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Odb718

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Messages by Odb718

    

Re: Photoshop portraits edge cleaning.

 December 30, 2014, 08:00:04 am View in topic context
 Posted by Odb718  in Photoshop portraits edge cleaning. (Started by WooshaQ December 30, 2014, 12:00:48 am
 Board: M.U.G.E.N Development Help

click or unclick anti-aliasing.
adjust the tolerance of the magic want to select more "white" colors.
A combination of both of those should do it.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 30, 2014, 05:37:14 am View in topic context
 Posted by Odb718  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I've been working on a Gouken. Been hand cleaning the sprites.
I think that sprite looks "good" because it's resized.
I may release my Gouken when I get a solid site for all my chars. He's pretty edited to be more of my style, if you can call it that.
    

Re: How does one make a character feel more like a fighting game?

 December 28, 2014, 08:24:13 am View in topic context
 Posted by Odb718  in How does one make a character feel more like a fighting game? (Started by shotgun160 December 27, 2014, 05:56:10 pm
 Board: M.U.G.E.N Discussion

What I'm getting from your question, I dont really see anyone discussing.
The most impressive or powerful tool you have in mugen is hit pause and all of those similar controls and the actual hit types

animtype = Light
guardflag = HA
pausetime = 8,8
ground.type = High
ground.slidetime = 10
ground.hittime = 12
guard.slidetime = 12
guard.hittime = 12

Those are what give a punch it's PUNCH. Yeah, there's a lot more in the hitdef that will help with those things like the hitsparks and everything else. But in my opinion, without the proper hit reaction it's always going to feel like a light punch. You need to line up how your character is attacking P2 and how IRL that character would react. If it's a standing kick to the face or the shins P2 will react different. Their hit reaction times and velocities should be different too.
Once the attack hits solid, then worry about combos.

After that I would say the actual timing of the animation is super important.  You dont want it jumpy and you dont want it too fast.

Sound is a giant factor in how nice a character feels. It's why my Samus feels empty and crappy. Her sound(s) suck. (she's bad in general)
You need the right wind/effects sounds and hit/block sounds to make the attack feel like it's in reality. It gives an attack a lot more depth.
Sounds are important in giving the attack LIFE.
    

Re: Character WIP I need Help please.....

 December 28, 2014, 07:52:17 am View in topic context
 Posted by Odb718  in Character WIP I need Help please..... (Started by Mothra67 December 25, 2014, 08:55:33 pm
 Board: M.U.G.E.N Development Help

You can use 2 animations if you'd like.
The problem is this

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3  <<< this is where the "red box" starts

You can change it to
[State 200, 1]
type = HitDef
trigger1 = AnimElem = 1
or
trigger1 = time = 1
or anything that starts before or while the attacking frame is active.

If you think you're going to move on to ultras but you dont know HOW the hitdef is activated you're going to have a ton of trouble.
    

Re: Character has a clone at the beginning of round!!

 December 28, 2014, 07:46:09 am View in topic context
 Posted by Odb718  in Character has a clone at the beginning of round!! (Started by hairline733 December 26, 2014, 08:24:48 pm
 Board: M.U.G.E.N Development Help

use ctrl+d to cycle through debug. It should be a helper in a particular stateno.
Then you'll need to look in statedef 5900, and the intro states to see which one is spawning it. Then, comment it out or find the right sprites and animations you forgot to rip and remake what ever is needed for the intro.
You might want to edit your mugen to start in debug. pressing ctrl+d will start the round usually.
    

Re: Tiffany Lords by Fervicante and Li_kun and Yurika update

 December 28, 2014, 06:52:24 am View in topic context
 Posted by Odb718  in Tiffany Lords by Fervicante and Li_kun and Yurika update (Started by li kun December 25, 2014, 07:21:51 am
 Board: Your Releases, older Mugen

Awesome release! Glad I just found this through Black Hatter's comment
She looks great and I love how Bowman comes out and breaks backs with her. It's one of the best Tag ultras of Rival Schools.

Makes me want to make a Hyo. He's always been my favorite character of RS/PJ.
    

Re: Mortal Khristmas - Kano + Palace Gates

 December 26, 2014, 06:47:52 am View in topic context
 Posted by Odb718  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

Downloaded. Looks good man.
You know I like 6 button MK characters!
    

Re: Rocky Balboa and WWF Ultimate Warrior

 December 21, 2014, 08:41:11 am View in topic context
 Posted by Odb718  in Rocky Balboa and WWF Ultimate Warrior (Started by xdxdav December 14, 2014, 02:32:48 pm
 Board: Sprite Projects

My vote is for Rocky! Please color separate it properly.
Make the white in the shorts for the stars and the stripes different from each other and the rest of the character. Make the red in the gloves different from the stripes also.
You'll be able to have a completely solid short, or 1 stripe on the side, or the flag look.
    

Re: Castle Crashers (Blue Knight) Sprite Project

 December 20, 2014, 02:44:12 am View in topic context
 Posted by Odb718  in Castle Crashers (Blue Knight) Sprite Project (Started by RandomLake November 23, 2014, 07:36:52 am
 Board: Sprite Projects

PushBlock is pretty much just that. It's a Blocking move, that pushes the opponent away. It's one of the major things an all around solid character needs.
Dont get me wrong, if the character doesnt have it, it may not be bad. But it'd have to have other advanced techniques to compensate. Maybe a parry, or a dodge, or a roll. Something to help get out of the corner fast.
    

