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Messages by Diva

    

Re: pheonix wright vs professor layton

 September 22, 2011, 07:36:43 am View in topic context
 Posted by Diva  in pheonix wright vs professor layton (Started by c001357 October 19, 2010, 03:47:27 pm
 Board: Gaming

    

Re: Microsoft Sam (And Mike, Mary, and Anna) in Mugen

 September 21, 2011, 11:11:30 pm View in topic context
 Posted by Diva  in Microsoft Sam (And Mike, Mary, and Anna) in Mugen (Started by yousucklolz September 20, 2011, 01:01:57 am
 Board: Idea Engineering

Didn't someone make the Microsoft Word Paperclip as a Mugen character once?
    

Re: For Anybody Trying to Get on PSN Today

 September 21, 2011, 11:03:53 pm View in topic context
 Posted by Diva  in For Anybody Trying to Get on PSN Today (Started by Hadoabuser September 21, 2011, 06:18:17 pm
 Board: Gaming

PS2 was awesome, but that was before you were expected to directly deal with Sony as a company, rather than just open the box and play the goddamn machine. I don't necessarily hate the Online Console Era, but Sony Electronics is the last company I want to hear the term Network Update Agreement from. I liked them better when they were willing to sell me a device, then go away and let me use it.
    

Re: In Need Of a Jill Valentine Sprite Sheet. (HALO MOD)

 September 21, 2011, 10:43:23 pm View in topic context
 Posted by Diva  in In Need Of a Jill Valentine Sprite Sheet. (HALO MOD) (Started by -KD3G- September 21, 2011, 10:21:08 pm
 Board: Development Resources

I think you should just find a good time and tell her how you feel, rather than wait for a special occasion to try to schmooze her over with a sprite sheet.

Failing that, you might find these helpful to go along with Basara's link.
    

Re: For Anybody Trying to Get on PSN Today

 September 21, 2011, 09:53:21 pm View in topic context
 Posted by Diva  in For Anybody Trying to Get on PSN Today (Started by Hadoabuser September 21, 2011, 06:18:17 pm
 Board: Gaming

    

Re: Last game you finished + 2 lines review.

 September 21, 2011, 07:16:20 pm View in topic context
 Posted by Diva  in Last game you finished + 4 lines review.  (Started by San2 May 30, 2010, 07:06:56 pm
 Board: Gaming

Vesperia, yo
Final Boss got straight-up pwned
Blah blah blah, you're dead
    

Re: SvC Chaos Screenpack Clean-up

 September 21, 2011, 06:28:16 pm View in topic context
 Posted by Diva  in SvC Chaos Screenpack Clean-up (Started by Diva September 20, 2011, 05:56:50 am
 Board: Edits & Addons 1.0+

Sounds like you made some interesting fixes. In Mugen, you're either an art guy or a programmer guy.... Looks like you're the art guy!! LOL

Probably, yea, haha.

Quote
I'm reading this at work. You mentioned stage fixes, so does this mean that all of SvC's stages are included with this SP??

1) WTF get back to work, unless you're on lunch break. ;)
2) The screenpack itself is in the link at the top. The stages in the download I provided are just tweaked versions of the stages in that screenpack, without the ugly tearing the original files displayed when you upped your Mugen resolution to 960x720 (or 1280x720). I only played SvC Chaos a few times in an arcade myself, so if the screenpack itself is missing any stages from the original game, I wouldn't know. 3 stages from the actual SP are 'missing' from my upload, since 2 of them were fine and the 3rd was a pointless hassle.
    

Re: Best way to rip NES sprites? + How to use custom music on PS3 games?

 September 21, 2011, 06:10:12 pm View in topic context
 Posted by Diva  in Best way to rip NES sprites? + How to use custom music on PS3 games? (Started by BowserKoopa September 18, 2011, 01:39:45 am
 Board: Off-Topic Help

Quote
Forgot to say, but I'm talking about directly from the game, with all the animations from the game itself (such as punches, kicks, special moves) . Spriters resource only has the character's body parts separated, not the animation frames.

