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Kula Diamond XIII (P-Tan) (Palpack By JFCT555)

 January 03, 2012, 07:00:04 am View in topic context
 Posted by JFCT555  in Kula Diamond XIII (P-Tan) (Palpack By JFCT555) (Started by JFCT555 January 03, 2012, 07:00:04 am
 Board: Edits & Add-ons

Kula Diamond XIII (P-Tan) (Palpack By JFCT555)



Code:
Kula_01.act ; KOF 13: Default
Kula_02.act ; KOF 11: E+A
Kula_03.act ; KOF 11: E+B
Kula_04.act ; KOF 11: S+B
Kula_05.act ; KOF 13: Kyo Cosplay
Kula_06.act ; KOF 13: Athena Cosplay
Kula_07.act ; KOF 13: King Cosplay
Kula_08.act ; KOF 13: Iori Cosplay
Kula_09.act ; KOF 13: K' Cosplay
Kula_10.act ; KOF 13: Foxy Cosplay
Kula_11.act ; KOF 13: Saiki Cosplay
Kula_12.act ; KOF 13: Human Saiki Cosplay

Download: http://www.triggerall.com / http://jfct555.webuda.com
    

Kyo Kusanagi XIII (Ahuron) (Palpack By JFCT555)

 January 01, 2012, 10:23:28 am View in topic context
 Posted by JFCT555  in Kyo Kusanagi XIII (Ahuron) (Palpack By JFCT555) (Started by JFCT555 January 01, 2012, 10:23:28 am
 Board: Edits & Add-ons

Kyo Kusanagi XIII (Ahuron) (Palpack By JFCT555)



Code:
KyoXIII.act   ; KOF 13: Default
KyoXIII02.act ; KOF'03: D
KyoXIII03.act ; KOF 11: D
KyoXIII04.act ; KOF 11: E+A
KyoXIII05.act ; KOF 11: E+B
KyoXIII06.act ; KOF 11: E+D
KyoXIII07.act ; KOF 11: S+B
KyoXIII08.act ; KOF 11: S+C
KyoXIII09.act ; KOF 11: Terry Cosplay
KyoXIII10.act ; KOF'00: King Cosplay
KyoXIII11.act ; Original I
KyoXIII12.act ; Original II

Download: http://jfct555.webuda.com / http://www.triggerall.com
    

Shen Woo XIII (Ahuron) (Palpack By JFCT555)

 January 01, 2012, 10:15:30 am View in topic context
 Posted by JFCT555  in Shen Woo XIII (Ahuron) (Palpack By JFCT555) (Started by JFCT555 January 01, 2012, 10:15:30 am
 Board: Edits & Add-ons

Shen Woo XIII (Ahuron) (Palpack By JFCT555)



Code:
ShenXIII.act   ; KOF 13: Default
ShenXIII02.act ; KOF'03: C
ShenXIII03.act ; KOF 11: B
ShenXIII04.act ; KOF 11: S+B
ShenXIII05.act ; KOF 11: S+D
ShenXIII06.act ; NGBC Robert Cosplay
ShenXIII07.act ; Chin KOF 13 Cosplay
ShenXIII08.act ; Saisyu KOF'98 Cosplay
ShenXIII09.act ; Duolon KOF 13 Cosplay
ShenXIII10.act ; Original I
ShenXIII11.act ; Original II
ShenXIII12.act ; Original III

Download: http://jfct555.webuda.com / http://www.triggerall.com
    

Re: SP-Athena Asamiya (v.120111 By JFCT555)

 December 01, 2011, 08:03:28 pm View in topic context
 Posted by JFCT555  in SP-Athena Asamiya (v.120111 By JFCT555) (Started by JFCT555 December 01, 2011, 11:53:05 am
 Board: Your Releases, older Mugen

Feedback:

-Her projectiles shouldn't cast shadows
-Her reflector a has some issues. Sometimes it won't reflect a projectile and sometimes it will cause an error with the helper:
-After juggling with psycho shoot, hitting an opponent with a normal should remove them from the fall state (they should flip in midair)
-Reflecting certain projectiles will cause the "counter" message to appear
-You should have asked to use the colour separated sprites that Blue Blood made for my XI Athena.  :P

That's all from me. This is a very solid character and the edits are very good. Keep up the good work.

[size=5pt]also add the Blue Mary arm/leg break sprites[/size]

OK, that means: UPDATE OBVIOUSLY NECESSARY.

Thanks... Now I've remember... jesuszilla told me about that issue, Psycho Reflector, goddam, I forgot!.

And, I didn't know about color separation work from Blueblood.


