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Sean Altly

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Messages by Sean Altly

    

Re: Returning Characters - Movesets, Gameplay and Story

 January 19, 2018, 06:36:51 am View in topic context
 Posted by Sean Altly  in Returning Characters - Movesets, Gameplay and Story (Started by Sean Altly January 19, 2018, 06:34:38 am
 Board: S.H.A.D.E.s of Manhattan 3

SNOW

Story: Snow has recovered from the near-fatal wound inflicted upon him by Thirteen (as seen in Thirteen's ending in SOM2). Traumatized and deeply affected by the experience, Snow is determined more than ever to end the suffering of his fellow subjects and win their freedom.
Moves:
Gameplay: Snow's gameplay is more focused on zoning and accurate reads and reactions. His multiple projectile options and need to charge his specials makes correct reads, patience, and space control more important than ever.

THIRTEEN

Story:
Moves:
Gameplay:

VESPER

Story:
Moves:
Gameplay:

WYLDESTAR

Story:
Moves:
Gameplay:

ZENITH

Story:
Moves:
Gameplay:
    

Re: Returning Characters - Movesets, Gameplay and Story

 January 19, 2018, 06:35:48 am View in topic context
 Posted by Sean Altly  in Returning Characters - Movesets, Gameplay and Story (Started by Sean Altly January 19, 2018, 06:34:38 am
 Board: S.H.A.D.E.s of Manhattan 3

FRAY

Story:
Moves:
Gameplay:

KANE KELLY

Story:
Moves:
Gameplay:

MOSES MADDIGAN

Story:
Moves:
Gameplay:

OBSYDIAN (BYRNE)

Story:
Moves:
Gameplay:

RUCKUS

Story:
Moves:
Gameplay:

SABOTAGE

Story:
Moves:
Gameplay:
    

Returning Characters - Movesets, Gameplay and Story

 January 19, 2018, 06:34:38 am View in topic context
 Posted by Sean Altly  in Returning Characters - Movesets, Gameplay and Story (Started by Sean Altly January 19, 2018, 06:34:38 am
 Board: S.H.A.D.E.s of Manhattan 3

ADAMAS

Story:
Moves:
Gameplay:

APOLLO

Story:
Moves:
Gameplay:

BLOODTIDE

Story:
Moves:
Gameplay:

DET. GARRET LAUREL

Story:
Moves:
Gameplay:

EXILE

Story:
Moves:
Gameplay:
    

Re: wrestling

 January 16, 2018, 08:55:12 am View in topic context
 Posted by Sean Altly  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

    

Screenpack/Design

 January 13, 2018, 08:27:21 am View in topic context
 Posted by Sean Altly  in Screenpack/Design (Started by Sean Altly January 13, 2018, 08:27:21 am
 Board: S.H.A.D.E.s of Manhattan 3

This thread is for opinions and ideas for the screenpack/design of the game. Here are a few images. Keep in mind that at this point I'm doing this all by myself and these don't necessarily represent the final design. Anyone who would like to help better flesh out these ideas would be greatly appreciated.






The options screen has an awesome jumpy "security cam" sort of effect that I dig
    

Roster

 January 10, 2018, 11:56:24 pm View in topic context
 Posted by Sean Altly  in Roster (Started by Sean Altly January 10, 2018, 11:56:24 pm
 Board: S.H.A.D.E.s of Manhattan 3

SHADES OF MANHATTAN 3 ROSTER

The game will feature the return of all of the SHADEs 2 characters except for The Specialist and Chad In Black. That list is as follows:

-Sabotage
-Snow
-Adamas
-Bloodtide
-Zenith
-Wyldestar
-Det. Laurel
-Apollo
-Exile
-Kane Kelly
-Byrne
(now completely transformed into Obsydian)
-Vesper
-Thirteen
-Fray
-Moses Maddigan
-Ruckus


The game will feature a minimum of 4 New Characters, with the possibility of more being added later as free "DLC" (it's all technically DLC but you get what I'm saying). Those 3 are:

-Dark Nation (who is already completed but was never officially added to SHADEs 2)
-Castle - a South-American dictator with the power of extreme endurance and unbreakable skin and bones
-Elle - An English bounty hunter with expert combat prowess whose arrival in Manhattan sends The Specialist into hiding
-AfterImage - a young runaway with the ability to duplicate himself who owes his life to Maddicorp

Characters that I may add later are, in order of likelihood:

-The Renaissance Man - a former college professor with photographic memory, extreme intelligence and super-human athleticism
-Gospel - a religious zealot with lightning-based powers who was driven insane by the experiment
-Relay - An overly competitive high-school-aged girl with the power of super speed

I'm also most likely going to include two characters named Lynch and Cronyn, who will be edits of the Specialist/Solid Snake sprites and assets. They will be the game's Collection Agency representatives.