That's because the games don't store the sprites assembled frame-for-frame. You have to either assemble them yourself, or 'rip' them indirectly through screenshots.


As for the PS3 music, I think it's a game-by-game specific thing. On the 360 you can open the system menu and start playing music off your HD/USB and it will replace the in-game BGM without having to exit the game. I'm told by friends with both systems that you can't do this on PS3. So for 'custom' in-game music like that, you'd have to be playing a game which specifically lets you use songs on your HD for in-game purposes. The only games I ever hear of with this feature are wrestling games. =(
    

Re: Ryu made by Infinity

 September 21, 2011, 02:26:31 am View in topic context
 Posted by Diva  in Mugen HD Yuri on Rue Kirby Style (with some Dark Hadou) (Started by chanka December 17, 2009, 11:40:39 pm
 Board: Requests

    

Re: All Melty Blood Characters Updated

 September 21, 2011, 02:21:41 am View in topic context
 Posted by Diva  in All Melty Blood Characters Patched (Started by Rajaa September 13, 2011, 01:20:37 am
 Board: Your Releases, Mugen 1.0 +

Use 1,4, that's the palette my characters' sprites use as the default.

Thanks, that did the trick!

Quote
Yeah. It's Homing, so it's only supposed to be used for when the opponent is far.

Ok, it felt odd because the move has a kind of "PBAOE blast" feel to the animation.
    

Re: All Melty Blood Characters Updated

 September 20, 2011, 12:55:05 pm View in topic context
 Posted by Diva  in All Melty Blood Characters Patched (Started by Rajaa September 13, 2011, 01:20:37 am
 Board: Your Releases, Mugen 1.0 +

There's no easy way until a public tool is released that makes it easy. You would have to do it the long way.

All right, then, 1 more question.

Since you -have- hardwired the palettes like this, what do I type into sprmake2, instead of "sprite.usepal = 1,1", so that the character does not get locked into palette 1,1 regardless of what button I press? (BTW, I assume 1,13 and 1,14 are used for the Vigor Mode switch?)

...I really like the character, seeing as I'm so eager to tinker with it. So, thanks. =P



Edit: Oh yea, some actual feedback: Blazing Starmine gets noticeable 'minimum range' issues during Vigor Mode. That is, you can activate it right in front of them and whiff where you wouldn't have with a non-Vigor Starmine. Is this by design?
    

Re: All Melty Blood Characters Updated

 September 20, 2011, 10:23:28 am View in topic context
 Posted by Diva  in All Melty Blood Characters Patched (Started by Rajaa September 13, 2011, 01:20:37 am
 Board: Your Releases, Mugen 1.0 +

Quote
Never played Melty Blood before, so Im going on a limb and letting your characters make the first impression. :)

I did the same, and fell in love with Aoko right away. 1 question though:

You appear to have hard-coded the palette references in a way that prevents the "pal1=" etc parameters from doing anything. I can't even name-swap the palettes folder; it's all internal to the sff, apparently. But since it's "SFF2" I can't swap with Factory/etc, either. Is there a way I can get palette references to work? Otherwise I'm looking at extracting/recompiling the sprites every time I tweak the palettes. =(
    

Re: Naomi Kokoro [KOF Memorial] by Zelgadis released 17/09/11

 September 20, 2011, 09:50:21 am View in topic context
 Posted by Diva  in Naomi Kokoro [KOF Memorial] by Zelgadis released 17/09/11 (Started by Darek September 18, 2011, 12:29:00 am
 Board: Found Releases 1.0+

BTW, not a big deal, but her "Cmd" in the DEF file points to her main CNS, instead of her CMD file.

Edit: Derp, I forgot I was in the "Found releases" section when I posted that.
Seems like this person's characters do a LOT of damage, btw.
    

