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themainman123

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Messages by themainman123

    

Re: my lifebar doesn't apeear in mugen 1.1

 August 31, 2014, 08:08:25 am View in topic context
 Posted by themainman123  in my lifebar doesn't apeear in mugen 1.1 (Started by themainman123 July 12, 2014, 09:19:41 pm
 Board: M.U.G.E.N Configuration Help

Edit : so I noticed that when I convert the lifebar sprites to 1.0 it shows up but when a match i had started it will have different color that wasnt supposed to be in a lifebar. So it doesn't showed up in a 1.1 lifebar and note that I am using a mugen 1.1 beta and when I convert it using fighter factory to 1.0 it shows up with different colors of the lifebar?
    

Re: my lifebar doesn't apeear in mugen 1.1

 July 21, 2014, 01:25:47 am View in topic context
 Posted by themainman123  in my lifebar doesn't apeear in mugen 1.1 (Started by themainman123 July 12, 2014, 09:19:41 pm
 Board: M.U.G.E.N Configuration Help

ok so i did that but when i do save as it was already selected as mugen 1.1 and when i play a match i could only hear of what in the Fight.snd but cant see the lifebars that are already implemented into mugen
    

Re: my lifebar doesn't apeear in mugen 1.1

 July 12, 2014, 10:38:50 pm View in topic context
 Posted by themainman123  in my lifebar doesn't apeear in mugen 1.1 (Started by themainman123 July 12, 2014, 09:19:41 pm
 Board: M.U.G.E.N Configuration Help

do you mean "ff" as in fighter factory?

      Posted: July 12, 2014, 11:10:25 pm
ok so i opened up the fight.sff in fighter factory and i try to find out how to change  versions for this lifebar
    

my lifebar doesn't apeear in mugen 1.1

 July 12, 2014, 09:19:41 pm View in topic context
 Posted by themainman123  in my lifebar doesn't apeear in mugen 1.1 (Started by themainman123 July 12, 2014, 09:19:41 pm
 Board: M.U.G.E.N Configuration Help

hello guys i have concerning on my mugen that when i installed the lifebar "Blazblue Calamity Trigger X Continuum Shift" and when i installed to my fight.def and to my fonts when i started up mugen and when i played a match there was portraits and there were sounds that were coming from the lifebar but i did every i changed the localcoord to 1280,720 and change my resolution to 1280,720 but my lifebar doesn't show up. is there any way that i can fix my lifebar so it will show up?


and here is the fight.def if interested
Code:
; Motif: BlazBlue Calamity Trigger X Continuum Shift by Gazira
; Optimal resolution: 1280x720
  Localcoord = 1280,720

[Files]
sff = fight.sff
snd = fight.snd
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

font1 = font/BBPower2.def
font2 = font/BBnames2.def
font3 = font/BBCT.def
font4 = font/BBCombo.def
font5 = font/BBCombo2.def
font6 = font/BBCombo1.def
font7 = font/BBCombo3.def
font8 = font/BBnames.def

; =========================================================================

[FightFx]
scale = 2

; =========================================================================

[Lifebar]
p1.pos = 600,25
p2.pos = 679,25

p1.bg0.spr = 0,0
p2.bg0.spr = 0,1
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.anim = 1
p2.bg1.anim = 1
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.bg2.anim = 2
p2.bg2.anim = 2
p1.bg2.facing = 1
p2.bg2.facing = -1
p1.bg2.layerno = 0
p2.bg2.layerno = 0

p1.mid.anim = 4
p2.mid.anim = 4
p1.mid.facing = 1
p2.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0

p1.front.spr = 3,0
p2.front.spr = 3,0
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0

p1.range.x = -54,-429
p2.range.x = 54,429

[Begin Action 1]
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230

[Begin Action 2]
2,0,0,0,2
2,1,0,0,2
2,2,0,0,2
2,3,0,0,2
2,4,0,0,2
2,5,0,0,2
2,6,0,0,2
2,7,0,0,2
2,8,0,0,2
2,9,0,0,2
2,10,0,0,2
2,11,0,0,2
2,12,0,0,2
2,13,0,0,2
2,14,0,0,2
2,15,0,0,2
2,16,0,0,2
2,17,0,0,2
2,18,0,0,2

