Posted by xstarter
in Mario VS. Sonic (Full Game) (Started by Tanicthefox January 13, 2014, 09:14:09 pmBoard: M.U.G.E.N Discussion
Posted by xstarter
in Mario VS. Sonic (Full Game) (Started by Tanicthefox January 13, 2014, 09:14:09 pm
Posted by xstarter
in Mario VS. Sonic (Full Game) (Started by Tanicthefox January 13, 2014, 09:14:09 pm
,thanks for the release.
Posted by xstarter
in screenpack problem (Started by xstarter December 17, 2013, 11:36:53 pm
Posted by xstarter
in AI Creation Video tutorials (Started by xstarter September 29, 2013, 01:24:31 am
Posted by xstarter
in Jumping Configuration (Started by xstarter September 13, 2013, 01:12:15 am
Posted by xstarter
in Jumping Configuration (Started by xstarter September 13, 2013, 01:12:15 amEvery character has a yaccel parameter in the [Data] blocks of their primary CNS files. That value (default is .4 for KFM) basically defines the character's weight. You make it larger (.5 for example) to make the character heavier and smaller (.3 for example), to make the character lighter. Keep in mind what this is, is the acceleration of the character whenever Physics=A is active and the character is falling, or it's forced with Gravity.
Posted by xstarter
in Jumping Configuration (Started by xstarter September 13, 2013, 01:12:15 am
Posted by xstarter
in Mario Bros GT (SMBZ Smithy Sprite Sheet) (Started by xstarter September 05, 2013, 03:12:46 am
Posted by xstarter
in I have a ( PALFIX COLOR ) problem (Started by xstarter August 23, 2013, 01:40:22 am
Posted by xstarter
in Animated Portraits? (Started by MadMike1 August 12, 2013, 10:41:38 am
Posted by xstarter
in A way to change Explod or FX colors? (Started by xstarter May 20, 2013, 01:17:55 am
Posted by xstarter
in A way to change Explod or FX colors? (Started by xstarter May 20, 2013, 01:17:55 am
Posted by xstarter
in ROAD RUNNER UPDATED!!! 02/12/14 (Started by DJ_HANNIBALROYCE May 18, 2013, 05:41:54 ami did want to put him faster...but he seemed a bit cheap that way....if he was his real speed, he'd be invincible...lol.
@Ricepidgeon ....i see what you mean by the corner infinite...fixing.
Posted by xstarter
in THE FINAL VERSION of KOOPA TROOPA. Download Today! (Started by DJ_HANNIBALROYCE February 21, 2013, 12:51:34 am
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 amI don't understand how you have determined that I am offended. You are the one who clearly felt that it was my duty to help you because you've seen me assist many other people. And you thought I was trying to keep you down because I'm a super elitist or whatever went through your head.
I think you're a bit delusional -- bipolar or something. Anyway, since your problem is solved, this conversation can be over once you've said your last piece.
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 amYour attitude is horrible.forgot to mark this solved.
I am not interested in keeping others down, if I was, then I wouldn't have posted to help you in the first place. Your code is still wrong and you still need to use a posadd or change the x value to what I said in my initial post.
Giving answers to someone who says they're too tired to do something seems more trouble than what it's worth. No one should put effort into something for you if you're not gonna put effort into it. Glad you figured out your little problem on your own.
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 amYou're too tired to even listen to two perfectly functional answers, so I'm too tired to hep you.
Our answers are really clear and don't really need clarification anyway. Velset brings your character down, posset or posadd changes your character's position. read the docs. http://elecbyte.com/mugendocs/mugen.html
You're not entitled to help, stop being lazy and snobby.
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 amEh, I've been on this too long and I'm too tired to correct your code.
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 amvelset
Also:when i put enemynear in place of P2BodyDist x it crashes,to be honest iv ben on this to long.Im tired,can you correct the code so it will
Posadd instead of posset. Or, keep the posset and change the x value to enemynear,pos x while using the numenemy trigger to detect if there is indeed an enemy.
Posted by xstarter
in How To Code A Misogi Drop? (Started by xstarter February 20, 2013, 03:56:05 am