Holly fucking Cow you know man that I always follow your works and this one wont be the exception by the way am gonna share the new on my site if you don't have a problem with this  ;D

Go ahead.
    

Re: SP-Athena Asamiya (v.120111 By JFCT555)

 December 01, 2011, 12:33:54 pm View in topic context
 Posted by JFCT555  in SP-Athena Asamiya (v.120111 By JFCT555) (Started by JFCT555 December 01, 2011, 11:53:05 am
 Board: Your Releases, older Mugen

Sorry we have some little problems... you can now join TriggerAll... I'm working on my website too.. sorry..

 :'(
    

SP-Athena Asamiya (v.120111 By JFCT555)

 December 01, 2011, 11:53:05 am View in topic context
 Posted by JFCT555  in SP-Athena Asamiya (v.120111 By JFCT555) (Started by JFCT555 December 01, 2011, 11:53:05 am
 Board: Your Releases, older Mugen

    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 27, 2011, 04:13:21 am View in topic context
 Posted by JFCT555  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

Darek-Zelgadis-Memorial:

• Nice Intention.
• Interesting but otaku-fanboy story.
• Excellent Background Music.
• Unnecesary 1.2 GB file size.
• Ilogic AI.
• Long wait.
• Some sprite edit details.
• (Bugs * More Bugs) ^ 2
• Bad attitude!
• No future Fix
• A possible third part?

WTF!

You must first, TRY to be open to criticism an feedbacks before you think in something else. Please.
    

Re: [SPANISH ONLY] Español solamente V2

 September 10, 2011, 07:51:14 pm View in topic context
 Posted by JFCT555  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: [SPANISH ONLY] Español solamente V2

 September 08, 2011, 09:50:55 am View in topic context
 Posted by JFCT555  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

 :-\
    

Re: [SPANISH ONLY] Español solamente V2

 September 08, 2011, 08:35:35 am View in topic context
 Posted by JFCT555  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

:S, Donde la cagué? Ah en MIL, no importa aca no podré cagarla, primero por que no tengo privilegios y segundo por que no mastico el inglés tan fluido...

PD. Todo parece indicar que Red quiere pleito... nah! yo ya no hago eso... suerte con otro.
    

Re: [SPANISH ONLY] Español solamente V2

 September 08, 2011, 02:36:20 am View in topic context
 Posted by JFCT555  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Por cierto de que hablan por aquí?

Kinf of Off-topic?
    

Re: [SPANISH ONLY] Español solamente V2

 September 08, 2011, 02:32:58 am View in topic context
 Posted by JFCT555  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Wow, que grato encontrar gente que conoci y aprecié en mi antigua comunidad oficial...

Hola, vordh0sbn!
    

Re: Sie Kensou 97 by Juanxoc released

 September 06, 2011, 05:56:09 am View in topic context
 Posted by JFCT555  in Sie Kensou 97 by Juanxoc released (Started by Basara Dandy September 04, 2011, 12:50:54 am
 Board: Found Releases

Yeah... there's many details to polish, I told someones to juanxoc, wait for a soon update.

 ;P
    

Re: KOF XIII Saiki beta6 (update 2011-08-06)

 August 06, 2011, 08:58:18 pm View in topic context
 Posted by JFCT555  in KOF XIII Saiki beta7f by Werewood & BoyBoyz (no more updates) (Started by Werewood June 29, 2011, 05:44:23 pm
 Board: Your Releases, older Mugen

Well, I have read your "stuff you will never make even if..."

What kind of MUGEN stuff you will never make even if.....[size=4pt]- M$ Bill Gates hires you to head the new MUGEN department,
- Apple hires you to add this and that MUGEN stuff to iPad,
- Your girlfriend's request if not granted then be ready for a split up,
- Your MUGEN authoring skills suddently level up so high that you can just whatever you like,
- Your boss' son requests you to do one for him then he will ask his dad to promote you to advance,
- McDonald and KFC ask you to make a better Donald and Colonel then they will let you eat their food for free for your entire life,
- Werewood buys you your favorite hotdog and beer?

For me:
1. Hentai MUGEN stuff -- why some H'ers can't go for real p0rn?  I just hate to love H stuff...  :toilet:[/size]
2. KOF chars. -- I clearly understand the terrible, tragic, life-threathening consequence of not being able to make an accurate KOF char.   :behead: :hanged: :knife:
[size=4pt]3. Palettes -- just because I suck at making ACTs.  I don't have a pair of keen colours-sensitive eyes  :stare2:

To put it simple, what kind of MUGEN stuff goes against your principle???  :???:[/size]

And, as you see, you have swallow your own words... And nothing makes the exception if you can't even control some simple helper problems like your saiki's one.