[Begin Action 4]
4,1,0,0,2
4,2,0,0,2
4,3,0,0,2
4,4,0,0,2
4,5,0,0,2
4,6,0,0,2
4,7,0,0,2
4,8,0,0,2
4,9,0,0,2
4,10,0,0,2
4,11,0,0,2
4,12,0,0,2
4,13,0,0,2
4,14,0,0,2
4,15,0,0,2
4,16,0,0,2
4,17,0,0,2
4,18,0,0,2
4,19,0,0,2
4,20,0,0,2

; =========================================================================

[Simul Lifebar]
p1.pos = 600,25
p2.pos = 679,25
p3.pos = 320,2
p4.pos = 319,2

p1.bg0.spr = 0,2
p2.bg0.spr = 0,3
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.anim = 1
p2.bg1.anim = 1
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.bg2.anim = 2
p2.bg2.anim = 2
p1.bg2.facing = 1
p2.bg2.facing = -1
p1.bg2.layerno = 0
p2.bg2.layerno = 0

p1.mid.anim = 4
p2.mid.anim = 4
p3.mid.anim = 4
p4.mid.anim = 4
p1.mid.facing = 1
p2.mid.facing = -1
p3.mid.facing = 1
p4.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0
p3.mid.layerno = 0
p4.mid.layerno = 0
p1.mid.offset = 0,-30
p2.mid.offset = 0,-30
p3.mid.offset = 280,23
p4.mid.offset = 360,23

p1.front.spr = 3,0
p2.front.spr = 3,0
p3.front.spr = 3,2
p4.front.spr = 3,2
p1.front.facing = 1
p2.front.facing = -1
p3.front.facing = 1
p4.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0
p3.front.layerno = 0
p4.front.layerno = 0
p1.front.offset = 0,-30
p2.front.offset = 0,-30
p3.front.offset = 280,23
p4.front.offset = 360,23

p1.range.x = -54,-429
p2.range.x = 54,429
p3.range.x = -149,227
p4.range.x = 416,789

[Begin Action 1]
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230
1,0,0,0,230
1,1,0,0,230
1,0,0,0,130
1,1,0,0,130
1,0,0,0,230
1,1,0,0,230

[Begin Action 2]
2,0,0,0,2
2,1,0,0,2
2,2,0,0,2
2,3,0,0,2
2,4,0,0,2
2,5,0,0,2
2,6,0,0,2
2,7,0,0,2
2,8,0,0,2
2,9,0,0,2
2,10,0,0,2
2,11,0,0,2
2,12,0,0,2
2,13,0,0,2
2,14,0,0,2
2,15,0,0,2
2,16,0,0,2
2,17,0,0,2
2,18,0,0,2

[Begin Action 4]
4,1,0,0,2
4,2,0,0,2
4,3,0,0,2
4,4,0,0,2
4,5,0,0,2
4,6,0,0,2
4,7,0,0,2
4,8,0,0,2
4,9,0,0,2
4,10,0,0,2
4,11,0,0,2
4,12,0,0,2
4,13,0,0,2
4,14,0,0,2
4,15,0,0,2
4,16,0,0,2
4,17,0,0,2
4,18,0,0,2
4,19,0,0,2
4,20,0,0,2

; =========================================================================

[Turns Lifebar]
p1.pos = 600,25
p2.pos = 679,25

p1.bg0.spr = 11,1
p2.bg0.spr = 11,2
p1.bg0.facing = 1
p2.bg0.facing = 1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.anim = 9
p1.bg1.facing = 1
p1.bg1.layerno = 0

p1.bg2.anim = 5
p2.bg2.anim = 5
p1.bg2.facing = 1
p2.bg2.facing = -1
p1.bg2.layerno = 0
p2.bg2.layerno = 0

p1.mid.anim = 8
p2.mid.anim = 8
p1.mid.facing = 1
p2.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0

p1.front.spr = 3,1
p2.front.spr = 3,1
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0

p1.range.x = -35,-432
p2.range.x = 35,432

[Begin Action 9]
9,1,0,0,200
9,2,0,0,1
9,3,0,0,1
9,4,0,0,1
9,5,0,0,1
9,6,0,0,1
9,7,0,0,1
9,8,0,0,1
9,9,0,0,1
9,10,0,0,1
9,11,0,0,1
9,12,0,0,1
9,13,0,0,1
9,14,0,0,1
9,15,0,0,1
9,16,0,0,1
9,17,0,0,1
9,18,0,0,1
9,19,0,0,1
9,20,0,0,1

