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Shade91

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Messages by Shade91

    

Re: How come my mugen freezes randomly?

 November 21, 2008, 02:44:38 am View in topic context
avatar  Posted by Shade91  in How come my mugen freezes randomly? (Started by Shade91 November 17, 2008, 02:44:58 am
 Board: M.U.G.E.N Configuration Help

that sucks, there is no way to fix it?
    

Re: How come my mugen freezes randomly?

 November 20, 2008, 05:34:58 am View in topic context
avatar  Posted by Shade91  in How come my mugen freezes randomly? (Started by Shade91 November 17, 2008, 02:44:58 am
 Board: M.U.G.E.N Configuration Help

Yeah thats the problem there is no error shown. When it stops, it just says the program was unresponsivethe same old windows crap. and I looked in the mugenw thing and it doesnt say anything.
    

How come my mugen freezes randomly?

 November 17, 2008, 02:44:58 am View in topic context
avatar  Posted by Shade91  in How come my mugen freezes randomly? (Started by Shade91 November 17, 2008, 02:44:58 am
 Board: M.U.G.E.N Configuration Help

Most of the times it just freezes randomly when Im fighting in a match. It doesnt matter the character or stage. Like I could be fighting in the match then it will just freeze and shut off with an error.  I look in the mugenw file, but it doesnt say anything
    

Re: How come there arent any good Mugen Intros released?

 November 11, 2008, 01:05:08 am View in topic context
avatar  Posted by Shade91  in How come there arent any good Mugen Intros released? (Started by Shade91 November 10, 2008, 09:06:57 pm
 Board: M.U.G.E.N Discussion

no i dont mean real anime. I mean like this but actually release it

http://www.youtube.com/watch?v=zjqqykxYSFg

this is awesome, its too bad I asked the creator of that if I could have it but he said its just an AMV
    

How come there arent any good Mugen Intros released?

 November 10, 2008, 09:06:57 pm View in topic context
avatar  Posted by Shade91  in How come there arent any good Mugen Intros released? (Started by Shade91 November 10, 2008, 09:06:57 pm
 Board: M.U.G.E.N Discussion

what are your favorites?

they need like an anime style opening with mad different characters from each series.
    

Are there different Guilty Gear characters?

 November 06, 2008, 02:17:18 am View in topic context
avatar  Posted by Shade91  in Are there different Guilty Gear characters? (Started by Shade91 November 06, 2008, 02:17:18 am
 Board: M.U.G.E.N Discussion

Because I remember before I put a Sol badguy in my mugen on my old computer and it looked hi-res (on regular mugen) and I downloaded another one the other day and it looks crappy compared to the other one
    

How do I get the eva characters from the full game to work in regular mugen?

 November 05, 2008, 01:23:33 am View in topic context
avatar  Posted by Shade91  in How do I get the eva characters from the full game to work in regular mugen? (Started by Shade91 November 05, 2008, 01:23:33 am
 Board: M.U.G.E.N Configuration Help

I get the cmd. error when I try to play one of the characters.

Isnt their some kind of program that makes the cmd or something?
    

Re: Where can I get this Mugen Intro

 November 04, 2008, 12:12:13 am View in topic context
avatar  Posted by Shade91  in Where can I get this Mugen Intro (Started by Shade91 October 31, 2008, 01:33:31 am
 Board: Requests

its by Joint or meltykill00
    

Re: Who also hates how there are awesome project characters that never get released

 November 02, 2008, 03:12:39 pm View in topic context
avatar  Posted by Shade91  in Who also hates how there are awesome project characters that never get released (Started by Shade91 November 02, 2008, 04:04:02 am
 Board: M.U.G.E.N Discussion

    

Who also hates how there are awesome project characters that never get released

 November 02, 2008, 04:04:02 am View in topic context
avatar  Posted by Shade91  in Who also hates how there are awesome project characters that never get released (Started by Shade91 November 02, 2008, 04:04:02 am
 Board: M.U.G.E.N Discussion

Damn dont start a topic and tease us if you not gonna finish it.

creators finish yo damn work

RAGE!@!!!
    

Where can I get this Mugen Intro

 October 31, 2008, 01:33:31 am View in topic context
avatar  Posted by Shade91  in Where can I get this Mugen Intro (Started by Shade91 October 31, 2008, 01:33:31 am
 Board: Requests

    

How do I make the Super Marios Bonus Stage bigger for characters to fit?

 October 31, 2008, 01:07:44 am View in topic context
avatar  Posted by Shade91  in How do I make the Super Marios Bonus Stage bigger for characters to fit? (Started by Shade91 October 31, 2008, 01:07:44 am
 Board: M.U.G.E.N Configuration Help

;M-NES Game 1 State File

[Data]
;Amount of life to start with
;‘̗̓Q[ƒW‚̏‰Šú’l
life = 1000
;attack power (more is stronger)
;UŒ‚ƒ_ƒ[ƒW
attack = 100
;defensive power (more is stronger)
;‘̗̓pƒ[
defence = 100
;Percentage to increase defense everytime player is knocked down
fall.defence_up = 50
;Time which player lies down for, before getting up
liedown.time = 60
;Number of points for juggling
airjuggle = 15
;Default hit spark number for HitDefs
sparkno = 2
;Default guard spark number
guard.sparkno = 40
;1 to enable echo on KO
KO.echo = 0
;Volume offset (negative for softer)
volume = 0

;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 0
FloatPersistIndex = 0

;Variables
;var(0) = Score
;var(1) = Lives
;var(2) = Coins
;var(3) = Timer
;var(4) = Power Level (0=Small,1=Super,2=Fiery)
;var(5) = Number of fireworks.
;var(6) = Starman timer.
;var(7) = Point multiplier (jumping).
;var(8) = Point multiplier (shell).
;var(9) = Invulnerability timer (after being hit).
;var(10) = Warp room var.

