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solidmax91

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Messages by solidmax91

    

Re: Move That Only a Human Player Can Perform Help

 October 19, 2014, 09:13:59 pm View in topic context
 Posted by solidmax91  in Move That Only a Human Player Can Perform Help (Started by solidmax91 October 07, 2014, 01:09:44 am
 Board: M.U.G.E.N Development Help

Thanks bro!
    

Re: Move That Only a Human Player Can Perform Help

 October 07, 2014, 01:35:59 pm View in topic context
 Posted by solidmax91  in Move That Only a Human Player Can Perform Help (Started by solidmax91 October 07, 2014, 01:09:44 am
 Board: M.U.G.E.N Development Help

Thanks for your reply!

I've never coded an AI system, but there's always a first time, right?
By the way I've tried to take a look at winane method on this link http://mugenguild.com/forum/topics/ai-activation-code-10013.0.html but I can't open the tutorial link on the first page, and I also can't find on google a good tutorial about.

So, there's another similar tutorial here or I simply must do a "deeper search" on google?

Thanks again for your help!
    

Move That Only a Human Player Can Perform Help

 October 07, 2014, 01:09:44 am View in topic context
 Posted by solidmax91  in Move That Only a Human Player Can Perform Help (Started by solidmax91 October 07, 2014, 01:09:44 am
 Board: M.U.G.E.N Development Help

Hello everyone. :)

I need some help to understand  how can I create a move that only a human player can perform and not the AI.
I know that in mugen 1.0 there is a trigger called "AILevel", but at the moment I'm working with winmugen because in this way I can use my character both in winmugen and mugen 1.0.
I'm using as a base Kung Fu Man character, so (from what I see) there's no AI System, but more like a "spamming commands" system.

So, there's a way or a trigger to make a specifc command impossible for the AI to use? Or I must create first a more advanced AI system with variables, etc...?

It would be helpful If you can also make some examples like "statedef -- , trigger= --- " and so, for a better understand.

Thank you in advance for your help!  ;)
    

Re: What R U listening to right now?

 September 13, 2014, 12:39:35 pm View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Chapter Four (demo version)" by Avenged Sevenfold
    

Re: What R U listening to right now?

 September 07, 2014, 10:54:19 am View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Doing Time" by Avenged Sevenfold.
I love Avenged Sevenfold! They are my favourite band
    

Re: Mortal Kombat X (Last update on 05.09.14)

 September 07, 2014, 10:50:08 am View in topic context
 Posted by solidmax91  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

I hope that NRS will release soon a trailer to see goro "in action". Goro has always been a badass character  ;D
    

Re: What R U listening to right now?

 September 07, 2014, 02:04:38 am View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Angel" by Depeche Mode
    

Re: what game are you playing right now

 September 07, 2014, 02:02:04 am View in topic context
 Posted by solidmax91  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Just started playing Metal Gear Solid V Ground Zeroes.
It looks awsome!

    

Re: Mortal Kombat X (Last update on 12.08.14)

 August 30, 2014, 01:25:53 pm View in topic context
 Posted by solidmax91  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

Dexter Morgan would be cool as guest character ;D
    

Re: What R U listening to right now?

 August 29, 2014, 04:59:17 pm View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Buried Alive" by Avenged Sevenfold
    

Re: Mortal Kombat X (Last update on 12.08.14)

 August 29, 2014, 04:53:26 pm View in topic context
 Posted by solidmax91  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

Bad News GBK is right. I remeber that a guy on twitter asked to Ed Boon if Deadpool would be in MKX, and Ed answerd something like "it would be cool, but since deadpool is a marvel character..."
    

Re: What R U listening to right now?

 August 28, 2014, 12:08:34 pm View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Passive" by A Perfect Circle
    

Re: What R U listening to right now?

 August 27, 2014, 01:19:05 pm View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Run On" by Blues Saraceno
    

Sounds/Image Files from INJUSTICE or MKvsDCU

 August 26, 2014, 10:08:16 pm View in topic context
 Posted by solidmax91  in Sounds/Image Files from INJUSTICE or MKvsDCU (Started by solidmax91 August 26, 2014, 10:08:16 pm
 Board: Requests

Hi!
I'd like to request sound effects and sprites/props/image files (in particular, the superhero logo located on character powerbar) from INJUSTICE: Gods Among us.

Thanks to gui0007's  I already have the complete voice set of Injustice, but I was wondering if someone has also ingame fight sound effects (like superman heat vision sfx, etc...) and voice clips like pain yells, etc..

It's okay even if the sounds are from the mobile/IOS version of Injustice or from Mortal Kombat vs DCUniverse: afterall, both of them have similar basic sounds.
Any help you can give will be appreciated.

Thanks in advance  :)
    

Re: What R U listening to right now?

 August 25, 2014, 05:14:44 pm View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Silent Hill Downpour Theme" by Korn
    

Re: what game are you playing right now

 August 24, 2014, 02:07:03 am View in topic context
 Posted by solidmax91  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

At the moment I'm playing Injustice: Gods Among Us, trying to get my last trophy "The Hero We Deserve"
    

Re: What R U listening to right now?

 August 24, 2014, 01:51:07 am View in topic context
 Posted by solidmax91  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

"Danger Line" by Avenged Sevenfold
    

Re: Mortal Kombat X (Last update on 12.08.14)

 August 21, 2014, 05:43:11 pm View in topic context
 Posted by solidmax91  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

Personally, I would like to see onaga as boss in mkx. Afterall He was the true  ruler of outworld. Sooner or later he should return...
    

Re: Question about Scoring System by RajaaBoy

 July 22, 2014, 10:51:04 pm View in topic context
 Posted by solidmax91  in Question about Scoring System by RajaaBoy  (Started by solidmax91 July 22, 2014, 09:05:48 pm
 Board: M.U.G.E.N Development Help

Thanks again to all of you!

Alex, actually you're right again!
I change "gameheight" and "gamewidth" with the game effective screen resoultion and it works.

I also download Mugen 1.0 to make some "tests".

Now I can see that In both of them (the winmugen now correct one and the standard code for Mugen 1.0) there is a bug that makes a clone of your character that follows you on the screen.
I guess that it can be caused by a wrong helper/explod code or maybe a wrong animation/state number reference.
I'm going to take a better look and see to fix that....

     Posted: July 22, 2014, 11:06:24 pm
Done!

It was a stupid error. I forgot to create a blank 9999 animation for this "Change Animation" state:

; Blank Animations
[state 10000, Change Animation]
type = changeanim
trigger1 = anim != 9999 <-----this was missing XD
value = 9999 <-----this was missing XD

Now all works, even in winmugen version.

Thank you very much for your help!   :happy:
    

Re: Question about Scoring System by RajaaBoy

 July 22, 2014, 09:56:50 pm View in topic context
 Posted by solidmax91  in Question about Scoring System by RajaaBoy  (Started by solidmax91 July 22, 2014, 09:05:48 pm
 Board: M.U.G.E.N Development Help

Thanks both of you for your answers, I appreciate  ;)

Actually change "cond" to "Ifelse" like you said should work.
Unfortunatley if I don't find also a solution for "gameheight" I can't even test my char to see if it works fine XD

Maybe I should really change WinMugen with Mugen 1.0 .
Is the old version of fighter factory compatible with Mugen 1.0 or I should download the new one? because I work on my projects with "Fighter Factory 1.0.12.2005 (updated pack 3)" version...