[Begin Action 5]
5,1,0,0,2
5,2,0,0,2
5,3,0,0,2
5,4,0,0,2
5,5,0,0,2
5,6,0,0,2
5,7,0,0,2
5,8,0,0,2
5,9,0,0,2
5,10,0,0,2
5,11,0,0,2
5,12,0,0,2
5,13,0,0,2
5,14,0,0,2
5,15,0,0,2
5,16,0,0,2
5,17,0,0,2
5,18,0,0,2
5,19,0,0,2
5,20,0,0,2

[Begin Action 8]
8,1,0,0,2
8,2,0,0,2
8,3,0,0,2
8,4,0,0,2
8,5,0,0,2
8,6,0,0,2
8,7,0,0,2
8,8,0,0,2
8,9,0,0,2
8,10,0,0,2
8,11,0,0,2
8,12,0,0,2
8,13,0,0,2
8,14,0,0,2
8,15,0,0,2
8,16,0,0,2
8,17,0,0,2
8,18,0,0,2
8,19,0,0,2
8,20,0,0,2

; =========================================================================

[Powerbar]
p1.pos = 582,638
p2.pos = 697,638

p1.bg0.anim = 14
p2.bg0.anim = 14
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 2
p2.bg0.layerno = 2

p1.bg1.spr = 7,0
p2.bg1.spr = 7,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 2
p2.bg1.layerno = 2

p1.front.anim = 16
p2.front.anim = 16
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 2
p2.front.layerno = 2

p1.range.x = -121,-411
p2.range.x = 121,411

p1.counter.offset = -475,56
p2.counter.offset = 477,56
p1.counter.font = 1,0,0
p1.counter.scale = .7,.7
p2.counter.font = 1,0,0
p2.counter.scale = .7,.7
p1.counter.layerno = 2
p2.counter.layerno = 2

level1.snd = 21,1
level2.snd = 21,2
level3.snd = 21,3
level4.snd = 21,4
level5.snd = 21,5
level6.snd = 21,6
level7.snd = 21,7
level8.snd = 21,8
level9.snd = 21,9

[Begin Action 14]
7,0,0,0,-1,, a

[Begin Action 16]
6,1,0,0,2
6,2,0,0,2
6,3,0,0,2
6,4,0,0,2
6,5,0,0,2
6,6,0,0,2
6,7,0,0,2
6,8,0,0,2
6,9,0,0,2
6,10,0,0,2
6,11,0,0,2
6,12,0,0,2
6,13,0,0,2
6,14,0,0,2
6,15,0,0,2
6,16,0,0,2
6,17,0,0,2
6,18,0,0,2
6,19,0,0,2
6,20,0,0,2

; =========================================================================

[Face]
p1.pos = 398,2
p2.pos = 1035,2

p1.bg0.anim = 17
p2.bg0.anim = 17
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.face.spr = 9000,3
p2.face.spr = 9000,3
p1.face.facing = 1
p2.face.facing = -1
p1.face.scale = .125,.125
p2.face.scale = .125,.125
p1.face.layerno = 0
p2.face.layerno = 0
p1.face.offset = -398,-3
p2.face.offset = 244,-3

p1.bg1.spr = 9,0
p2.bg1.spr = 9,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

; =========================================================================

[Simul Face]
p1.pos = 398,2
p2.pos = 1035,2
p3.pos = 0,151
p4.pos = 1280,151

p1.bg0.anim = 17
p2.bg0.anim = 17
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.face.spr = 9000,6
p2.face.spr = 9000,6
p3.face.spr = 9000,5
p4.face.spr = 9000,5
p1.face.facing = 1
p2.face.facing = -1
p3.face.facing = 1
p4.face.facing = -1
p1.face.scale = .125,.125
p2.face.scale = .125,.125
p3.face.scale = .125,.125
p4.face.scale = .125,.125
p1.face.layerno = 0
p2.face.layerno = 0
p3.face.layerno = 0
p4.face.layerno = 0
p1.face.offset = -398,-3
p2.face.offset = 244,-3
p3.face.offset = 5,12
p4.face.offset = -6,12

p1.bg1.spr = 9,0
p2.bg1.spr = 9,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

