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Messages by BoyBoyz

    

Chibi Aizen by Oleg9552 - Found

 October 21, 2014, 01:40:32 pm View in topic context
 Posted by BoyBoyz  in Chibi Aizen by Oleg9552 - Found (Started by BoyBoyz October 21, 2014, 01:40:32 pm
 Board: Requests

Hi guys,

Anyone has this Chibi Aizen (character on the right) by Oleg9552? It's a Bleach anime character.




Pls email to neishnuj@hotmail.com

Thanks!


Character has been found. Thanks.
    

Re: Mictlan EXE (Tales of Destiny) released by Muko 7/6/2014

 June 08, 2014, 07:42:04 pm View in topic context
 Posted by BoyBoyz  in Mictlan EXE (Tales of Destiny) released by Muko 7/6/2014 (Started by drpepperfan June 08, 2014, 04:46:42 pm
 Board: Found Releases

Yes he's tough, but also darn awesome. Great boss.
    

Re: Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed

 May 31, 2014, 02:56:14 am View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

You're welcome, and thanks!
    

Re: Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed

 May 30, 2014, 07:48:18 pm View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

The winquotes have been fixed. Pls try again. Only 2 will appear at random. The original winscreen in mugen will display 4 at random.
    

Re: Dark Ash KOF XIII - 29 May 2014 - English Winquotes in Winscreen

 May 30, 2014, 02:56:38 am View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

Damn, I thought I checked it was ok... if you can do coding, please check if explod 8060 in Dark Ash EX.cns has this:

anim = 8060 + floor(random/1000.0*2)

I'll check again about 9 hours later as I am at work now.

 I will remove the faulty file for now. Sorry.
    

Re: Dark Ash KOF XIII - 29 May 2014

 May 29, 2014, 12:55:31 pm View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

Yes this Dark Ash works slow on mugen 1.0. No way around it... have to use mugen 1.1b!

Fixed the winscreen to display english text instead of the incorrect Japanese text, but only 2 of the 4 winquotes I put in will be randomly generated. The winquotes will still appear again after the animation.

The special backscreen when DM finish does not work in mugen 1.1b. So I removed it. It will also create even more lag for mugen 1.0.

Thanks for trying and enjoying this character! It's ok, I could understand what you're saying :)
    

Re: Dark Ash KOF XIII - 27 May 2014

 May 27, 2014, 02:55:39 pm View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

Updated 27 May 2014:

1. Added average dark aura (palno = 7. Hold start + a while selecting).
    

Re: Dragon Ball Z Mugen Budokai 1.1

 May 27, 2014, 03:04:09 am View in topic context
 Posted by BoyBoyz  in Dragon Ball Z Mugen Budokai 1.1 (Started by hloader May 25, 2014, 11:02:56 pm
 Board: Your Releases, Mugen 1.0 +

Awesome indeed. And as NoZ mentioned, it allows for characters with evolution phases to be categorized and selected by pressing right/left. Very very cool.
    

Re: SF3 Gill by GM - fixed by G.o.D. / Alex Sinigaglia

 May 23, 2014, 03:29:21 pm View in topic context
 Posted by BoyBoyz  in SF3 Gill by GM - fixed by G.o.D. / Alex Sinigaglia (Started by Alex Sinigaglia May 23, 2014, 12:27:59 am
 Board: Edits & Addons 1.0+

Good stuff man. Keep em coming! Good to have a perfectly accurate version of a cool boss ;)
    

Re: SF3 Gill by GM - fixed by G.o.D. / Alex Sinigaglia

 May 23, 2014, 11:54:38 am View in topic context
 Posted by BoyBoyz  in SF3 Gill by GM - fixed by G.o.D. / Alex Sinigaglia (Started by Alex Sinigaglia May 23, 2014, 12:27:59 am
 Board: Edits & Addons 1.0+

Great, I love accuracy ^^
    

Re: Dark Ash KOF XIII - 22 May 2014

 May 23, 2014, 12:00:48 am View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

Updated 23-5-2014:

1. All special dash and EX dash has Dark Ash turn once the ctrlset kicks in, so that if he jumps right after, he will jump backward if he has passed p2, instead of forward.

These turn issues can be really detrimental and I try to fix them asap.

2. Increased ground velocity Y of weak dash by -0.2, so that the infinite can be performed slightly easier when at edge of screen.

Also, you might have realised that the overall file size is smaller. I used the FFclassic -> cut all tactic to reduce all sprite sizes.
    

Re: Dark Ash KOF XIII - 22 May 2014

 May 21, 2014, 03:34:47 pm View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

Fixed some KO sound bug not triggering, and modified a clsn to help make a combo easier.
    

Re: Dark Ash KOF XIII

 May 21, 2014, 05:04:37 am View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

A pleasure to share! This isn't an edit. This is the real Dark Ash, with accuracy to his power, speed, gameplay, and combos. :D Enjoy!

Note that neomax is performed DBDB, c. Typo in the movelist. Unlike normal Ash, Dark Ash cannot combo his super uppercut into neomax.
    