I'll be posting more character details soon. Be sure to give me any ideas or opinions you may have.
    

Gameplay Plans & Discussion

 January 10, 2018, 11:41:58 pm View in topic context
 Posted by Sean Altly  in Gameplay Plans & Discussion (Started by Sean Altly January 10, 2018, 11:41:58 pm
 Board: S.H.A.D.E.s of Manhattan 3

STREAMLINING SHADES

As far as gameplay goes, the theme of SHADEs 3 is efficiency. What this means is I'm streamlining the gameplay overall, cutting out clutter and redundancy in movesets, and really examining each and every attack and deciding what its uses, strengths and weaknesses are. Admittedly in the past I've put little thought into normals, command normals and target combos. Not this time. Here's a quick breakdown of the general gameplay system of SHADEs 3.

- 4-Button Layout (LP,HP,LK,HK)
- Dedicated button for strategic maneuvers, called the S button (Z by default)
    -Pressing S with no directional input results in Easy Overhead
    -Pressing Fwd+S is a forward evasive roll
    -Back+S is a backward evasive roll
- Dedicated button for Throws (C by default)
- Everyone will have a universal forward and backward throw, something I should have done already for consistency
- 2-Level Super system (a decision I have made recently after the Zenith video I posted)
    -Each character will have one or two L1 Supers and one L2 Super
    -This will allow for a maximum stock of 4 EX moves, like in SFIV
    -Desperation Moves now require less than a quarter total health AND a full Super meter
        -Due to the new requirements DMs will be extremely valuable but not broken
        -All DMs will be performed with the same command for each character, QCF, QCF+S
- Certain characters will have standard chain combos (i.e., L>H), while lighter, quicker characters who deal less damage overall will have
   Darkstalker chains (LK>LP>HK>HP for example)
- Air chain combos will stick around
- Anti-air specials will be unblockable in the air, another thing I should have done already
- The Guard Crush meter will deplete faster, so using your evasive roll to get out of certain situations will be essential
- Everyone will have a Run and a Back Dash/Hop
    -No more attacking during the back hop

Due to the 4 button-layout, chain combos will be shorter for most characters and thus the damage dampener should be less of an issue, but I am playing with the code trying to make sure that Supers in combos will be worth it since they were admittedly pretty worthless before.

Again, the overall idea here to is to tighten everything up. No more bloated movesets with redundant specials, no more command normals that serve no purpose, no more repetitive normal attack animations (like LK and MK being the same animation only slowed down for example).

Feel free to post suggestions, ideas, problems with SHADEs 2 that you want to make sure get addressed, pretty much anything related to general gameplay here. I will be posting a video preview of the most recent build soon.

Here's the video I posted yesterday featuring Zenith and a look at the screenpack so far. Note: This was before I made the decision to drop the Super meter from 3 levels to 2.

    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 January 10, 2018, 07:54:48 am View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

Oh whoops, I was wondering why it didn't work, lol
    

Re: post here if you want a subforum for your full game

 January 10, 2018, 12:01:09 am View in topic context
 Posted by Sean Altly  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

Hey guys can I get a sub-forum for SHADEs 3? I'd ask to just resurrect the old SHADEs 2 board but it seems a bit cluttered. If you'd rather do that I understand though, either one works for me.
    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 January 09, 2018, 11:58:12 pm View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

@JustNoPoint

Were any arrangements ever reached as far as a voice actor goes for Joe?
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 January 09, 2018, 12:07:51 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Just posted a new update video showing off Zenith's updated sprites and gameplay. It's also a general SOM3 preview. Now with voice over of my sensual, silky voice.



    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 January 03, 2018, 09:10:08 pm View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

IMPORTANT UPDATE

So I know I came back and people were like "nice" and then I disappeared again but my work schedule has changed so that all 40 hours are in the span of four days. So that means I will have three days off in a row every week, and I'll be dedicating at least one of those days a week to at least 8 hours of spriting. I will be finishing up a few animations for Joe, then working on SHADEs 3 and possibly Batman.

So I want to ask an important question. If I can guarantee regular content production because of my new schedule, would there be any interest at all in contributing to a Patreon if I started one? I've seen it's become a popular tool of artists and I could use the extra money to make sure I don't have to get a second job or spend more time than necessary driving for Uber (something I do Friday and Saturday nights for extra cash).

I may create a poll for this, and I'll be posting at least one animation tonight. Let me know what you guys think.