; =========================================================================

[Turns Face]
p1.pos = -1,0
p2.pos = 640,0

p1.bg0.anim = 19
p2.bg0.anim = 19
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.face.spr = 9000,4
p2.face.spr = 9000,4
p1.face.facing = 1
p2.face.facing = -1
p1.face.scale = .125,.125
p2.face.scale = .125,.125
p1.face.layerno = 0
p2.face.layerno = 0
p1.face.offset = -1,0
p2.face.offset = 641,0

p1.bg1.spr = 9,0
p2.bg1.spr = 9,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.teammate.pos = 0,126
p2.teammate.pos = 1280,126

p1.teammate.spacing = 0,164
p2.teammate.spacing = 0,164

p1.teammate.bg0.anim = 20
p2.teammate.bg0.anim = 20
p1.teammate.bg0.facing = 1
p2.teammate.bg0.facing = -1
p1.teammate.bg0.layerno = 0
p2.teammate.bg0.layerno = 0

p1.teammate.face.spr = 9000,5
p2.teammate.face.spr = 9000,5
p1.teammate.face.scale = .125,.125
p2.teammate.face.scale = .125,.125
p1.teammate.face.layerno = 0
p2.teammate.face.layerno = 0
p1.teammate.face.facing = 1
p2.teammate.face.facing = -1
p1.teammate.face.offset = 5,12
p2.teammate.face.offset = -6,12

p1.teammate.ko.anim = 21
p2.teammate.ko.anim = 21
p1.teammate.ko.facing = 1
p2.teammate.ko.facing = -1
p1.teammate.ko.layerno = 0
p2.teammate.ko.layerno = 0

[Begin Action 21]
10,1,0,0,2,, a1
10,1,0,0,2,, a1

; =========================================================================

[Name]
p1.pos = 368,50
p2.pos = 912,50

p1.name.font = 2,0,0
p2.name.font = 2,0,0
p1.name.scale = .75,.75
p1.name.layerno = 0
p2.name.layerno = 0
p2.name.scale = .75,.75

; =========================================================================

[Simul Name]
p1.pos = 173,54
p2.pos = 1106,54
p3.pos = 173,84
p4.pos = 1106,84

p1.name.font = 2,0,1
p2.name.font = 2,0,-1
p3.name.font = 2,0,1
p4.name.font = 2,0,-1
p1.name.layerno = 0
p2.name.layerno = 0
p3.name.layerno = 0
p4.name.layerno = 0

p1.name.scale = .75,.75
p2.name.scale = .75,.75
p3.name.scale = .75,.75
p4.name.scale = .75,.75

; =========================================================================

[Turns Name]
p1.pos = 292,43
p2.pos = 989,43

p1.name.font = 8,0,0
p1.name.scale = .75,.75
p2.name.font = 8,0,0
p2.name.scale = .75,.75
p1.name.layerno = 0
p2.name.layerno = 0

; =========================================================================

[Time]
pos = 648,97
bg.offset =  0,-10
counter.offset = -8,0
counter.font = 3,0,0
framespercount = 60

; =========================================================================

[Combo]
team1.pos = 250,250       ;Coords to show
team1.start.x = 200       ;Starting x-coords
team1.counter.font = 7,0,-1
team1.counter.shake = 1
team1.counter.text = %iH    ;Set to 1 to shake count on hit
team1.counter.offset = 0,0

team1.text.text = %i  ;You can use %i to show count in the text, eg "%i Hit!"
team1.text.font = 6,0,-1
team1.text.offset = -130,7    ;Offset of text
team1.displaytime = 90      ;Time to show text

team2.pos = 1260,250        ;Coords to show
team2.start.x = 1310        ;Starting x-coords
team2.counter.font = 7,0,-1
team1.counter.shake = 1
team2.counter.text = %iH    ;Set to 1 to shake count on hit
team2.counter.offset = 0,0

team2.text.text = %i   ;You can use %i to show count in the text, eg "%i Hit!"
team2.text.font = 5,0,-1
team2.text.offset = -281,7  ;Offset of text
team2.displaytime = 90      ;Time to show text

; =========================================================================

[Round]
match.wins = 3
match.maxdrawgames = 1

start.waittime = 90

pos = 0,0

round.time = 0

round1.snd = 1,0
round2.snd = 2,0
round3.snd = 3,0
round4.snd = 4,0

round.sndtime = 10

round1.anim = 23
round2.anim = 24
round3.anim = 25
round4.anim = 26

round1.layerno = 1
round2.layerno = 1
round3.layerno = 1
round4.layerno = 1

fight.time = 252
fight.offset = 0,0
fight.anim = 32
fight.snd = 1,1
fight.layerno = 1