Re: Dark Ash KOF XIII

 May 21, 2014, 02:31:47 am View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +

This character is very demanding on system resources if you play it on mugen 1.0. Hence, using Mugen 1.1b is strongly advised! The super does not lag on an i3 3.30ghz CPU with 2GB ram only (my crappy pc at work) if you use mugen 1.1b.

There is no other way of making the explods appear so nicely :(
    

Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed

 May 20, 2014, 11:32:54 pm View in topic context
 Posted by BoyBoyz  in Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Started by BoyBoyz May 20, 2014, 11:32:54 pm
 Board: Your Releases, Mugen 1.0 +



While selecting, press and hold start + a to get his dark aura (average quality).

http://www.mediafire.com/download/onua3x42xmkzcsi/Dark_Ash_XIII_30-5-2014.rar  -  Movelist in the updated file (30-05-2014)
https://www.mediafire.com/folder/5gsem6412qcw4//Mugen  -   folder.

This 95% completed release of Dark Ash, best played in mugen 1.1b, uses Randy Fenrir's Ash XIII as a base. Everything (especially the combos) has been painstakingly redone and fixed to be very accurate to Dark Ash from KOF XIII and KOF XIII Steam, except for the following:

1. No drive cancel - meaning, he can perform infinite cancels from special into super moves. Enjoy till I implement it :p
2. No hyperdrive
3. Cannot be guard crushed or dizzied, yet, but can dizzy the enemy (didn't like that a boss could be guard crushed/dizzied)
4. No boss flame aura
5. Certain combos should not be there (eg. fireball should not hit tripped enemy, and full-screen DM should not hit 5040 air-recovering enemies. I intentionally left the full-screen DM combo there, for boss-likeness).

*Do note that you can combo immediately after EX Dash (B,F, c) hits the enemy (and dark ash is on the other side of the enemy), by pressing the next command in reverse. He has tons of combos and infinites. Take your time to explore!

Inaccuracies/bugs:
1. Hit/guardsounds and voices may not be super accurate.
2. Super dash (DFDF, z) mechanics a bit inaccurate.
3. His super fireball (DFDF+punch) might be slightly buggy when executed together with enemy supers (clash of pause timings).

Anyone has the accurate CLSNS using Artmoney?
    

Re: Lifebar Blazblue Chrono Phantasma [Mugen1.1]

 May 20, 2014, 03:55:11 am View in topic context
 Posted by BoyBoyz  in Lifebar Blazblue Chrono Phantasma [Mugen1.1] (Started by GaziraAgain April 17, 2014, 10:27:45 pm
 Board: Projects

Good job, these look impressive. After making for 1280,720, would you consider for 640x480?
    

Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds

 May 18, 2014, 11:11:39 am View in topic context
 Posted by BoyBoyz  in KOF XIII Boss Saiki - 22-5-2014 - fixed bug (Started by BoyBoyz January 01, 2012, 07:04:49 am
 Board: Your Releases, Mugen 1.0 +

This has something to do with the localcoord = 260,240 in his kof13saiki.def file.

I do not know which screenpack or configuration you are using so, im sorry I can't help :(

    

Re: KOF XIII Boss Saiki - 17-5-2014 - new guardsounds

 May 17, 2014, 05:31:13 am View in topic context
 Posted by BoyBoyz  in KOF XIII Boss Saiki - 22-5-2014 - fixed bug (Started by BoyBoyz January 01, 2012, 07:04:49 am
 Board: Your Releases, Mugen 1.0 +

Updated with new guardsounds for strong punch/kick, 3 supers, and fireballs. If you want the accuracy then download it here:

https://www.mediafire.com/?0ah6hx42ov0mc4a

Else, the previous version will do. Enjoy!


Also, dark ash completion = 90% :)
    

Re: Help with Moveguarded

 May 15, 2014, 07:37:52 pm View in topic context
 Posted by BoyBoyz  in Help with Moveguarded - Solved (Started by BoyBoyz May 14, 2014, 08:44:15 am
 Board: M.U.G.E.N Development Help

OMG IT WORKS! THANKS!

I have modified it to this and it works like a charm! :

[State 40, blocked]
type = varset
trigger1 =time = 0
v = 16
value = 0

[State 40, blocked]
type = varset
trigger1 = helper(2010),Moveguarded
v = 16
value = var(16) + 1


[State 40, 1]
type = DestroySelf
trigger1 = time = 225
trigger2 = movehit = 1 && hitcount >= 6
trigger3 = var(16) >=6
    

Re: Help with Moveguarded

 May 14, 2014, 10:35:33 pm View in topic context
 Posted by BoyBoyz  in Help with Moveguarded - Solved (Started by BoyBoyz May 14, 2014, 08:44:15 am
 Board: M.U.G.E.N Development Help

Oh it's not about modifying that trigger. It's about what to add as a new trigger to destroy the helper when it is guarded 6 times. I am still unable to solve it :( It's taking way too much time.