttons. Helper bar is a mugen variable and works only with char is hitted, like “vengance bar” of Street fighter IV game.

The Helpers

Before the character intro (state 5900 in mugen) we code a helper selection screen. The helper normally use a part of the helper power but according to their effects (for example kira and Shenron helpers use all helper bar).

The Older selectable helpers.

Crayon shin chan series: Shinnosuke Nohara (effect, downgrad enemy power level)

Bobobo: J (effect hyper attack)

Death note series: Light Yagami (effect death in 40 seconds)

Dragon Ball series: Dragon Shenron (effect recover all life and power bar), Majin Bu (effect blow)

Excel saga series: Excel (effect, blow)

Golden Boy series: Kintaro Oe (effect, blow)

Furi kuri: Haruko Haruhara (effect blow)

Hellsing series: Zeras Victoria (effect blow)

Lucky star: Konata Izumi (variable effects)

Slayers: Zeros (effect mega block), Rezo the Red monk (effect sleep opponent)


Workers

We  have permission for any creators like Choiya, Warner and others  our chars are maded by Flint Fireforge, Javiryo, Pedrini and Gouketsu.


News of the project:
Jueves, 04 de Febrero de 2010 16:15

Tatakae Anime Choujins project Explanation

AnimeM.U.G.E.N changes because we use two engines for the game and new a history line.

Now game style is like a “commertial game”: secret characters, boss fight, unblockable features, interation with stages..and of course a stand alone History Mode.

We use M.U.G.E.N for a fight “part of the game” and use Multimedia Fusion 2 for a screenpack and storyboard of the game. With Multimedia Fusion we can call mugen and use it when we want, now the two engines made fusion for our game.

Game modes:

History Mode: Save the world and destroy the evil´s one.

Arcade Mode: A normal arcade mode.

Boss mode: Destroy all game bosses (ublockable).

Versus Mode: We have 3 versus modes:
Normal Mode, with helper selection,
Single Mode, only one to one fight and the latest mode,
Versus Tag (2 vs 2)without helper selection.

Survival Mode:Destroy them all only with one life bar.

Trainning Mode: Test you habilities in this two modes: Free Practice and Mission mode.

Game playing:

The game has 4 action button (weak kick, weak punch, strong kick and strong punch), and helper button action (button c) and leak button (button z).

All characters have at less 1 hyper level 1-2-3, and a special move with low level bar and 3 bar level called OTAKU MOVE, this move is a representative move of the character in their anime or manga serie.

Any character have counter moves to another characters (example Seiya has a Shiryu´s Rozan shoryuha counter, and Kinnikuman has counter to Seiya´s Pegasus Rolling crash)

You can guard the normal throw mading same move.

All characters have a “launcher move” for made Air combo.

The helper character is selected in Select screen, and maybe one helper can have different effects. You only can use a helper when the helper bar is flood (except if the helper has more than one effects and the other effect is lower of the principal effect). Any helper can made a Tag team Hyper combination with any character (example Arale Norimaki and Obotchaman),and any characters may has more effect with a helpers.

Any characters may have interaction with Stages (happosai in rooftop for example)

Any chars have two modes (kinnikuman with Kajibano kuso no chikara for example)

Help

If you know draw sprites and want participe in the project please send a message in a contact section, thanks a lot.
    

Re: Alucard now 100%

 September 10, 2008, 10:52:06 pm View in topic context
avatar  Posted by gou  in Alucard now 100% (Started by Akimoto August 25, 2008, 04:38:02 pm
 Board: Your Releases, older Mugen

mm  akimoto you don´t have permission for release this
this isn´t your release and the tittle of this post isn´t good -  Your Releases > Alucard now 100%

Char  is leaked (by insanitarium)

Sprite maded by rikudo
Code by me

this is why I don't like coming to mugenguild, all this kind of stuff, just makes me sad
Bah made that you want with this version of alucard, but i want no more releases or *finish of my chars, wips, or final version.
    

Re: This is normal? thanks for All mugenguild

 December 17, 2007, 11:48:05 pm View in topic context
avatar  Posted by gou  in This is normal? thanks for All mugenguild (Started by gou December 17, 2007, 09:20:03 am
 Board: Feedback

by only reading the topic title it feels more like a "fuck you mugen guild" post, rather than blaming the guy who di the harm directly.


 maybe the tittle seems this, but  my critic is to the stealer, and the new politic....  but is because my english is really poor sorry.
    

This is normal? thanks for All mugenguild

 December 17, 2007, 09:20:03 am View in topic context
avatar  Posted by gou  in This is normal? thanks for All mugenguild (Started by gou December 17, 2007, 09:20:03 am
 Board: Feedback

Thank you for cancelling your game, it makes me laugh and it was what I was aiming for. I'm going to put the beta up on my esnips, just to insult you further. It's funny because you still lose, because now people will download your beta and think you are a crappy mugen creator. Ha!

Nathan

now mugen world is  thief and mafia world..... i so tired by this real shit....
    

Re: Alucard from Hellsing by Slayer Rikudo and Gouketsu Watanabe leaked!

 December 16, 2007, 07:06:55 pm View in topic context
avatar  Posted by gou  in Alucard from Hellsing by Slayer Rikudo and Gouketsu Watanabe leaked! (Started by insanitarium December 14, 2007, 05:11:37 am
 Board: Your Releases, older Mugen

    

Re: Alucard from Hellsing by Slayer Rikudo and Gouketsu Watanabe leaked!

 December 16, 2007, 06:30:38 pm View in topic context
avatar  Posted by gou  in Alucard from Hellsing by Slayer Rikudo and Gouketsu Watanabe leaked! (Started by insanitarium December 14, 2007, 05:11:37 am
 Board: Your Releases, older Mugen

First of all: I think is very wrong that someone else's closed work is oponed like this.

Second, To whoever's calling me a thief: In the beta we have online there is Arale, Happosai, Jackie Chun and Alucard there are no characters from Choujin in it, if I ever used his characters to make videos against them that is not related, besides I have permission from Choujin to use Cell's sprites and from Ironmugen who is my friend to use Goku's sprites and the final version were going to be completely diferent from Choujin and Ironmugen's versions.

Who should be called a thief is the person who cracked the game and put a character that wasn't his up for download, he's the thief! and no one is judging him, but ok you wanted this ANIMEMUGEN will only be for people from Spain who goes to anime and manga conventions, there will be no online version.

PD: the Alucard version you ripped from the game, is a piece of shit compared to the actual version, and due to a bug the .cns is the wrong one, also it's a shmae that this happened because the helper system was going to be make a revolution in mugen, but thanks to you,you're fucked.