ctrl.time = 275

KO.time = 10
KO.offset = 0,0
KO.anim = 33
KO.snd = 1,2
KO.layerno = 0

slow.time = 5

draw.time = 150
draw.offset = 0,0
draw.anim = 34
draw.snd = 1,3
draw.layerno = 1

TO.time = 10
TO.offset = 0,0
TO.anim = 35
TO.snd = 1,4
TO.layerno = 1

over.waittime = 100
over.hittime = 10
over.wintime = 50
over.time = 510

DKO.time = 10
DKO.offset = 0,0
DKO.anim = 36
DKO.snd = 1,5
DKO.layerno = 1

win.time = 130
win.offset = 640,367
win.font = 8,0,0
win.font.layerno = 1
win.scale = 1,1
win.text = %s WINS
win.displaytime = 540
; 2-player win text
win2.time = 130
win2.offset = 640,367
win2.font = 8,0,0
win2.font.layerno = 1
win2.scale = 1,1
win2.text = %s WINS
win2.displaytime = 540

[Begin Action 23]
15,1,0,0,1
15,2,0,0,1
15,3,0,0,1
15,4,0,0,1
15,5,0,0,1
15,6,0,0,1
15,7,0,0,1
15,8,0,0,1
15,9,0,0,1
15,10,0,0,1
15,11,0,0,1
15,12,0,0,1
15,13,0,0,1
13,1,0,0,4
13,2,0,0,4
13,3,0,0,6
13,4,0,0,6
13,5,0,0,6
13,6,0,0,6
13,7,0,0,6
13,8,0,0,4
13,9,0,0,4
13,10,0,0,2
12,1,0,0,2
12,2,0,0,2
12,3,0,0,2
12,4,0,0,2
12,5,0,0,2
12,6,0,0,2
12,7,0,0,2
12,8,0,0,2
12,9,0,0,2
12,10,0,0,2
12,11,0,0,2
12,12,0,0,2
12,13,0,0,2
12,14,0,0,2
12,15,0,0,2
12,16,0,0,2
12,17,0,0,2
12,18,0,0,2
12,19,0,0,2
12,20,0,0,2
12,21,0,0,2
12,22,0,0,2
12,23,0,0,2
12,24,0,0,2
12,25,0,0,2
12,26,0,0,2
12,27,0,0,2
12,28,0,0,70
14,1,0,0,2
14,2,0,0,2
14,3,0,0,2
14,4,0,0,2
14,5,0,0,2
14,6,0,0,2
14,7,0,0,2
14,8,0,0,2
14,9,0,0,2
14,10,0,0,2
16,1,0,0,4,,a1
16,2,0,0,4,,a1
16,3,0,0,4,,a1
16,4,0,0,4,,a1
16,5,0,0,4,,a1
16,6,0,0,4,,a1
16,7,0,0,4,,a1
16,8,0,0,4,,a1
16,9,0,0,4,,a1
16,10,0,0,4,,a1
16,11,0,0,4,,a1
16,12,0,0,4,,a1
16,13,0,0,4,,a1
16,14,0,0,4,,a1
16,15,0,0,4,,a1
16,16,0,0,4,,a1
16,17,0,0,4,,a1
16,18,0,0,4,,a1
16,19,0,0,4,,a1
16,20,0,0,4,,a1
16,21,0,0,4,,a1
16,22,0,0,4,,a1
16,23,0,0,4,,a1
16,24,0,0,4,,a1
16,25,0,0,20,,a1

[Begin Action 24]
15,1,0,0,1
15,2,0,0,1
15,3,0,0,1
15,4,0,0,1
15,5,0,0,1
15,6,0,0,1
15,7,0,0,1
15,8,0,0,1
15,9,0,0,1
15,10,0,0,1
15,11,0,0,1
15,12,0,0,1
15,13,0,0,1
13,1,0,0,4
13,2,0,0,4
13,3,0,0,4
13,4,0,0,4
13,5,0,0,4
13,6,0,0,4
13,7,0,0,4
13,8,0,0,4
13,9,0,0,4
13,10,0,0,2
12,1,0,0,2
12,2,0,0,2
12,3,0,0,2
12,4,0,0,2
12,5,0,0,2
12,6,0,0,2
12,7,0,0,2
12,8,0,0,2
12,9,0,0,2
12,10,0,0,2
12,11,0,0,2
12,12,0,0,2
12,13,0,0,2
12,14,0,0,2
12,15,0,0,2
12,16,0,0,2
12,17,0,0,2
12,18,0,0,2
12,19,0,0,2
12,20,0,0,2
12,21,0,0,2
12,22,0,0,2
12,23,0,0,2
12,24,0,0,2
12,25,0,0,2
12,26,0,0,2
12,27,0,0,2
12,28,0,0,80
14,1,0,0,2
14,2,0,0,2
14,3,0,0,2
14,4,0,0,2
14,5,0,0,2
14,6,0,0,2
14,7,0,0,2
14,8,0,0,2
14,9,0,0,2
14,10,0,0,2
17,1,0,0,4,,a1
17,2,0,0,4,,a1
17,3,0,0,4,,a1
17,4,0,0,4,,a1
17,5,0,0,4,,a1
17,6,0,0,4,,a1
17,7,0,0,4,,a1
17,8,0,0,4,,a1
17,9,0,0,4,,a1
17,10,0,0,4,,a1
17,11,0,0,4,,a1
17,12,0,0,4,,a1
17,13,0,0,4,,a1
17,14,0,0,4,,a1
17,15,0,0,4,,a1
17,16,0,0,4,,a1
17,17,0,0,4,,a1
17,18,0,0,4,,a1
17,19,0,0,4,,a1
17,20,0,0,4,,a1
17,21,0,0,4,,a1
17,22,0,0,4,,a1
17,23,0,0,4,,a1
17,24,0,0,4,,a1
17,25,0,0,20,,a1