[Size]
xscale = 1.3        ;Horizontal scaling factor.
yscale = 1.3        ;Vertical scaling factor.
ground.back = 15     ;Player width (back, ground)
ground.front = 15    ;Player width (front, ground)
air.back = 12        ;Player width (back, air)
air.front = 12       ;Player width (front, air)
height = 100      ;Height of player (for opponent to jump over)
attack.dist = 160    ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection
shadowoffset = 0     ;Number of pixels to vertically offset the shadow
draw.offset = 0,0    ;Player drawing offset in pixels (x, y)

[Velocity]
walk.fwd  = 3.5      ;Walk forward
walk.back = -2.8     ;Walk backward
run.fwd  = 4.6, 0    ;Run forward (x, y)
run.back = -4.5,-3.8 ;Hop backward (x, y)
jump.neu = 0,-11    ;Neutral jumping velocity (x, y)
jump.back = -2.5    ;Jump back Speed (x, y)
jump.fwd = 2.5       ;Jump forward Speed (x, y)
runjump.back = -2.55,-8.1 ;Running jump speeds (opt)
runjump.fwd = 4,-8.1      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.55      ;Air jump speeds (opt)
airjump.fwd = 2.5         ;.



I made the scale bigger but that did nothing

Ive seen people on Youtube doin this
    

Re: Why wont my FREAKIN!!!! music play!!!!!!!

 October 25, 2008, 04:04:41 pm View in topic context
avatar  Posted by Shade91  in Why wont my FREAKIN!!!! music play!!!!!!! (Started by Shade91 October 25, 2008, 03:44:41 pm
 Board: M.U.G.E.N Configuration Help

OMG~!!!!! IT WORKED!!!!! CAN I PLEASE SUCK YOURE GLORIOUS HUGE DICKL!!!!!!!?!!

Thanks a BUNCH!!!  :) :) :) :) :) :) :) :) :)
    

Re: Why wont my FREAKIN!!!! music play!!!!!!!

 October 25, 2008, 04:00:50 pm View in topic context
avatar  Posted by Shade91  in Why wont my FREAKIN!!!! music play!!!!!!! (Started by Shade91 October 25, 2008, 03:44:41 pm
 Board: M.U.G.E.N Configuration Help

^

I have that plugin in my Plugins folder

where do I have to put it? In the system def? and where?
    

Why wont my FREAKIN!!!! music play!!!!!!!

 October 25, 2008, 03:44:41 pm View in topic context
avatar  Posted by Shade91  in Why wont my FREAKIN!!!! music play!!!!!!! (Started by Shade91 October 25, 2008, 03:44:41 pm
 Board: M.U.G.E.N Configuration Help

All the sounds for the characters and stages work. But the select and title and vs music arent coming all AT ALL!!!!


Yes I know you gotta go to the system **** and put it like: (the name of the file of the song is LetsGetItOn and yes its an mp3 and yes Ive tried alot of other songs)
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play. To play CD audio, put
 ;the track number followed by ".da". For example, to play
 ;track 3 from a music CD at the title screen, use:
 ;  title.bgm = 3.da
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = LetsGetItOn.mp3
title.bgm.loop = 1        ;Set to 0 to prevent looping
  ;Music to play at char select screen.
select.bgm = data/LetsGetItOn.mp3
select.bgm.loop = 0
  ;Music to play at versus screen.
vs.bgm = sound/LetsGetItOn.mp3
vs.bgm.loop = 1


Ive tried everyting and it still isnt working.

my screenpack is EVE btw
    

Re: WIP Spike (Cowboy Bebop)

 June 27, 2008, 03:41:02 pm View in topic context
avatar  Posted by Shade91  in WIP Spike (Cowboy Bebop) (Started by Shade91 May 24, 2008, 10:25:12 pm
 Board: Projects

not dead, got another sprite done today
    

Re: WIP Spike (Cowboy Bebop)

 May 27, 2008, 03:13:05 am View in topic context
avatar  Posted by Shade91  in WIP Spike (Cowboy Bebop) (Started by Shade91 May 24, 2008, 10:25:12 pm
 Board: Projects

    

WIP Spike (Cowboy Bebop)

 May 24, 2008, 10:25:12 pm View in topic context
avatar  Posted by Shade91  in WIP Spike (Cowboy Bebop) (Started by Shade91 May 24, 2008, 10:25:12 pm
 Board: Projects

Im a total noob and this is my first work

its supposed to be Spike from Cowboy Bebop

and as obvious as it looks its not done

well heres a pic



and tips?
    

Re: Question about MUGEN Fighter Factory

 May 24, 2008, 08:38:27 pm View in topic context
avatar  Posted by Shade91  in Question about MUGEN Fighter Factory (Started by Shade91 May 24, 2008, 06:16:58 am
 Board: M.U.G.E.N Development Help

theres gotta be a way, cause theres no way u have to make a new sprite all over again, otherwise every sprite wouldnt look a like
    

Re: Question about MUGEN Fighter Factory

 May 24, 2008, 06:24:54 am View in topic context
avatar  Posted by Shade91  in Question about MUGEN Fighter Factory (Started by Shade91 May 24, 2008, 06:16:58 am
 Board: M.U.G.E.N Development Help

so u have to do it one by one?