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Nitroshock6

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Messages by Nitroshock6

    

How can I make this move un spammable

 January 28, 2013, 05:33:24 am View in topic context
 Posted by Nitroshock6  in How can I make this move un spammable (Started by Nitroshock6 January 28, 2013, 05:33:24 am
 Board: M.U.G.E.N Development Help

My snivy can easily spam this move and kill my opponent with ease

     Posted: January 28, 2013, 05:33:57 am
[Statedef 9000]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 9000
sprpriority = -1

[State 9000, Width]
type = Width
trigger1 = (AnimElemTime (2) >= 0) && (AnimElemTime (7) < 0)
value = 15,0

[State 9000, 1]
type = PlaySnd
trigger1 = Time = 2
value = 0, 4

[State 9000, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = Medium
damage    = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 9000, 1]
type = PosAdd
trigger1 = AnimElem = 1
x = 25


[State 9000, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 25

[State 9000, 3]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = Medium
damage    = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 9000, 5]
type = ChangeAnim
trigger1 = AnimElemTime(5) > 0 && AnimElemTime(6) <= 0
trigger1 = movecontact
ignorehitpause = 1
persistent = 1
value = 1
elem = 6

; ‰º‚̃Xƒe[ƒg‚Å•\ަ‡ˆÊ‚ð‚Q‚É‚µ‚Ä‘ŠŽè‚æ‚èŽè‘O‚É‚µ‚Ä‚¢‚Ü‚·B
[State 9000, 4]
type = SprPriority
trigger1 = AnimElem = 5
value = 0
ctrl = 1

[State 9000, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: Stop sliding!

 January 28, 2013, 05:30:10 am View in topic context
 Posted by Nitroshock6  in Stop sliding! (Started by Nitroshock6 January 27, 2013, 08:57:40 pm
 Board: M.U.G.E.N Development Help

Thanx man
    

The rock cooked CM punk!

 January 28, 2013, 05:07:50 am View in topic context
 Posted by Nitroshock6  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

I watched the royale rumble, and it was great. Sad how Cm punk got the sheild here. Rock is now The WWE Champion.
    

Stop sliding!

 January 27, 2013, 08:57:40 pm View in topic context
 Posted by Nitroshock6  in Stop sliding! (Started by Nitroshock6 January 27, 2013, 08:57:40 pm
 Board: M.U.G.E.N Development Help

I was making and edit of Rcw's Snivy with attacks, and I made a new move but it reapeats until I'm hit.

[Statedef 9000]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 9000
sprpriority = -1

[State 9000, Width]
type = Width
trigger1 = (AnimElemTime (2) >= 0) && (AnimElemTime (7) < 0)
value = 15,0

[State 9000, 1]
type = PlaySnd
trigger1 = Time = 2
value = 0, 4

[State 9000, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = Medium
damage    = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 9000, 1]
type = PosAdd
trigger1 = AnimElem = 1
x = 25


[State 9000, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 25

[State 9000, 3]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = Medium
damage    = 57
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 9000, 5]
type = ChangeAnim
trigger1 = AnimElemTime(5) > 0 && AnimElemTime(6) <= 0
trigger1 = movecontact
ignorehitpause = 1
persistent = 1
value = 1
elem = 6

; ‰º‚̃Xƒe[ƒg‚Å•\ަ‡ˆÊ‚ð‚Q‚É‚µ‚Ä‘ŠŽè‚æ‚èŽè‘O‚É‚µ‚Ä‚¢‚Ü‚·B
[State 9000, 4]
type = SprPriority
trigger1 = AnimElem = 5
value = 0
ctrl = 1

[State 9000, 5]
type = ChangeState
trigger1 = AnimTime = 4
value = 0
ctrl = 1
    

Not sure what I did.

 January 20, 2013, 08:45:27 pm View in topic context
 Posted by Nitroshock6  in Not sure what I did. (Started by Nitroshock6 January 20, 2013, 08:45:27 pm
 Board: M.U.G.E.N Development Help

This appears when I tried to make a fireball so this popped up

Error message: Need at least 1 trigger
Error parsing [State 0, AttackDist]
Error in [Statedef 181]
Error in kfm.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/sveres/sveres.def
Error loading p1

So I undid the fire ball steps but it still pops up when I still try to acces my wip.
    

lower projectile

 January 05, 2013, 05:35:03 am View in topic context
 Posted by Nitroshock6  in lower projectile (Started by Nitroshock6 January 05, 2013, 05:35:03 am
 Board: M.U.G.E.N Development Help

 whenever i make a Character bigger by Y&X scale the projectiles dont seem to match up with the charactar's gun. Any tips?
    

Hello im new to mfg

 January 04, 2013, 08:04:37 pm View in topic context
 Posted by Nitroshock6  in Hello im new to mfg (Started by Nitroshock6 January 04, 2013, 08:04:37 pm
 Board: Introductions and Guides

 :nutrox: Hello I'm Nitroshock6 I love Mugen  because of the variety of characters I can put in. I'm pretty new to mfg although I already made a snd patch for zs Samus. I only edit characters for now because im not good at making characters. Also whenever i make a Character bigger by Y&X scale the projectiles dont seem to match up with the charactar's gun. Any tips?
    

Re: MvC2 WereGarurumon Ready!

 January 02, 2013, 04:10:31 am View in topic context
 Posted by Nitroshock6  in MvC2 WereGarurumon Ready! (Started by DarkWolf13 December 29, 2012, 04:00:01 am
 Board: Edits & Addons 1.0+

This is a great edit although i found 2 infinites, this is a great mvc edit. infnites are m punching in corner, and juggling the wave kick. Mabye put some delay when chaining
the same move for the next update. 
    

KFM new skin

 January 01, 2013, 09:14:55 am View in topic context
 Posted by Nitroshock6  in KFM new skin (Started by Nitroshock6 January 01, 2013, 09:14:55 am
 Board: Graphics

This is just an idea of a kfm pallete i will start on
    

Zero suit samus beta by marth belmonth sound patch

 January 01, 2013, 06:05:48 am View in topic context
 Posted by Nitroshock6  in Zero suit samus beta by marth belmonth sound patch (Started by Nitroshock6 January 01, 2013, 06:05:48 am
 Board: Edits & Addons 1.0+