[Begin Action 25]
15,1,0,0,1
15,2,0,0,1
15,3,0,0,1
15,4,0,0,1
15,5,0,0,1
15,6,0,0,1
15,7,0,0,1
15,8,0,0,1
15,9,0,0,1
15,10,0,0,1
15,11,0,0,1
15,12,0,0,1
15,13,0,0,1
13,1,0,0,4
13,2,0,0,4
13,3,0,0,4
13,4,0,0,4
13,5,0,0,4
13,6,0,0,4
13,7,0,0,4
13,8,0,0,4
13,9,0,0,4
13,10,0,0,2
12,1,0,0,2
12,2,0,0,2
12,3,0,0,2
12,4,0,0,2
12,5,0,0,2
12,6,0,0,2
12,7,0,0,2
12,8,0,0,2
12,9,0,0,2
12,10,0,0,2
12,11,0,0,2
12,12,0,0,2
12,13,0,0,2
12,14,0,0,2
12,15,0,0,2
12,16,0,0,2
12,17,0,0,2
12,18,0,0,2
12,19,0,0,2
12,20,0,0,2
12,21,0,0,2
12,22,0,0,2
12,23,0,0,2
12,24,0,0,2
12,25,0,0,2
12,26,0,0,2
12,27,0,0,2
12,28,0,0,80
14,1,0,0,2
14,2,0,0,2
14,3,0,0,2
14,4,0,0,2
14,5,0,0,2
14,6,0,0,2
14,7,0,0,2
14,8,0,0,2
14,9,0,0,2
14,10,0,0,2
18,1,0,0,4,,a1
18,2,0,0,4,,a1
18,3,0,0,4,,a1
18,4,0,0,4,,a1
18,5,0,0,4,,a1
18,6,0,0,4,,a1
18,7,0,0,4,,a1
18,8,0,0,4,,a1
18,9,0,0,4,,a1
18,10,0,0,4,,a1
18,11,0,0,4,,a1
18,12,0,0,4,,a1
18,13,0,0,4,,a1
18,14,0,0,4,,a1
18,15,0,0,4,,a1
18,16,0,0,4,,a1
18,17,0,0,4,,a1
18,18,0,0,4,,a1
18,19,0,0,4,,a1
18,20,0,0,4,,a1
18,21,0,0,4,,a1
18,22,0,0,4,,a1
18,23,0,0,4,,a1
18,24,0,0,4,,a1
18,25,0,0,20,,a1

