Posted by Kamekaze in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.fixed, and fortunately it's actually just in one state. The others have it correct. If it is in the majority of my works I can almost guarantee that I don't plan on doing anything about it atm because it's not game breaking.
This is due to the armour codes.
Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.
[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110) ;put 5150 there
Is it me or did you upload an unfinished version of the character? Compared to the older SHADEs of Manhattan characters, he's missing a lot of sounds, no lifebar portrait, uses fightfx sounds and not his own. Also, his regular portrait is reversed so he's looking at the wrong direction.
Its good to see you back doing your thing, Sean on sprites and Kaze on code
is a good team up too.
Are there any mechanics you guys cut out of this release that are full game only?
Btw I'm diggin the combo system maybe later I'll post a vid.
- its +2 and 0 on block on my end. Who were you testing on?
My bad, it was a left over note from the Prototype version (or whatever Castle-P.zip was). Also, did ya like the vid? I'll mess around with him some more maybe later on the weekend. Great job as usual Kame & Sean!
So far, he feels pretty awesome. Here's my first 30 minutes for him (will test a lot more when I have time, I just wanted to show some stuff so far):
- Missing whiff sounds
- Fortify is with Punches, not Kicks (listed as kicks in the readme)
- Hand of God Super is with Punches, not kicks (listed as kicks in the readme)
- LK Assault Shell is +7 Light and HK is +5 on block (dunno if intentional)
- You can chain air LP > LK repeatedly (i'm sure that wasn't intentional, but it does leave into some fun juggles)
Here's a vid of some stuff for him (Combos and Concepts)
Sorry it ain't much, I haven't done these sorta things in a while. but yeah, cool char. Can't wait to see more in this new version of Shades!
Nice. I'm thinking I might do a review of him. Thanks for the FAQ stuff it will be helpful for testing,Np, the read me explains the rest pretty well for the most part
Is he a grappler?
That's never the kind of question I'd ask. Please keep it on topic.You asked, I've answered. After reaching out to everyone once again, I got Jesuszilla to sit down with me. Now I'm not unaware of what happened so I'm asking ahead of to keep this thread on topic. This is about learning, not whatever other reason people have to derail.
So you are going to be asking him why he keeps finding cryptic ways to insult other creators? Because thats pretty much the one question everyone wants to see answered, why he is still doing this over eight years in. I look forward to learn what motivates him to keep insulting people.