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Sticky Rice

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Messages by Sticky Rice

    

Re: Where did I go wrong with this stage?

 April 11, 2013, 08:52:22 pm View in topic context
 Posted by Sticky Rice  in Where did I go wrong with this stage? (Started by Sticky Rice April 09, 2013, 03:45:19 am
 Board: M.U.G.E.N Development Help

I fixed the delta and the bounds were changed right away.
    

Re: Where did I go wrong with this stage?

 April 11, 2013, 01:44:00 am View in topic context
 Posted by Sticky Rice  in Where did I go wrong with this stage? (Started by Sticky Rice April 09, 2013, 03:45:19 am
 Board: M.U.G.E.N Development Help

Well I got all of the sprites in view now.



It's just a matter of getting people unstuck from the left corner and from the air when they jump.



Also, when jumping, some pink shows up.  I assume this can fixed with adjustment of the zoffset or minor realignment of the sprites.
    

Re: Where did I go wrong with this stage?

 April 10, 2013, 01:33:36 am View in topic context
 Posted by Sticky Rice  in Where did I go wrong with this stage? (Started by Sticky Rice April 09, 2013, 03:45:19 am
 Board: M.U.G.E.N Development Help

Will do. Thanks for the tips.
    

Where did I go wrong with this stage?

 April 09, 2013, 03:45:19 am View in topic context
 Posted by Sticky Rice  in Where did I go wrong with this stage? (Started by Sticky Rice April 09, 2013, 03:45:19 am
 Board: M.U.G.E.N Development Help

My intent here is to have stages that are in true HD (1920x1080) since that is the native resolution of my monitor.  However, as you can see, the characters are stuck in the left corner.  Plus, I cannot seem to place the floor underneath them.  Lastly, if I remove the localcoord function I notice Mugen will scrunch up the stage even though I made the sprites out of a 1920 x 1080 pic.

Thank you very much in advance.



Quote
[Info]
name = "CH Song's Temple"
mugenversion = 1.0
author = "Sticky Rice"

[Camera]
startx = 0
starty = 0

boundleft = -640
boundright = 640

boundhigh = -840
boundlow = 0

verticalfollow = .8
floortension = 400
tension = 60

[PlayerInfo]
p1startx = -350         
p1starty = 0
p1facing = 1

p2startx = 350
p2starty = 0
p2facing = -1

rightbound = -4000
leftbound = 4000

[Bound]
screenleft = 1920
screenright = 1920

[StageInfo]
zoffset = 1000
autoturn = 1
resetBG = 0
localcoord = 1920, 1080

xscale = 1
yscale = 1

[Shadow]
intensity = 100
color = 0,0,0
yscale = 0.5
fade.range = -400,-100

[BGDef]
spr = stages/chsong.sff
debugbg = 0

[BG Temple]
type = normal
spriteno = 0,0
layerno = 0
start = -100, 300   
delta = .5, .5

[BG Floor]
type = normal
spriteno = 1,0
layerno = 0
start = -100, 600
delta = 1,1

[BG Lady]
type = anim
actionno = 1
start = 0, 0
delta = .5,.5

[Begin Action 1]
2,0,0,0,2
2,1,0,0,2
    

Mugen 1.0 stage select problem

 April 07, 2013, 01:26:47 am View in topic context
 Posted by Sticky Rice  in Mugen 1.0 stage select problem (Started by Sticky Rice April 07, 2013, 01:26:47 am
 Board: M.U.G.E.N Configuration Help

Hello,

This is probably a noob question. I've created a stage but it does not show up on the select screen yet the character that is set to it does. This has never happened before. Why now?  The sff and def files were compiled with Fighter Factory 3.

Thanks in advance.

Edit: Nevermind. Just had to recompile the files for some reason.
    

Re: Spanish People Overshadowing Good Christian Americans (MUST READ!!!!)