EDIT

Here's Joe's run. Yes I used Kyo's lower half but with some edits.

    

Re: Battle of Gods: Organized Religion Discussion

 November 17, 2017, 03:23:53 am View in topic context
 Posted by Sean Altly  in Battle of Gods: Organized Religion Discussion (Started by Chronan November 14, 2017, 11:11:59 pm
 Board: All That's Left

    

Re: The Donald Trump Political MAGAthread: Gun advocates going off half-cocked

 November 10, 2017, 04:03:03 pm View in topic context
 Posted by Sean Altly  in The Donald Trump Political MAGAthread: My S***hole Country is better than yours! (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

Holy shit, he's a climate change denier too.  Just when you think he can't possibly be more of cartoon character.  XD

He also edited out a bit where he called liberals "greedy little communists"
    

Re: The Donald Trump Political MAGAthread: Gun advocates going off half-cocked

 November 09, 2017, 07:17:00 am View in topic context
 Posted by Sean Altly  in The Donald Trump Political MAGAthread: My S***hole Country is better than yours! (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

The whole "what the fuck is wrong with you" thing seems like an overreaction
    

Re: The spriters bounty thread. (more details in thread)

 November 01, 2017, 06:59:12 pm View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Oh wow, yeah I must have missed that, I guess I'll set up an imgur a count when I get home. Thanks for the help good sir
    

Re: The spriters bounty thread. (more details in thread)

 November 01, 2017, 03:01:34 am View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics


Character: Castle (original character)
Commissioning: Fighting Stance Animation

Spoiler, click to toggle visibilty

    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 November 01, 2017, 01:02:51 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Blue-Purple stands out for me.

BTW, have you considered making a sub-board (like your past versions) seeing as you are back on this project?

I might resurrect the SHADEs board, not sure yet. Just focusing on this thread right now.

I like the blue more too. Maybe it's just my inner FMA fan, but I do think it looks better.

Green makes for a good alternative palette though.

Lol nice, that's exactly what the color scheme is based on

Why not both, but leaning towards the blue. Love how people built on the fortify idea, it really does seem awesome  that he's like a version of Zangief but can make himself impervious to attacks with a super (with shades of colossus too). Any others that you still on the fence about in terms of play styles?

I'm thinking Blue will be the primary, it's more unique. And not really, Elle will be a combo-heavy quick striker, After-Image is his own thing with a blend of tricks, traps, and zoning tools, Monolith is a big heavy tank, and Lynch and Cronen are spiritual replacements for The Specialist. Castle was the only weird one really.
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 28, 2017, 03:40:00 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

@Cazaki

Thanks man, hope you can beta test stuff when it's ready, your feedback has been super valuable to me

@Kirishima

That is super in-depth and I'll definitely be keeping all of it in mind as he's developed. I'll get into the specifics of this once I'm done with his standard action and required sprites.

This still needs some edits but I've been working on it for a couple of hours and just want to post something, lol


The yellow trim on his shoulders, coat and wrists will be done with color separation. Both anims are the same, the first is the default palette, the second is what I'm considering for his new default palette. Green definitely looks more military, but the blue and yellow is a little more unique. Thoughts?
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 27, 2017, 02:53:50 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Well since he was originally going to be a Mr. X edit he had a lot of those slow, hard-hitting moves, but now I'm not sure. Maybe give him a military-precision type thing, I could definitely do counters since I'm not sure if Moses Maddigan will be in the new game (he needs new sprites bad and I wanna focus on new characters). Maybe Wesker-like piercing strikes, or I could take some inspiration from Heidern, it's a bit all over the place now.

I do like the idea of him having something called Fortify, either as a super or special, that briefly buffs his moves. His powers are that he doesn't feel pain, but maybe I could change that to something like he can manipulate the density of his molecules to make his skin/bones/etc. unbreakable (but he can't phase through stuff, like limit it to he can make them more dense but never less dense than a normal human). That could play into him having piercing-strikes and stuff like that and explain him being able to take super-human levels of punishment.

If I do that, his specials would look something like:

Fortify (briefly buffs attacks and/or adds a couple hits of super-armor)
Counter (high/mid and low, how does Geese handle this? He has one that counters high/mid and then one just for low attacks, right?)
Piercing Strike (hits in the mid-section area, surprising speed, go-to offensive tool)
Maybe a command grab?

His movement speed could be low but his actual strikes deceptively fast, so he has to get in on you but once he is he doesn't throw big lumbering blows or anything, quick, pointed strikes and stuff.

I'm just kind of throwing stuff out there, lol