SvC Chaos Screenpack Clean-up

 September 20, 2011, 05:56:50 am View in topic context
 Posted by Diva  in SvC Chaos Screenpack Clean-up (Started by Diva September 20, 2011, 05:56:50 am
 Board: Edits & Addons 1.0+

Quote
http://mugenguild.com/forumx/index.php?topic=132868.0

I really liked this screenpack, which was evidently made for 640:480 resolution. Unfortunately it did NOT seem to be made for 4:3 resolution in general, with distracting transparency lines showing up when I used 960x720. Also, the font used for the character select screen was incapable of displaying 0's, which meant that having more than 10 selectable stages gave you stages 1-19 -> 2-29, etc.


What this upload contains:

*Clean-ups of the stages from this screenpack, except for "heaven" (didn't need it), "hell" (no explicit transparency errors, and the minor clipping errors weren't worth fixing), and "PGen" (also didn't need it). Most of them were simple corrections, but Crystal World... UGH. I checked and the transparency marks should be gone in 1280x720 as well.
My coding was messy and much of the work was done by internally duping BG images, so the stage files are bigger. But it's a pretty lightweight screenpack, so it shouldn't cause problems unless you you move them to a SP that's already taxing your computer. Hell, I have 4-year-old on-board laptop graphics and can still run this w/o issue.

*system.def file, adjusted to use the 'jg' font for the Char Select screen and still vaguely maintain the 'feel' of the previous text. As a bonus, character names containing 0's or even special characters will now display properly. Minor adjustments to the layout, to work with default-sized "Big Portraits" in 4:3 Mugen.

*select.def file with suitable roster-placement and renamed Stage entries to match the renamed files. Mostly just included for drag-and-drop convenience, but it would also be kind of aggravating of me to change the portrait placement without arranging the character-slots accordingly.


Hah, there's a little purple spot I missed right there in the middle of the demonstrating screenshot. And about 3 or 4 'seams'.
Seriously, these files were a mess.


Download


Not claiming this to be perfectly-done. Some of the stages are very insistent on keeping clipping errors, and you can tell from some of the pixels that this looks shopped. I just wanted the screenpack to be usable at higher resolution without seeing purple lines everywhere. =)
    

Re: Parts break when death?

 September 19, 2011, 12:04:27 am View in topic context
 Posted by Diva  in Parts break when death? (Started by yousucklolz September 18, 2011, 11:27:18 pm
 Board: M.U.G.E.N Development Help

Just draw his death sprite in multiple 'pieces' then. Since it's, y'know, his death sprite, it doesn't have to be functional. =P
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 18, 2011, 03:29:01 am View in topic context
 Posted by Diva  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Specifically, it's been shifted to resemble the first part of the "Opening the Gate" scene, where Hakumen's arena turns into Nu-13's. Which is pretty cool.

It also means you're likely looking for a specific version rather than just "Hakumen's Stage".
    

Re: First stage/arena

 September 17, 2011, 11:27:24 pm View in topic context
 Posted by Diva  in First stage/arena (Started by Diva September 17, 2011, 08:18:37 am
 Board: M.U.G.E.N Development Help

Seems I didn't quite catch what the 'delta' setting really was. I thought it was more along the lines of a 'quiver' tolerance for certain camera effects. Turns out the camera won't pan up for jumps without it.
    

Re: How can i rip sounds using ZSNES?

 September 17, 2011, 05:23:31 pm View in topic context
 Posted by Diva  in How can i rip sounds using ZSNES? (Started by slothlemore September 17, 2011, 09:46:36 am
 Board: M.U.G.E.N Development Help

If it's too high-pitched, but lasts the same amount of time, you can re-sample it with a different pitch.
If it's too high-pitched because it's been sped-up, you can just stretch the audio length.

Audacity is just the recommended go-to tool to do these kinds of things in.
    

Re: How can i rip sounds using ZSNES?

 September 17, 2011, 04:48:59 pm View in topic context
 Posted by Diva  in How can i rip sounds using ZSNES? (Started by slothlemore September 17, 2011, 09:46:36 am
 Board: M.U.G.E.N Development Help

That might be 'fixable' in Audacity.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 17, 2011, 04:47:17 pm View in topic context
 Posted by Diva  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Have any stages ever been fashioned after "Matsuno games"? Like, Ogre Battle/Tactics Ogre, Final Fantasy Tactics/XII...

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