There are already 4 pre-jump frames. So doing a HCB or HCF then tapping up+punch should result in a clean standing spd.
Unfortunately, even with a zoomed out effect, I don't think there's a way to prevent p2 from looking spazzy since there are a limited number of required sprites to use. Also I based the part going up and down on p2's midsection instead of axis. I could try basing it on axis, though it may look weird since there's no guarantee on head and mid position because of character's heights. Also during creation, I used Seth to get the p2 zoom sizes, but used Kung Fu Man to animate and do the p2 positioning.
The front hands during spd being off-sync should be fixed now though.