Nice try, nice char, and perfectly named as beta, don't give up and... you will improve your programming.
    

Re: King of fighters music packs

 July 27, 2011, 11:06:42 am View in topic context
 Posted by JFCT555  in King of fighters music packs (Started by abls1 July 26, 2011, 10:46:01 pm
 Board: Off-Topic Help

    

Re: SP-Khriz By JFCT555, Released!

 May 11, 2011, 02:38:07 am View in topic context
 Posted by JFCT555  in SP-Khriz By JFCT555, Released! (Started by JFCT555 May 05, 2011, 10:00:35 am
 Board: Your Releases, older Mugen

link says its private  --;
Yes it does, I wanted to try him, but the link said that only the user can acces the file, too bad.. :o
Same here, lame private :( He looks badass in the video though !


Ok... sorry for that, I had some difficulties with Idea's author, the original Kriz boy, but everything was cleared up... so, DOWNLOAD IS NOW AVAILABLE!  ;D


Now I understand about movesets... I like that way because... You have bounches of possibilities to Combo!!!... ::)

Thanks everybody... any bug different to shingos's one?


Oh, I meant it as a huge compliment. I really like it when you have a bunch of options. Like in your Shingo he has pretty much EVERY move that he has ever had. I think this is a really good thing, unless there are enough moves to justify 2 characters, like you have done in your Kensou.

I love your chars and please keep up the great work!

In this case:

"I was thinking the same for this guy too.

he has 2 different moves with the same "purpose"
like qcf k and qcf p.
and his fdf p and fdf k

can't blame you though all those moves are cool."

Because it is mostly cosmetic, it doesn't hurt anything, and yes I agree that the moves are cool.
Maybe tone down the custom combos, or just can't allow the player to alternate between the two versions of d,b punch?

These are slices through which motivated me to continue working on mugen... (Translate Google  --;)

Wait for the next release... it's a char with so many posibilities... No more comments about this.. :o

Thanx everyone...

    

Re: SP-Khriz By JFCT555, Released!

 May 08, 2011, 09:40:47 pm View in topic context
 Posted by JFCT555  in SP-Khriz By JFCT555, Released! (Started by JFCT555 May 05, 2011, 10:00:35 am
 Board: Your Releases, older Mugen

Your'e right, i'm working on the damage problem... and that thing you say... i from one variable... fixing too..
    

Re: SP-Khriz By JFCT555, Released!

 May 07, 2011, 02:56:06 am View in topic context
 Posted by JFCT555  in SP-Khriz By JFCT555, Released! (Started by JFCT555 May 05, 2011, 10:00:35 am
 Board: Your Releases, older Mugen

Now I understand about movesets... I like that way because... You have bounches of possibilities to Combo!!!... ::)

Thanks everybody... any bug different to shingos's one?
    

Re: SP-Khriz By JFCT555, Released!

 May 06, 2011, 09:21:48 pm View in topic context
 Posted by JFCT555  in SP-Khriz By JFCT555, Released! (Started by JFCT555 May 05, 2011, 10:00:35 am
 Board: Your Releases, older Mugen

Damn... it is necessary that question? they are similar, but totally different!
    

Re: SP-Khriz By JFCT555, Released!

 May 06, 2011, 06:55:49 am View in topic context
 Posted by JFCT555  in SP-Khriz By JFCT555, Released! (Started by JFCT555 May 05, 2011, 10:00:35 am
 Board: Your Releases, older Mugen

Really fun solid character. The only thing I can bring up is that there's little to no damage scaling ( I say this because I'm not sure if a dampener is present )

Yes... beta testers told me about that, I just forget it...  Now working...

Good work for character.
This is useful. :D


PS:Can you update KOF2002UMIntro_(By_JFCT555).rar Web?

Working... must be fixed in minutes...

R U SRIS? DAT'S THE PART OF THE CHARACTER?


This is what happens when you perform a Gettyu and a character gets stuck in a custom state. Happens on Dudley by Kamekaze, Hol Horse by Y.Y,
and Joe Higashi by Jmorphman. Except Blaziken at the top image by Dshiznetz. It shows when you get hit by Gettyu and turns into a custom state
for no reason.

EDIT: Kototsuki Mikansei has the same bug as Gettyu.

This still happens with the latest version of Shingo and for Khriz, the last hit of Sentence is still the same bug as Shingo does.

OK... this is a compatibility bug,
Maybe I have to replace the custom number state to another almost impossible to duplicate...

MF! I supposed to fix that bug before....

Thanks for remind me...