Re: TechHit Question, custom state commands

 December 19, 2014, 03:58:23 pm View in topic context
 Posted by Odb718  in TechHit Question, custom state commands  (Started by Odb718 December 19, 2014, 11:24:46 am
 Board: M.U.G.E.N Development Help

Good ideas. I've fixed the problem.
 target,command="TechHit"
Uses P1's commands.
If 'TechHit' isnt in P1's commands then mugen crashes, even if P2 has it.
What's crazy is I made up a secondary command name to check I thought I hadnt used in my Dhalsim, but it was in there... Took a little while to track that "bug" down.
    

Re: Elecbyte.com down?

 December 19, 2014, 01:37:34 pm View in topic context
 Posted by Odb718  in Elecbyte.com down?  (Started by Odb718 December 19, 2014, 12:58:36 pm
 Board: M.U.G.E.N Discussion

Oh what the heck man
Code:
It's not just you! http://www.elecbyte.com looks down from here.

Check another site?

Is downtime destroying your website & business?
Time for a dependable web host - Special Offer!

.Biz
Short URL at isup.me
  ^^^^ From Down for everyone. Must have been a short period it was down for.
    

Elecbyte.com down?

 December 19, 2014, 12:58:36 pm View in topic context
 Posted by Odb718  in Elecbyte.com down?  (Started by Odb718 December 19, 2014, 12:58:36 pm
 Board: M.U.G.E.N Discussion

I know it's down right now. Anyone know how long it's going to be down for??
http://www.elecbyte.com/
quick link if you want to test...
    

Re: LSW sprites

 December 19, 2014, 12:10:07 pm View in topic context
 Posted by Odb718  in LSW sprites (Started by NumberVII December 16, 2014, 11:41:22 am
 Board: M.U.G.E.N Development Help

NumberVII
You're making requests.
Stop posting requests in development help section.
Use the Request section to make requests.
    

TechHit Question, custom state commands

 December 19, 2014, 11:24:46 am View in topic context
 Posted by Odb718  in TechHit Question, custom state commands  (Started by Odb718 December 19, 2014, 11:24:46 am
 Board: M.U.G.E.N Development Help

So I have an odd question.
If P2 is in a custom state and I use something like;

[State 0, TechHit]
type=changestate
triggerall= time = 17
trigger1= (target,command="holdfwd" || target,command="holdback")
trigger1= (target,command="b" || target,command="c" || target,command="y" || target,command="z")
trigger2= command = "goforbroke"
value= 899

Does it use P1's commands or does it use P2's commands to find out "goforbroke"?
    

Re: Loss of quality in sprite.

 December 16, 2014, 08:52:37 pm View in topic context
 Posted by Odb718  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

I got

When I combined all 24 images. It seems to look good.

Perhaps there's a setting inside of mugen limiting the colors on the screen??
    

Re: Castle Crashers (Blue Knight) Sprite Project

 December 16, 2014, 05:41:13 am View in topic context
 Posted by Odb718  in Castle Crashers (Blue Knight) Sprite Project (Started by RandomLake November 23, 2014, 07:36:52 am
 Board: Sprite Projects

Please make a pushblock animation. Small characters are easy to keep in the corner
Looks very promising
    

Re: Loss of quality in sprite.

 December 16, 2014, 05:38:14 am View in topic context
 Posted by Odb718  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

Upload the separated images so we can see what's going on.
    

Re: dr.weil is attacking on his own when you play as him anyone know how to fix this

 December 15, 2014, 09:00:52 am View in topic context
 Posted by Odb718  in dr.weil is attacking on his own when you play as him anyone know how to fix this (Started by domada December 12, 2014, 03:41:57 pm
 Board: M.U.G.E.N Development Help

Sounds like bad AI activation.
    

Re: Loss of quality in sprite.

 December 15, 2014, 08:53:45 am View in topic context
 Posted by Odb718  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

One thing you can try, if you dont want to upgrade to 1.1 to make this stage, is photoshop.
What I mean is, use photoshop to use the magic wand and put a tolerance on it. Select one pixel and the colors close to that will get highlighted. You could bring that into a new file and save it. Do that for all of the colors and index them all with their own 256 color pallet.
You'd probably end up with a lot of layers. There would be no transparency so it may work a little better.

----
When you do index the layers in photoshop, to know you've got no colorloss, you should see unused squares for new colors. If all 256 slots are used, you need to set the tolerance lower.
    

Re: chaining two states

 December 15, 2014, 08:46:49 am View in topic context
 Posted by Odb718  in chaining two states (Started by Bannana December 14, 2014, 11:44:17 pm
 Board: M.U.G.E.N Development Help

    [State -1, A1]
    type = ChangeState
    value = 231
    triggerall = command = "a"
    trigger1 = statetype = S
    trigger1 = ctrl
    trigger1 = stateno = 230

You probably dont have control so you'd need to drop
    trigger1 = ctrl
just do
;    trigger1 = ctrl

----
You can also do a changestate and activate it using a trigger1 = command = "a"
You could put that in the actual state if nothing else works for some reason.