Posted by -Red-
in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pmBoard: Gaming
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in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
Posted by -Red-
in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
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in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
Posted by -Red-
in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
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in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
Posted by -Red-
in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
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in Game Screenshots - Post game names! (Started by Jellyball October 13, 2007, 12:11:01 am
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in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 pm
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in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
Posted by -Red-
in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 pm
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in Games you discovered through Mugen? (Started by Niitris December 24, 2014, 05:42:55 pm
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in It's that time once again folks! New year's resolution. (Started by Errdor December 26, 2013, 07:59:10 amNo, according to my calculations, you got #DIV/0 % completion
I'm too lazy to remember them anyway.
Posted by -Red-
in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
Posted by -Red-
in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
Posted by -Red-
in Last game you stopped playing + 2 lines review. (Started by The Simplistic Fubini April 10, 2011, 01:44:39 am
Posted by -Red-
in It's that time once again folks! New year's resolution. (Started by Errdor December 26, 2013, 07:59:10 am
Posted by -Red-
in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pmFor starters, did you notice that the animations for a number of Ryu's moves -- such as standing HK and crouching HK -- are actually different on-hit and on-block? Check out the cr.HK animations below, running at 50% speed.
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in Last game you stopped playing + 2 lines review. (Started by The Simplistic Fubini April 10, 2011, 01:44:39 am
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in Skullgirls (Started by Nanashi_1337 February 06, 2011, 08:48:26 pm
Versus-Style Superjumps #2, a bit more Skullgirlsish
- Superjumps are now only slightly higher than Real Game superjumps (10% instead of 55%). Connecting an attack still reduces your upward velocity a bit.
- Launcher heights returned to normal. Launchers still launch every character the same height regardless of weight (this is probably staying even if superjumps don't, it's a good fix).
- Joystick still gives air control during superjumps. Backward acceleration from Back is smaller, and is halved once an attack has connected during the jump.
- Painwheel's flight adjusted for this test, slower than the last one. Compared to the Real Game: 1/2 pixel per frame faster fwd, 4 pixels/frame faster upward, 2 pixels/frame faster backward, downward is unchanged. Still possible to catch her going upward by superjumping.