 April 02, 2013, 04:51:27 am View in topic context
 Posted by Sticky Rice  in Spanish People Overshadowing Good Christian Americans (MUST READ!!!!) (Started by Rajaa April 01, 2013, 06:02:46 pm
 Board: Feedback

    

Re: gaming news that don't deserve their own thread

 March 31, 2013, 06:00:54 pm View in topic context
 Posted by Sticky Rice  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Why, was that Sega concept released?
    

Re: gaming news that don't deserve their own thread

 March 31, 2013, 12:27:37 am View in topic context
 Posted by Sticky Rice  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

    

Re: what game are you playing right now

 March 31, 2013, 12:24:20 am View in topic context
 Posted by Sticky Rice  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Tactical Intervention, a new mmofps that came out a day ago.  It's made by one of the original counterstrike creators and it is awesome. 
    

Re: How do I...

 March 31, 2013, 12:19:10 am View in topic context
 Posted by Sticky Rice  in How do I... (Started by Kush Jones March 31, 2013, 12:01:48 am
 Board: M.U.G.E.N Discussion

It what happens when you use a low resolution stage with high resolution settings.
    

Re: Request: Need sprites for reference.

 March 31, 2013, 12:17:55 am View in topic context
 Posted by Sticky Rice  in Request: Need sprites for reference. (Started by Nicobee March 28, 2013, 06:40:10 am
 Board: Development

Find some sprites from Little Fighter or its sequel Hero Fighter as well.
    

Re: most wanted characters for Mugen

 March 14, 2013, 12:34:54 am View in topic context
 Posted by Sticky Rice  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

    

Re: What characters are the best coded/most innovative?

 March 07, 2013, 03:16:52 am View in topic context
 Posted by Sticky Rice  in What characters are the best coded/most innovative? (Started by Generic Main Character March 04, 2013, 07:24:05 am
 Board: M.U.G.E.N Discussion

Gen Guillotine and his Kung Fu Theater stage by Amanojaku
    

Re: Bad created mugen charachers

 March 07, 2013, 03:09:38 am View in topic context
 Posted by Sticky Rice  in Bad created mugen charachers (Started by DuckSS Farm December 23, 2012, 06:19:31 pm
 Board: M.U.G.E.N Discussion

    

Re: About bad fighting games

 January 24, 2013, 02:02:40 am View in topic context
 Posted by Sticky Rice  in About bad fighting games (Started by DuckSS Farm January 10, 2013, 07:03:54 pm
 Board: Fighting Games

World Heroes 2 on the NES is pretty terrible. Two button control, only one is useable in air, and you only have one crouching variant if you're lucky. One character gets one more special than anybody else, but his kick defaults to a crouching kick. Specials are done by pushing both buttons and a direction, which feels a little like Smash Bros, but is pulled off very clumsily.

Also, sometimes you cannot KO your opponent. Even if he has zero health, the game will just arbitrarily decide whether or not your attack killed him.

There is a huge character imbalance, with three characters being god-tier, and many of the rest being crap.

The only plus-side is that this is the only non-MUGEN game I know of that has Ryu, Chun-Li, M. Bison, Andy, Mai, Laurence Blood, Haggar, Leonardo, Sonic the Hedgehog, Super Mario, Bowser, and Goku in it. Also that Super Mario is hilariously fat, Bowser looks like a male stripper, and Sonic plays like Blanka, complete with electricity.

Ryu's twice as strong as everyone else in that game or so it seemed.  A similar game is Top Fighter 2000 MK VIII for the Genesis which includes Goku, Ryu, Geese Howard, Muhammad Ali, and Michael Jordan (as Michael Joden).
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 January 24, 2013, 01:14:20 am View in topic context
 Posted by Sticky Rice  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

Hello,

I first tried Mugen 10 years ago or so when the big forum was an old ezboard or something like that and the admin was K3nsh1n(?).  Does anyone remember the randomness that was the Charasoon board?

I tried creating some stuff back then but it was an epic fail. Found out about the new Mugen several months ago and have some creative ideas.