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Baby Head

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Messages by Baby Head

    

Re: Messatsu's Thread

 December 24, 2005, 02:31:50 am View in topic context
 Posted by Baby Head  in Messatsu's Thread (Started by Messatsu April 05, 2005, 05:39:31 am
 Board: Feedback



Please select. :sugoi:
    

Valodim's Thread

 June 06, 2005, 05:02:46 pm View in topic context
 Posted by Baby Head  in Valodim's Thread 2005 (Started by Valodim January 03, 2005, 11:40:10 pm
 Board: Feedback

Why is it so long to process the database when searching for stuff (ie: trying to see the latest posts of a guy who has only 3 takes ages)?

Happens to me too. :(
And it's been a while.

Quote
Page created in 60.917 seconds with 29 queries.
    

Valodim's Thread

 May 02, 2005, 02:06:30 am View in topic context
 Posted by Baby Head  in Valodim's Thread 2005 (Started by Valodim January 03, 2005, 11:40:10 pm
 Board: Feedback

You lost your Contributor title as well ? :thinking:
    

Re: Messatsu's Thread

 April 27, 2005, 05:14:54 pm View in topic context
 Posted by Baby Head  in Messatsu's Thread (Started by Messatsu April 05, 2005, 05:39:31 am
 Board: Feedback

About automatic conversion tools, I will redirect you into this topic, now that you can access it. ;) (maybe did you already read it)
    

Valodim's Thread

 April 26, 2005, 02:40:52 am View in topic context
 Posted by Baby Head  in Valodim's Thread 2005 (Started by Valodim January 03, 2005, 11:40:10 pm
 Board: Feedback


do the fact that someone has been releasing stolen stuff prevent us to answer his questions about coding (we could learn him to correct his behaviour while providing him with useful coding tips IMO)?

I'd say no, it doesn't.
    

Re: Messatsu's Thread

 April 24, 2005, 08:54:45 pm View in topic context
 Posted by Baby Head  in Messatsu's Thread (Started by Messatsu April 05, 2005, 05:39:31 am
 Board: Feedback

These lines should be in any correctly-made screenpacks IINM.

We both agree on that :)
But since there are incorrectly-made screenpacks as well, we should let know the users that they won't be displayed correctly in WinMugen and the method to fix it.

Justement
= Precisely. ;)
it has nothing to do with "converting to WinMugen".

Such as storyboard sound & random stage bugs.
    

Re: Messatsu's Thread

 April 24, 2005, 02:09:06 pm View in topic context
 Posted by Baby Head  in Messatsu's Thread (Started by Messatsu April 05, 2005, 05:39:31 am
 Board: Feedback

Justement, nothing new about lifebars in WinMugen.
The reason is, if the sprites definition of the turn lifebars is missing, DOS Mugen will use the ones from the normal lifebars (but that's a bug/feature ??? that nobody should have known about)

And why is it in Messatsu' thread? :bjuh:
    

Re: Valodim's Thread

 November 30, 2004, 10:40:59 am View in topic context
 Posted by Baby Head  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 pm
 Board: Feedback

It'd have helped to separate things that aren't related to Mugen but ends up being either in the creator help or in the setup help (while it's clearly specified these ones are for Mugen questions only). Anyway, maybe my 2nd suggestion (to change the description of the setup help board) is more appealing to you?

Otherwise I "fear" what already happened in the topic I linked to: guys will post in wrong places. From what I see in the boards descriptions, the only place that fits topics like that is the "General Discussion": discuss about what you want.

You mean like the topic about SFMAME? Since I guess it's on Mugen creation purpose (in that case, ripping) the right section would be Creation Help.
I wasn't a mod yet, but I would have kept it in my section :yes:, like I'll keep every topic about emulators questions, artmoney help, etc... as long as the starter's goal is creating for Mugen.

IMO the "creator help" board should be made for creators asking help about their own stuff, or for others to ask about real bugs in other guys' creations.

About the latter, no.
I think that fixing one char's bug is relevant to the Setup & Config Help section. If it's about modifying a char to his personal tastes, then sure. Such topics are welcomed in my section.

hell, even mods don't know where to put some topics; I've seen the same topic moved back and forth at least 4 times by 2 different mods.  And I don't even talk about the dozen of "MOVED" topics. :P

I was the first moving this topic. And now that you mention it, I saw that KFM moved it back to Creation Help, but it wasn't me who then move it back again to Setup & Config Help ???
I should have splitted it, keeping the part about writing your code in the def.



(Hmm... guess I'll have to make a sticky soon)
    

Re: Valodim's Thread

 September 14, 2004, 01:23:51 pm View in topic context
 Posted by Baby Head  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 pm
 Board: Feedback

it happened to me several times too, but only when PortuGEESE posted ???
    

Re:Character - Stage interaction

 April 12, 2004, 01:13:07 am View in topic context
 Posted by Baby Head  in Character - Stage interaction  (Started by VIB April 11, 2004, 01:17:59 pm
 Board: Code Library

Unless I'm wrong, KFM did not really climb up but he is able to make infinite jumps as long as he's at the same level as the net.
    

Re:Invincibility

 February 25, 2004, 12:40:14 am View in topic context
 Posted by Baby Head  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 pm
 Board: Tips, Tricks, Tutorials

Yep. It gives a parsing error otherwise.

BTW, Valodim's code has more sense because invicibility time continues decreasing even if it is triggered one more time, unlike Chon Wang's.
    

Re:Invincibility

 February 25, 2004, 12:18:12 am View in topic context
 Posted by Baby Head  in Invincibility  (Started by Chon Wang February 24, 2004, 05:58:48 pm
 Board: Tips, Tricks, Tutorials

@Deku Nut: Don't forget the brackets :)

trigger1 = !(Var(X):=(timeinticks))