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David1990

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Messages by David1990

    

Re: How to charge two moves.

 November 21, 2011, 11:19:57 pm View in topic context
avatar  Posted by David1990  in How to charge two moves. (Started by David1990 November 08, 2011, 05:28:18 pm
 Board: Off-Topic Help

Thanks again.
    

Re: How to charge two moves.

 November 13, 2011, 05:34:13 pm View in topic context
avatar  Posted by David1990  in How to charge two moves. (Started by David1990 November 08, 2011, 05:28:18 pm
 Board: Off-Topic Help

Thanks Ricepigeon for simplifying what i'm saying. Yeah that's exactly what i want to know. I want to know simplest way to do this and easy to understand.
    

Re: How to charge two moves.

 November 10, 2011, 03:58:49 pm View in topic context
avatar  Posted by David1990  in How to charge two moves. (Started by David1990 November 08, 2011, 05:28:18 pm
 Board: Off-Topic Help

Thanks  :)
    

How to charge two moves.

 November 08, 2011, 05:28:18 pm View in topic context
avatar  Posted by David1990  in How to charge two moves. (Started by David1990 November 08, 2011, 05:28:18 pm
 Board: Off-Topic Help

How you input in the cmd and/or the cns when charging one move charges the other one as well. Example balrog special move "dash punch" cancel it into a super violent buffalo both moves need charge motion which is holding back. I would appreciate if someone can help me with this.
    

Re: Gouken -SSF4:AE-

 November 03, 2011, 04:51:59 am View in topic context
avatar  Posted by David1990  in Gouken -SSF4:AE- | Demo V5.0 Available (Started by Mr. I October 16, 2011, 01:07:32 pm
 Board: Projects

Looks very promising. Looking forward to it.
    

Re: Character of the Month: October 2011 - Nominations

 November 03, 2011, 02:55:04 am View in topic context
avatar  Posted by David1990  in Character of the Month: October 2011 - Nominations (Started by Rajaa November 02, 2011, 11:37:00 pm
 Board: Contributions of the Month

Yang by Kamekaze - 4
Vice by Jmorphman - 4
    

Re: Eliza Masters WIP (Beta Released)

 November 02, 2011, 03:11:23 pm View in topic context
avatar  Posted by David1990  in Eliza Masters WIP (Beta Released) (Started by SilentRipper August 01, 2011, 05:37:12 am
 Board: Projects

Awesome Character looking forward to its Final release.  :)
    

Re: URIEN_MX by fido

 September 29, 2011, 12:10:41 am View in topic context
avatar  Posted by David1990  in URIEN_MX by fido (Started by lifido9999 September 28, 2011, 06:36:00 pm
 Board: Your Releases, Mugen 1.0 +

I don't know if they are bugs, Ex violence knee drop doesn't always hit twice and Ex head butt goes through the opponent.
other than that great work. :)

What character you be doing next or update ?
    

Re: CvTW Sub-Zero by SeanAltly

 September 28, 2011, 08:59:59 am View in topic context
avatar  Posted by David1990  in CvTW Sub-Zero by SeanAltly (Started by Sean Altly September 27, 2011, 11:40:55 pm
 Board: Your Releases, older Mugen

charging palms full version that will be like focus attack , he has ability to freeze to make up for that is better as knockdown but agree to lessen the time a tiny bit more.

I don't think ice puddle should be unblockable , i just spam that move in the corner as soon as he stands unless he doesn't have move that can't be block low or high if so maybe yeah that can be blocked low or make ex version of this unblockable to make it more balance.

well great character by the way.
    

Re: Jin Kazama 1.0 Update by SeanAltly

 September 28, 2011, 06:21:27 am View in topic context
avatar  Posted by David1990  in Jin Kazama 1.0 Update by SeanAltly & CVSNB (Started by Sean Altly September 24, 2011, 11:38:33 am
 Board: Your Releases, Mugen 1.0 +

yeah goes through and you can combo with the super, its good. :)
    

Re: Jin Kazama 1.0 Update by SeanAltly

 September 25, 2011, 07:51:51 pm View in topic context
avatar  Posted by David1990  in Jin Kazama 1.0 Update by SeanAltly & CVSNB (Started by Sean Altly September 24, 2011, 11:38:33 am
 Board: Your Releases, Mugen 1.0 +

It seems red navi read what i said yesterday that jin needs a move goes through projectiles and yes demon paw will be best suited cause has more range. Kind of agree with cazaki about ex savage sword maybe option armor breaking attack or wall bounce but that's up to you.
    

