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MGMURROW

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Messages by MGMURROW

    

Re: The CS Discussion Thread

 December 16, 2014, 07:55:25 pm View in topic context
avatar  Posted by MGMURROW  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

I love the CS, maybe have the collar also separated or match the sleeves. otherwise great CS and character.

MGMURROW
    

Re: JOE

 August 20, 2014, 01:24:22 am View in topic context
avatar  Posted by MGMURROW  in JOE (Started by Just No Point June 12, 2014, 05:51:19 pm
 Board: MFG Presents Street Fighter

Sorry for your loss, You and your family are in my prayers

MGMURROW
    

Re: C. Viper win voice clip

 August 18, 2014, 02:13:01 am View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

Thank you sir, and yes that is exactly the voices that i am talking about. i have been looking for the program to help you out but havent been able to locate it yet

thanks again

MGMURROW
    

Re: C. Viper win voice clip

 August 17, 2014, 01:23:17 am View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

if you would upload it that would help out better, also if you have access to the games sound files themselves, can you find the voices then a player calls out the assist players names?

thanks again Hoshi

MGMURROW
    

Re: C. Viper win voice clip

 August 15, 2014, 03:14:57 am View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

hey Hoshi i cannot open that website, it keeps giving me an error. can you send me a different link or the files please

thanks

MGMURROW
    

Re: C. Viper win voice clip

 August 14, 2014, 01:43:19 am View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

Thanks for the help Hoshi and no problem with the time

MGMURROW
    

Re: C. Viper win voice clip

 August 10, 2014, 10:58:18 pm View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

I have ultimate and it is not part of her voice clips, i no longer have a copy of mvc3 but i still have the voice clips and it wasnt in my clips. i am asking

1 if somebody knows what game the clip came from(so i could rip it myself)

2 if someone has the clip, could they send it to me

thanks for any help

MGMURROW
    

C. Viper win voice clip

 August 10, 2014, 10:47:50 pm View in topic context
avatar  Posted by MGMURROW  in C. Viper win voice clip (Started by MGMURROW August 10, 2014, 10:47:50 pm
 Board: Development Resources

does anyone know what version of mvc3 this clip came from? i have checked my mvc3 and ultimate clips and didnt find it.

"Sorry, I'm allergic to handcuffs."

if anyone has it could you send it to me please

thanks

MGMURROW
    

CHANGE ANIM WHEN SOUND IS DONE PLAYING??

 August 06, 2014, 06:56:26 pm View in topic context
avatar  Posted by MGMURROW  in CHANGE ANIM WHEN SOUND IS DONE PLAYING?? (Started by MGMURROW August 06, 2014, 06:56:26 pm
 Board: M.U.G.E.N Configuration Help

is there a way to change animation when a sound is done playing?

thanks for any help

MGMURROW
    

Re: C.Viper FX's

 August 05, 2014, 07:17:25 pm View in topic context
avatar  Posted by MGMURROW  in C.Viper FX's (Started by Memo August 04, 2014, 04:18:48 am
 Board: Development Resources

@Yaret, no sir not yet. she is going to be released with the next demo of Nestor and My project. she is complete but we will not release her until after our project.

MGMURROW
    

Re: C.Viper FX's

 August 05, 2014, 04:44:23 pm View in topic context
avatar  Posted by MGMURROW  in C.Viper FX's (Started by Memo August 04, 2014, 04:18:48 am
 Board: Development Resources

Check your PM Memo

enjoy and have fun

MGMURROW
    

Re: FeLo & Co

 July 26, 2014, 09:14:45 pm View in topic context
avatar  Posted by MGMURROW  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

Hey FeLo, just a reminder that Viper doesnt have any blocking animations, also i would like to ask for the advance gaurd/guard push to be added and the sf3 spinning/mvc spinning while going up/falling animations please(one or the other).

thanks and talk to you soon

MGMURROW
    

Re: MAME Help please

 July 26, 2014, 04:07:14 pm View in topic context
avatar  Posted by MGMURROW  in MAME Help please (Started by dev July 26, 2014, 04:04:08 pm
 Board: Off-Topic Help

Do you  have the CHD file for the game? if so is it named correctly? if so do you have the right romset for the game? if so is it missing any of the required files for the game(parent set, etc)?