[Begin Action 26]
15,1,0,0,1
15,2,0,0,1
15,3,0,0,1
15,4,0,0,1
15,5,0,0,1
15,6,0,0,1
15,7,0,0,1
15,8,0,0,1
15,9,0,0,1
15,10,0,0,1
15,11,0,0,1
15,12,0,0,1
15,13,0,0,1
13,1,0,0,4
13,2,0,0,4
13,3,0,0,4
13,4,0,0,2
13,5,0,0,4
13,6,0,0,4
13,7,0,0,4
13,8,0,0,4
13,9,0,0,4
13,10,0,0,2
12,1,0,0,2
12,2,0,0,2
12,3,0,0,2
12,4,0,0,2
12,5,0,0,2
12,6,0,0,2
12,7,0,0,2
12,8,0,0,2
12,9,0,0,2
12,10,0,0,2
12,11,0,0,2
12,12,0,0,2
12,13,0,0,2
12,14,0,0,2
12,15,0,0,2
12,16,0,0,2
12,17,0,0,2
12,18,0,0,2
12,19,0,0,2
12,20,0,0,2
12,21,0,0,2
12,22,0,0,2
12,23,0,0,2
12,24,0,0,2
12,25,0,0,2
12,26,0,0,2
12,27,0,0,2
12,28,0,0,80
14,1,0,0,2
14,2,0,0,2
14,3,0,0,2
14,4,0,0,2
14,5,0,0,2
14,6,0,0,2
14,7,0,0,2
14,8,0,0,2
14,9,0,0,2
14,10,0,0,2
19,1,0,0,4,,a1
19,2,0,0,4,,a1
19,3,0,0,4,,a1
19,4,0,0,4,,a1
19,5,0,0,4,,a1
19,6,0,0,4,,a1
19,7,0,0,4,,a1
19,8,0,0,4,,a1
19,9,0,0,4,,a1
19,10,0,0,4,,a1
19,11,0,0,4,,a1
19,12,0,0,4,,a1
19,13,0,0,4,,a1
19,14,0,0,4,,a1
19,15,0,0,4,,a1
19,16,0,0,4,,a1
19,17,0,0,4,,a1
19,18,0,0,4,,a1
19,19,0,0,4,,a1
19,20,0,0,4,,a1
19,21,0,0,4,,a1
19,22,0,0,4,,a1
19,23,0,0,4,,a1
19,24,0,0,4,,a1
19,25,0,0,20,,a1

[Begin Action 32]
25,1,0,0,3,,a1
25,2,0,0,3,,a1
25,3,0,0,3,,a1
25,4,0,0,3,,a1
25,5,0,0,3,,a1
25,6,0,0,3,,a1
25,7,0,0,3,,a1
25,8,0,0,3,,a1
25,9,0,0,3,,a1
25,10,0,0,3,,a1
25,11,0,0,3,,a1
25,12,0,0,3,,a1
25,13,0,0,3,,a1
25,14,0,0,2,,a1
25,15,0,0,2,,a1
25,16,0,0,2,,a1
25,17,0,0,2,,a1
25,18,0,0,2,,a1
25,19,0,0,2,,a1
25,20,0,0,2,,a1
25,21,0,0,2,,a1
25,22,0,0,2,,a1
25,23,0,0,2,,a1
25,24,0,0,2,,a1
25,24,0,0,2,,AS256D128
25,24,0,0,2,,AS246D136
25,24,0,0,2,,AS236D144
25,24,0,0,2,,AS226D152
25,24,0,0,2,,AS216D160
25,24,0,0,2,,AS206D168
25,24,0,0,2,,AS196D176
25,24,0,0,2,,AS186D184
25,24,0,0,2,,AS176D192
25,24,0,0,2,,AS166D200
25,24,0,0,2,,AS156D208
25,24,0,0,2,,AS146D216
25,24,0,0,2,,AS136D224
25,24,0,0,2,,AS126D232
25,24,0,0,2,,AS116D240
25,24,0,0,2,,AS96D248
25,24,0,0,2,,AS76D256
25,24,0,0,2,,AS56D256
25,24,0,0,2,,AS16D256
25,24,0,0,2,,AS0D256
-1,-1,0,0,1,, a

