Posted by Anzai
in I'm looking for tips on ripping sprites from DS games. (Started by Anzai October 14, 2008, 04:12:17 amBoard: Development Resources
(sorry for my lack of pro. detail/words, i dont like to remember complex words)I tip my imaginary hat to you, good sir, as your provided method has helped a LOT. Sprite ripping and cleaning now take less than 5 minutes per sprite, where it originally took 20 minutes, most of which was spent cleaning it. I really can't thank you enough for those tips, they've really helped
im good at this kinda thing, i used artmoney to flip through sprites and animations for bleach and naruto games, and also did other stuff for some sprites
my tip is:
download ideas from the nintendo ds section as http://emulator-zone.com
download artmoney from ( i have no idea, http://artmoney.rs or somthin like that, just search for it)
load your game with ideas, set up ideas to your likeing
then get to the point in the game you want to start ripping
now if the game is a fighter or something that the characters are 2d ( dbz super sonic warriors, snk vs capcom, street fighter, bleach, naruto, etc. ) then go to properties, then opengl, then uncheck everything, but texture mapping.
youll notice that the characters now have a bg around them do what you want to rip the sprites.
If your game is a 3d game, then uncheck all the opengl options, and then play with the lights ( seriously i wouldnt reccomend ripping from 3d games this way, its no real way to get the actual sprites from 3d figures, because of all the angles,zooms, and animations )
as for artmoney, most of the values for ds games are from 06000000 - 06FFFFFF with different games, and emulator versions, the integers change
search for a value when your character is ready, then do an attack or movement or somethin, then filter the value to have increased, and then when their standing again, then filter it to have decreased Rep.
most games first value for char spr./anim. start with 1, wich is either the first frame for the anim. or the first sprite for that character
(if your playing bleach ds1/2, the game use sprites for one character, so when the characters stand anim increase 1 time, then filter to have increased by 1, and the characters file will end with an 8, and have 3 other addresses for it)
and if you dont know how to use artmoney, then find a tutorial
(again, sorry for my lack of pro. detail/words)



), I was just wondering if there was a built in feature for disabling layers and such, or if there was a specific program to use that'd make it easier.