hope this helps

MGMURROW
    

Re: Marvel Vs. Capcom: MUGEN Edition

 November 20, 2013, 07:48:21 pm View in topic context
avatar  Posted by MGMURROW  in Marvel Vs. Capcom: MUGEN Edition (Started by Nestor February 27, 2013, 05:28:52 am
 Board: Projects

ENTRY FROM SYN!!


what do you guys think?? we CANNOT use the powerbars at the bottom as SYN is using them

we would have to modify them so both players faces/lifebars will be on the screen but nothing big

great looking lifebars

MGMURROW
    

Re: I can't send PM's

 May 14, 2013, 04:13:44 am View in topic context
avatar  Posted by MGMURROW  in I can't send PM's (Started by Infinite Crisis May 14, 2013, 03:49:03 am
 Board: Feedback

Maybe clear you cache/cookies and try again? just a thought

MGMURROW
    

KO helper not activating when killed by a helper

 April 17, 2013, 07:34:05 pm View in topic context
avatar  Posted by MGMURROW  in KO helper not activating when killed by a helper (Started by MGMURROW April 17, 2013, 07:34:05 pm
 Board: Development

here is the KO helper trigger located in the -3 state, it is used for normal moves and special moves. the problem is when i throw a grenade i am no longer in state [1000,1999] so when it KO's p2 the KO helper is not activated. i have tried using the numhelper(1200) trigger with no luck.

is there a way to write a trigger when p2 is killed by a helper? i tried setting a parent, varset (58)=1 in the grenade kill state but still no luck

any suggestions?

[state -3, VarSet]
type=VarSet
triggerall=var(58)=0
triggerall=winko
trigger1=(stateno=[200,661])
trigger2=(stateno=[1000,1999])
trigger3=(stateno=4501)||(stateno=4510)
var(58)=1
ignorehitpause=1

[state -3, helper]
type=helper
triggerall=NumHelper(9650)=0
triggerall=var(58)=1
trigger1=numtarget
stateno=9650
ID=9650
pos=0,0
postype=p1
helpertype=normal
name="ko-sounds"
pausemovetime=999
supermovetime=999

thanks

MGMURROW
    

Re: Planet mugen (ТриПисят). Screenpack 1.0 (640 x 480)

 April 16, 2013, 12:33:18 am View in topic context
avatar  Posted by MGMURROW  in Planet mugen (ТриПисят). Screenpack 1.0 (640 x 480) (Started by ТриПисят April 15, 2013, 12:50:56 pm
 Board: Your Releases, Mugen 1.0 +

What Saikoro said...This rubs many people the wrong way, myself included. out of respect for their work give proper credit. doing things like that go a long way in saying who you are.

thanks for the contribution man

MGMURROW
    

Re: Cable

 March 23, 2013, 11:17:26 pm View in topic context
avatar  Posted by MGMURROW  in Cable (Started by Infinite Crisis March 23, 2013, 03:21:11 pm
 Board: Your Releases, Mugen 1.0 +

Some quick feedback:

1: when he shoots his gun the bullet is too far down, it doesn't come out of the nozzle of the gun. also the bullet is on top of the gun shot FX.
2: the empty round also doesn't come out of the chamber of the gun. 

this is a very solid character, nice work Infinite

MGMURROW
    

Re: Strider by MCMORROW

 March 23, 2013, 01:42:14 am View in topic context
avatar  Posted by MGMURROW  in Strider by MCMORROW  (Started by Sheng Long March 22, 2013, 08:21:03 pm
 Board: Requests

Someone here started an updated list of creators websites and i listed it on the thread but it was never put on the first page "list".

here you go Mario

https://sites.google.com/site/mgmurrow/

enjoy and have fun

MGMURROW
    

Re: How does the sparkxy work in hitdefs?

 March 22, 2013, 05:39:25 am View in topic context
avatar  Posted by MGMURROW  in How does the sparkxy work in hitdefs? (Started by Sheng Long March 22, 2013, 05:27:47 am
 Board: M.U.G.E.N Development Help

Look at my Strider for the blood explode, maybe this is what you are looking for. it is based off of POTS code.

MGMURROW