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Messages by onloser

    

How to make a character vulnerable after his move is blocked?

 January 30, 2010, 09:07:59 pm View in topic context
avatar  Posted by onloser  in How to make a character vulnerable after his move is blocked? (Started by onloser January 30, 2010, 09:07:59 pm
 Board: M.U.G.E.N Development Help

I wish to edit certain move of a character so he is vulnerable to enemy's attacks after his move is blocked. Any suggestions?
    

cannot open CMD with notepad anymore ?

 November 26, 2009, 06:46:02 am View in topic context
avatar  Posted by onloser  in cannot open CMD with notepad anymore ? (Started by onloser November 26, 2009, 06:46:02 am
 Board: M.U.G.E.N Development Help

I have bought a new PC recently. However when I tried to open CMD file in notepad for editing, suprisingly CMD cannot be opened.. there is no "OPEN WITH" or "OPEN", I can only ZIP it. What should I do?
    

requesting for sworddancer's KOF XI screenpack (HD) and latest lifebar

 November 14, 2009, 05:57:41 am View in topic context
avatar  Posted by onloser  in request for the lifebar and soundpack of SVC Chaos (Started by onloser May 04, 2008, 09:29:28 am
 Board: Requests

requesting for sworddancer's KOF XI screenpack (HD) and latest lifebar

Hope to receive the full set of KOF XI High Def screenpack as well as the KOF XI lifebar which is animated.

Please send them to onloser2@yahoo.com

Thanks a million in advance.
    

how to force player to watch thru Intro before fighting?

 August 25, 2009, 12:35:35 pm View in topic context
avatar  Posted by onloser  in how to force player to watch thru Intro before fighting? (Started by onloser August 25, 2009, 12:35:35 pm
 Board: M.U.G.E.N Development Help

how to force player to watch thru Intro before fighting? Coz I really don't wanna skip the hardwork of the creators who worked so hard to create the intro...
    

Request for earlier version of Asura Tag System

 August 23, 2009, 05:25:31 am View in topic context
avatar  Posted by onloser  in request for the lifebar and soundpack of SVC Chaos (Started by onloser May 04, 2008, 09:29:28 am
 Board: Requests

I am creating a tag fighting game and wish to allow character selection during the tag mode (like the one in NBC mugen and Asura tag). That's why I hope to have the earlier version of Asura Tag System ( the one that is not locked/ zipped).

Please send those versions to onloser2@yahoo.com if you have them. Thank you
    

Re: how do I make the characters larger via editing the stage ?

 August 20, 2009, 10:07:44 am View in topic context
avatar  Posted by onloser  in how do I make the characters larger via editing the stage ? (Started by onloser August 11, 2009, 10:03:51 am
 Board: M.U.G.E.N Development Help

well.. it worked. But the explods all looked wierd..
    

Re: something troubling me for quite some times..

 August 16, 2009, 08:06:51 am View in topic context
avatar  Posted by onloser  in something troubling me for quite some times.. (Started by onloser August 10, 2009, 03:51:15 pm
 Board: M.U.G.E.N Development Help

thanks for the reply..

1. I tried to experiment with y.accel, it affects only the height of jumping only..
2. I can't find "gravity" in the character files
3. there is no statedef 5050 in the character

any suggestions ?
    

how do I make the characters larger via editing the stage ?

 August 11, 2009, 10:03:51 am View in topic context
avatar  Posted by onloser  in how do I make the characters larger via editing the stage ? (Started by onloser August 11, 2009, 10:03:51 am
 Board: M.U.G.E.N Development Help

I found that in some stages, characters are either larger or smaller. What are the settings that determine the size of the characters in certain stage?
    

another problem that makes my head explode.

 August 11, 2009, 10:02:03 am View in topic context
avatar  Posted by onloser  in another problem that makes my head explode. (Started by onloser August 11, 2009, 10:02:03 am
 Board: M.U.G.E.N Development Help

I used Athena_XI made by Ahuron in the simul mode. But her psycho-ball DM tends to hit the opponent multiple times rather than once. But the same technique hits the opponent only once in single / turn mode. How do I make the technique hits only once in simul mode too ?

    

Re: something troubling me for quite some times..

 August 11, 2009, 09:58:05 am View in topic context
avatar  Posted by onloser  in something troubling me for quite some times.. (Started by onloser August 10, 2009, 03:51:15 pm
 Board: M.U.G.E.N Development Help

I tried that one also.. I will explain the problem more clearly..

