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Norik

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Messages by Norik

    

Re: GM's Characters: Removing Assist Counter?

 June 29, 2014, 07:19:26 pm View in topic context
 Posted by Norik  in GM's Characters: Removing Assist Counter? (Started by Norik June 25, 2014, 05:47:45 pm
 Board: M.U.G.E.N Configuration Help

Anyone?
    

Re: Re: One more server move & Donation info

 June 25, 2014, 11:09:33 pm View in topic context
 Posted by Norik  in Re: One more server move & Donation info (Started by Saikoro June 24, 2014, 12:38:45 am
 Board: Feedback

I've been trying all day long to download a PotS character... but his page keeps 404'ing.
    

Re: Re: One more server move & Donation info

 June 25, 2014, 06:51:27 pm View in topic context
 Posted by Norik  in Re: One more server move & Donation info (Started by Saikoro June 24, 2014, 12:38:45 am
 Board: Feedback

The homepage is down, as well as PotS's page and a couple of others from the network. Is it because of this?
    

GM's Characters: Removing Assist Counter?

 June 25, 2014, 05:47:45 pm View in topic context
 Posted by Norik  in GM's Characters: Removing Assist Counter? (Started by Norik June 25, 2014, 05:47:45 pm
 Board: M.U.G.E.N Configuration Help

I've seen many people ask about GM's SF3 characters, but I haven't found anything about his Gundam characters. As some of you may be aware, GM's Char can summon up to five assists, and a counter at the bottom of the screen indicates how many summons you have left:



Which is all fine and dandy, unless your lifebar looks like this:



There's an "option" CNS, but it looks like this:



So I have no idea what the variables do.  -_-

Can anyone help me?
    

Winquotes not working? (1.0)

 October 02, 2013, 12:04:49 am View in topic context
 Posted by Norik  in Winquotes not working? (1.0) (Started by Norik October 02, 2013, 12:04:49 am
 Board: M.U.G.E.N Development Help

I recently started making a mugen with my friends and we're stuffing it with tons of inside jokes. Of course, most of them are the character's winquotes.

Thing is, some characters just won't display the winquotes in the CNS file, and instead just show a generic "Winner!" message.



Why is this?

     Posted: October 08, 2013, 04:48:04 am
Anyone..?
    

Re: Changing AI difficulty?

 September 29, 2013, 01:06:17 am View in topic context
 Posted by Norik  in Changing AI difficulty? (Started by Norik September 28, 2013, 04:32:23 am
 Board: M.U.G.E.N Development Help

    

Re: Changing AI difficulty?

 September 28, 2013, 05:25:11 am View in topic context
 Posted by Norik  in Changing AI difficulty? (Started by Norik September 28, 2013, 04:32:23 am
 Board: M.U.G.E.N Development Help

Kame didn't have AI scaling in his Doom, so lowering or disabling the difficulty's out of the question until you look at the code.
I know nothing about code though :(

But I understand lines of code can be nullified by putting a ";" before them. Is there a certain piece of code that controls the AI's behavior that can be nullified without breaking the character?
    

Changing AI difficulty?

 September 28, 2013, 04:32:23 am View in topic context
 Posted by Norik  in Changing AI difficulty? (Started by Norik September 28, 2013, 04:32:23 am
 Board: M.U.G.E.N Development Help

Hello,

I downloaded Kamekaze's Dr. Doom, and while he did a very good job at making an accurate character, the AI is just ridiculous. Is there a way to lower the difficulty (or turning the AI off altogether)?
    

Custom Palette Turns Black?

 September 20, 2013, 04:05:01 pm View in topic context
 Posted by Norik  in Custom Palette Turns Black?  (Started by Norik September 20, 2013, 04:05:01 pm
 Board: M.U.G.E.N Development Help

I'm trying to make a custom palette for a character in Fighter Factory Ultimate, but whenever I save the palette and try it in game, all the colors turn  black. This happens even if I take an existing palette and change just one color.

Once I'm done editing the palette I save it and everything seems just fine:



But when I try it out in the game, it turns all black:



When I go back to FFU, it shows the palette as nothing but black:



WTF IS THIS BULLSHIT.
    

Re: Soul Calibur WIPS (Tekken Vs. Soul Calibur)

 December 10, 2012, 06:07:42 pm View in topic context
 Posted by Norik  in Soul Calibur WIPS (Tekken Vs. Soul Calibur) (Started by Mako. November 03, 2012, 12:59:10 am
 Board: Projects

Hey, nice project! This stuff is great, I registered just help you out a little, seems like a promising project. I don't know much about mugen, but I do know a lot about Soul Calibur. I'm really surprised to see how little SC content there is for mugen, considering the franchise is a lot older than mugen itself. I did, however, find some interesting things...

First, this might be helpful. It's a pirate game for the Sega Genesis. The game was crap, but the sprites were decent, that might help you a little.

Stages: http://cybermugenhq.smfforfree2.com/index.php?topic=11.0

Chars (these are mostly crap, but the nightmare might help): http://mugenfreeforall.com/index.php?/topic/5443-soul-calibur/

Now a few comments. I see you are making Siegfried in his SCV outfit, but the colors don't match. This might help as a reference. Also, hibiki from Samurai Showdown might help you make Setsuka or alpha Patroklos. Also, some Jojo sprites might help making ZWEI.

Anyways, good luck! I'm definitely looking forward to see how this turns out!