[Begin Action 33]
26,1,0,0,3,, a1
26,2,0,0,3,, a1
26,3,0,0,3,, a1
26,4,0,0,3,, a1
26,5,0,0,3,, a1
26,6,0,0,3,, a1
26,7,0,0,3,, a1
26,8,0,0,3,, a1
26,9,0,0,3,, a1
26,10,0,0,4,, a1
26,11,0,0,4,, a1
26,12,0,0,4,, a1
26,13,0,0,4,, a1
26,14,0,0,4,, a1
26,15,0,0,4,, a1
26,16,0,0,4,, a1
26,17,0,0,4,, a1
26,18,0,0,4,, a1
26,19,0,0,20,, a1
26,20,0,0,3,, a1
26,21,0,0,3,, a1
26,22,0,0,3,, a1
26,23,0,0,2,, a1
26,23,0,0,2,, AS256D128
26,23,0,0,2,, AS246D136
26,23,0,0,2,, AS236D144
26,23,0,0,2,, AS226D152
26,23,0,0,2,, AS216D160
26,23,0,0,2,, AS206D168
26,23,0,0,2,, AS196D176
26,23,0,0,2,, AS186D184
26,23,0,0,2,, AS176D192
26,23,0,0,2,, AS166D200
26,23,0,0,2,, AS156D208
26,23,0,0,2,, AS146D216
26,23,0,0,2,, AS136D224
26,23,0,0,2,, AS126D232
26,23,0,0,2,, AS116D240
26,23,0,0,2,, AS96D248
26,23,0,0,2,, AS76D256
26,23,0,0,2,, AS56D256
26,23,0,0,2,, AS16D256
26,23,0,0,2,, AS0D256
-1,-1,0,0,90,,a
29,0,0,0,4,, a1
29,1,0,0,3,, a1
29,2,0,0,3,, a1
29,3,0,0,3,, a1
29,4,0,0,3,, a1
29,5,0,0,3,, a1
29,6,0,0,3,, a1
29,7,0,0,3,, a1
29,8,0,0,3,, a1
29,9,0,0,3,, a1
29,10,0,0,3,, a1
29,11,0,0,3,, a1
29,12,0,0,3,, a1
29,13,0,0,3,, a1
29,14,0,0,3,, a1
29,15,0,0,3,, a1
29,16,0,0,3,, a1
29,17,0,0,2,, a1
29,18,0,0,2,, a1
29,19,0,0,2
29,20,0,0,2
29,21,0,0,2
29,22,0,0,2
29,23,0,0,2
29,24,0,0,2
29,25,0,0,100
30,1,0,0,3
30,2,0,0,3
30,3,0,0,3
30,4,0,0,3
30,5,0,0,3
30,6,0,0,3
30,7,0,0,3
30,8,0,0,3
30,9,0,0,3
30,10,0,0,3
-1,-1,0,0,-1,,a

[Begin Action 34]
27,1,0,12,2
27,2,0,12,2
27,3,0,12,2
27,4,0,12,2
27,5,0,12,2
27,6,0,12,2
27,7,0,12,70
27,8,0,12,2
27,9,0,12,2
27,10,0,12,2
27,11,0,12,2
27,12,0,12,2
27,13,0,12,2
27,14,0,12,2
-1,-1,0,0,-1

[Begin Action 35]
28,1,0,0,2
28,2,0,0,2
28,3,0,0,2
28,4,0,0,2
28,5,0,0,2
28,6,0,0,2
28,7,0,0,2
28,8,0,0,90
28,9,0,0,2
28,10,0,0,2
28,11,0,0,2
28,12,0,0,2
28,13,0,0,2
28,14,0,0,2
28,15,0,0,2
28,16,0,0,2
28,17,0,0,2
-1,-1,0,0,-1

[Begin Action 36]
31,1,0,0,2
31,2,0,0,2
31,3,0,0,2
31,4,0,0,2
31,5,0,0,2
31,6,0,0,2
31,7,0,0,2
31,8,0,0,90
31,9,0,0,2
31,10,0,0,2
31,11,0,0,2
31,12,0,0,2
31,13,0,0,2
31,14,0,0,2
31,15,0,0,2
31,16,0,0,2
-1,-1,0,0,-1

; =========================================================================

[WinIcon]
p1.pos = 235,0
p2.pos = 1011,0
p1.iconoffset = 30,0 
p2.iconoffset = -30,0
p1.counter.font = 2,0,1
p2.counter.font = 2,0,-1
p1.counter.layerno = 1
p2.counter.layerno = 1
p1.counter.offset = -229,60
p2.counter.offset = 251,60
p1.n.spr = 32,1
p2.n.spr = 32,1
p1.n.layerno = 1
p2.n.layerno = 1
p1.s.spr = 32,1
p2.s.spr = 32,1
p1.s.layerno = 1
p2.s.layerno = 1
p1.h.spr = 32,1
p2.h.spr = 32,1
p1.h.layerno = 1
p2.h.layerno = 1
p1.throw.spr = 32,1
p2.throw.spr = 32,1
p1.throw.layerno = 1
p2.throw.layerno = 1
p1.c.spr = 32,1
p2.c.spr = 32,1
p1.c.layerno = 1
p2.c.layerno = 1
p1.t.spr = 32,1
p2.t.spr = 32,1
p1.t.layerno = 1
p2.t.layerno = 1
p1.suicide.spr = 32,1
p2.suicide.spr = 32,1
p1.suicide.layerno = 1
p2.suicide.layerno = 1
p1.teammate.spr = 32,1
p2.teammate.spr = 32,1
p1.teammate.layerno = 1
p2.teamamte.layerno = 1
useiconupto = 2