I use kyo's double kick (second kick's air velocity = -3,-10), when kyo is kicked, he was sent up to maybe the height of -10, but when iori is kicked by the same move, he tends to fly higher and longer.. By the way, both characters are using the same common1.cns.
    

Re: something troubling me for quite some times..

 August 10, 2009, 11:53:40 pm View in topic context
avatar  Posted by onloser  in something troubling me for quite some times.. (Started by onloser August 10, 2009, 03:51:15 pm
 Board: M.U.G.E.N Development Help

thanks.. but that's not the answer..

yaccel only affects the height and speed of jumping..

the character jumps normally but when tends to fly higher when he is blown up by opponent
    

something troubling me for quite some times..

 August 10, 2009, 03:51:15 pm View in topic context
avatar  Posted by onloser  in something troubling me for quite some times.. (Started by onloser August 10, 2009, 03:51:15 pm
 Board: M.U.G.E.N Development Help

I tried to edit the iori_XI created by Zelgadis after discovering that the character tends to fly higher after getting hit up comparing to other characters. I tried to adjust float value and check the animation but have found nothing abnormal. Any suggestion ?

What are the values that have effect on a character's height or speed of flying when he was blown away or getting hit in the air ?
    

Re: screenpack / lifebar question..

 June 12, 2009, 06:02:04 am View in topic context
avatar  Posted by onloser  in screenpack / lifebar question.. (Started by onloser June 11, 2009, 11:13:15 pm
 Board: M.U.G.E.N Development Help

how about lifebar ?
    

Re: how to remove a helper / explod in certain statedef ?

 June 11, 2009, 11:23:09 pm View in topic context
avatar  Posted by onloser  in how to remove a helper / explod in certain statedef ? (Started by onloser June 11, 2009, 10:37:34 pm
 Board: M.U.G.E.N Development Help

I know those codes.. but how do I make them work ?

[state -2]
type = removeexplod
trigger1 = stateno = 5678

or

destroyself
trigger1 = stateno = 5678


??
    

Re: how to make the screen turn slowly into white after the match is over ?

 June 11, 2009, 11:21:04 pm View in topic context
avatar  Posted by onloser  in how to make the screen turn slowly into white after the match is over ? (Started by onloser June 11, 2009, 10:41:43 pm
 Board: M.U.G.E.N Development Help

actually the effect I would like to create is a total white screen and nothing, even the characters is in the screen.
    

screenpack / lifebar question..

 June 11, 2009, 11:13:15 pm View in topic context
avatar  Posted by onloser  in screenpack / lifebar question.. (Started by onloser June 11, 2009, 11:13:15 pm
 Board: M.U.G.E.N Development Help

how do I set the no of sprite used as the portrait ? (for instance, to use 9000,50 rather than 9000,0 for mini portrait and 9000,51 for 9000,1 for charater select portrait)
    

how to make the screen turn slowly into white after the match is over ?

 June 11, 2009, 10:41:43 pm View in topic context
avatar  Posted by onloser  in how to make the screen turn slowly into white after the match is over ? (Started by onloser June 11, 2009, 10:41:43 pm
 Board: M.U.G.E.N Development Help

how to make the screen turn slowly into white after  the match is over ?

just like the kof series.
    

how to remove a helper / explod in certain statedef ?

 June 11, 2009, 10:37:34 pm View in topic context
avatar  Posted by onloser  in how to remove a helper / explod in certain statedef ? (Started by onloser June 11, 2009, 10:37:34 pm
 Board: M.U.G.E.N Development Help

how to remove a helper / explod in certain statedef  ?
    

Re: how to standardize characters' common states ?

 May 13, 2009, 06:10:46 am View in topic context
avatar  Posted by onloser  in how to standardize characters' common states ? (Started by onloser May 11, 2009, 12:52:08 pm
 Board: M.U.G.E.N Development Help

it can't be found.. -_-"     :'(
    

Re: how to standardize characters' common states ?

 May 11, 2009, 07:29:55 pm View in topic context
avatar  Posted by onloser  in how to standardize characters' common states ? (Started by onloser May 11, 2009, 12:52:08 pm
 Board: M.U.G.E.N Development Help

Thanks for the prompt reply !!

since I am not using character's original common.cns, where are those y.accel usually located in the character's files ?