YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


biel8090 is Offline
Contact biel8090:

biel8090

User

Messages by biel8090

    

Re: Heal character by damage done help

 October 10, 2014, 11:03:57 pm View in topic context
avatar  Posted by biel8090  in Heal character by damage done help (Started by biel8090 October 10, 2014, 12:16:54 am
 Board: M.U.G.E.N Development Help

This is what I was trying to get. Thank you for helping me, and I'm sorry for not making it clear in the first post :S
    

Re: Heal character by damage done help

 October 10, 2014, 09:42:55 pm View in topic context
avatar  Posted by biel8090  in Heal character by damage done help (Started by biel8090 October 10, 2014, 12:16:54 am
 Board: M.U.G.E.N Development Help

God, this thread is not working. I know you're trying to help me, and I'm glad with that, but you just didn't understand what I'm trying to do...
Let me try to explain. You read my first post, right? I have the Vore edit of Scolipede. He eats his opponents and starts to digest them. In the code, the opponent is damaged by 22 everytime Scolipede goes into his animations from 11 to 18, and by 50 when he goes into his animation 20. What I'm trying to do is an LifeAdd state to heal Scolipede by 22 everytime he goes into his animations 11 to 18 and by 50 when he goes into his animation 20. Pretty much heal him for the damage done to the opponent during his vore move. What is not working for me is that I don't know how to make such state, and that's what I'm asking help for.
I'm sorry for not explaining it right. :L
    

Re: Heal character by damage done help

 October 10, 2014, 05:00:35 pm View in topic context
avatar  Posted by biel8090  in Heal character by damage done help (Started by biel8090 October 10, 2014, 12:16:54 am
 Board: M.U.G.E.N Development Help

Oh. I didn't know that there was an LifeAdd state, I though that I needed to make the TargetLifeAdd target the player somehow.
I tried making an LifeAdd state similiar to the TargetLifeAdd state, but my character doesn't get healed, but the opponent is still damaged normally. I'm trying to make my character get healed and the opponent damaged at the same time, but it can't get it work..
    

Re: Heal character by damage done help

 October 10, 2014, 12:22:32 pm View in topic context
avatar  Posted by biel8090  in Heal character by damage done help (Started by biel8090 October 10, 2014, 12:16:54 am
 Board: M.U.G.E.N Development Help

Thanks, that could be useful for me. However, I guess you didn't understand what I'm trying to do. In that code, Scolipede damages the opponent by that value everytime he goes in one of these animations, as if digesting them with his vore move. I.just need an TargetLifeAdd with an positive value to heal Scolipede everytime he triggers these animations, though I don't know how can I make the TargetLfeAdd target Scolipede during the move.
    

Heal character by damage done help

 October 10, 2014, 12:16:54 am View in topic context
avatar  Posted by biel8090  in Heal character by damage done help (Started by biel8090 October 10, 2014, 12:16:54 am
 Board: M.U.G.E.N Development Help

(First of all, I don't know anything of MUGEN coding, I just want to learn a little to edit characters for my own use.)
So, I have the Vore edit of Scolipede character and I'd like to know how can I edit it to have Scolipede healed by the same amout the enemy is damaged. Can someone help me do it? This is the code:
Spoiler, click to toggle visibilty
Can someone tell me how can I create an code to heal Scolipede by this same amount during the animations where he damages the opponent?