Board: M.U.G.E.N Development Help
Posted: January 28, 2013, 05:33:57 am
[Statedef 9000]
type = S
movetype= A
physics = S
juggle = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 9000
sprpriority = -1
[State 9000, Width]
type = Width
trigger1 = (AnimElemTime (2) >= 0) && (AnimElemTime (7) < 0)
value = 15,0
[State 9000, 1]
type = PlaySnd
trigger1 = Time = 2
value = 0, 4
[State 9000, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype = Medium
damage = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -5.5
air.velocity = -2.5,-4
[State 9000, 1]
type = PosAdd
trigger1 = AnimElem = 1
x = 25
[State 9000, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 25
[State 9000, 3]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype = Medium
damage = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime = 13
ground.velocity = -5.5
air.velocity = -2.5,-4
[State 9000, 5]
type = ChangeAnim
trigger1 = AnimElemTime(5) > 0 && AnimElemTime(6) <= 0
trigger1 = movecontact
ignorehitpause = 1
persistent = 1
value = 1
elem = 6
; ‰º‚̃Xƒe[ƒg‚Å•\ަ‡ˆÊ‚ð‚Q‚É‚µ‚Ä‘ŠŽè‚æ‚èŽè‘O‚É‚µ‚Ä‚¢‚Ü‚·B
[State 9000, 4]
type = SprPriority
trigger1 = AnimElem = 5
value = 0
ctrl = 1
[State 9000, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


Hello I'm Nitroshock6 I love Mugen because of the variety of characters I can put in. I'm pretty new to mfg although I already made a snd patch for zs Samus. I only edit characters for now because im not good at making characters. Also whenever i make a Character bigger by Y&X scale the projectiles dont seem to match up with the charactar's gun. Any tips?