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Messages by smilesprower

    

Looking for someone to explain this code.

 January 18, 2013, 02:06:01 am View in topic context
avatar  Posted by smilesprower  in Looking for someone to explain this code. (Started by smilesprower January 18, 2013, 02:06:01 am
 Board: M.U.G.E.N Development Help

I understand the last piece I think. 240,3
When animation is over,
change back to animation 0,
which is the standing annimation with 0 ticks before change and
allow control.

I don't understand the other 2, especially AnimElem.


Code:
[State 240, 1]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0,0


[State 240, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value = 200,0


[State 240, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: Looking for template .CMD file with a working hadoken input only.

 January 15, 2013, 12:59:03 pm View in topic context
avatar  Posted by smilesprower  in Looking for template .CMD file with a working hadoken input only.  (Started by smilesprower January 14, 2013, 06:58:59 pm
 Board: M.U.G.E.N Development Help

[Command]
name = "Hadoken"
command = ~D, F, ~x
time = 15


;Uppercut
[State -1, Hadoken]
type = ChangeState
value = 210
triggerall = command = "Hadoken"
trigger1 = statetype = S
trigger1 = ctrl

I picked a basic punch animation here to see if the command would work and it doesn't. Also should the more complicated the trigger etc be also on top of the easier ones ?

     Posted: January 15, 2013, 01:13:50 pm
Sorry for wrecking everybodys head with my stupid questions, My Keyboard for one was half the problem. I don't use my joypad because Mugen doesn't recognise the J-Hats on it and forces me to use analog.

Thatas again for everyones input.
    

Looking for template .CMD file with a working hadoken input only.

 January 14, 2013, 06:58:59 pm View in topic context
avatar  Posted by smilesprower  in Looking for template .CMD file with a working hadoken input only.  (Started by smilesprower January 14, 2013, 06:58:59 pm
 Board: M.U.G.E.N Development Help

Can someone please post or link me to one, I have tried all combinations on /, $, ~ and still cannot get ~D, F, X to work.

I seriously don't know what is wrong. All the other attacks work, its just when I have to input a combination, nothing works.

Thanks in advanced : )
    

Re: Simple problem Driving me bananas

 January 14, 2013, 06:00:46 pm View in topic context
avatar  Posted by smilesprower  in Simple problem Driving me bananas (Started by smiley January 14, 2013, 04:37:43 pm
 Board: M.U.G.E.N Development Help

Thank you, it works now a lot better, I take it that a Keyboard has Problems doing DF , X motion. But works a lot more then it used to.

"Don't know how to change topic to solved, there is no Box to tick or anything ?"
    

Re: Problem with collision boxes

 October 26, 2012, 03:48:39 pm View in topic context
avatar  Posted by smilesprower  in Problem with collision boxes (Started by smilesprower October 26, 2012, 02:09:29 am
 Board: M.U.G.E.N Development Help

Thank you so much, Only new so please excuse my stupid questions.....
    

Problem with collision boxes

 October 26, 2012, 02:09:29 am View in topic context
avatar  Posted by smilesprower  in Problem with collision boxes (Started by smilesprower October 26, 2012, 02:09:29 am
 Board: M.U.G.E.N Development Help

My characters collision boxes are close enough to the outside of his sprites "along the outside edges of the character" but yet when he walks into another character half his body goes through him. Is there any way to make it so the distance I can push another character away, is increased ?



My description isn't that great, but I hope you get what I mean.
Any help will be appreciated.