Re: Ingrid

 September 25, 2011, 12:09:31 am View in topic context
avatar  Posted by David1990  in Ingrid (Started by CrazyKyubey June 28, 2011, 09:13:40 pm
 Board: Projects

Will this ingrid have ex moves?
    

Re: Orochi Iori by Hero

 September 25, 2011, 12:03:38 am View in topic context
avatar  Posted by David1990  in Orochi Iori by Hero (Started by Jesuszilla September 23, 2011, 02:46:57 am
 Board: Your Releases, Mugen 1.0 +

Nice character. Bit more tweaks though.  8)
    

Re: Jin Kazama 1.0 Update by SeanAltly

 September 24, 2011, 11:17:30 pm View in topic context
avatar  Posted by David1990  in Jin Kazama 1.0 Update by SeanAltly & CVSNB (Started by Sean Altly September 24, 2011, 11:38:33 am
 Board: Your Releases, Mugen 1.0 +

well there some good things and missing things about this character.
1. Nice he has ex moves.
2. His juggle got nerf but is more balance this way.
3. Good A.I

Note: this just ideas and my opinions to make him better character, you can choose to consider it.
1) This character doesn't do well against projectiles since he's doesn't have parry or focus attack to deal with them which is why you added dodge system but can only side step i recommend adding roll dodge backwards and forwards in order to perform his combos and punish.
2) Kinda of agree with cazaki about Ex lift kicks putting opponent into juggle position. Maybe a move that can go through projects maybe his ex paw which has good range and/or some moves have some kind or more invincibility, and i notice demon paw has some invincibility frames at the beginning.

Questions
1) Lighting screw uppercut?
2) will you make another jin with 6 button character?

Good update, hopefully i'm looking forward for his future updates if there will be one. :)
    

Re: Kula re-released

 September 24, 2011, 01:41:47 am View in topic context
avatar  Posted by David1990  in Kula re-released (Started by Duos September 12, 2011, 09:37:27 pm
 Board: Your Releases, Mugen 1.0 +

well i guess is understandable about parry but did you consider my first idea the announcers sounds it's not big deal but just make it more entertaining in my opinion.
    

Re: Reika and Highway Star Released, Blaze, Leona, King updated

 September 24, 2011, 01:31:10 am View in topic context
avatar  Posted by David1990  in Reika and Highway Star Released, Blaze, Leona, King updated (Started by Zero-Sennin August 30, 2011, 10:39:53 pm
 Board: Your Releases, Mugen 1.0 +

leona EX earing bomb when attach to JMM ken or characters that have parry they just walk forward at any time before 3 seconds they parry it. Also when attached and the opponent falls let say by crouch H kick of leona the earing detaches from the opponent and stays in the air. Hope you can fix this other than that good characters you have.
    

Re: Jin Kazama by SeanAltly (w/sprites by CVSNB) (Updated 9/5!!!)

 September 23, 2011, 11:15:16 pm View in topic context
avatar  Posted by David1990  in Jin Kazama by SeanAltly (w/sprites by CVSNB) (Updated 9/5!!!) (Started by Sean Altly September 05, 2011, 01:09:26 am
 Board: Your Releases, older Mugen

I was hoping you can input ex moves to your jin to make it feel like SFXT characters doesn't have to be perfect and if when jin comes out SFXT just update your character moves.   :)
    

Re: Kula re-released

 September 23, 2011, 10:40:59 pm View in topic context
avatar  Posted by David1990  in Kula re-released (Started by Duos September 12, 2011, 09:37:27 pm
 Board: Your Releases, Mugen 1.0 +

I was hoping that you can input sound of the announcer to your characters during the fight he says something if do a combo example (we be expecting fireworks) just like ssf4 or the cvs2 announcer example ( that's what we like to call big damage).

Since your kula is a vyn's style can't seem to parry , if she doesn't have parry i think its good idea to add parry just like vyn's characters.
    

Re: Jmorphman's WIP thread

 September 16, 2011, 01:08:54 am View in topic context
avatar  Posted by David1990  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Sean and vice i'm looking forward to it. : :sugoi:
    

Re: Street Fighter IV's HUD Inspired LIFEBARS Remake Mugen 1.0 640x480

 September 14, 2011, 07:11:48 am View in topic context
avatar  Posted by David1990  in Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0 (Started by Jerk McDouchebag September 01, 2011, 03:45:47 am
 Board: Projects

I am hoping if you could that each time you enter the vs screen the announcer says something different and fight rounds also during the fight he says something if do a combo example (we be expecting fireworks) just like ssf4.  :)