Posted by Haku Akechi
in Melty Blood Gameplay Ryu (Started by Tohno Shiki July 25, 2008, 01:03:23 amBoard: Projects
good job doing it
Posted by Haku Akechi
in Melty Blood Gameplay Ryu (Started by Tohno Shiki July 25, 2008, 01:03:23 am
Posted by Haku Akechi
in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 amTwo things about that: Is he open source? And is he a member of this forum?
Only thing is that I'm nowhere near that level of sprite editing, and I really wouldn't know what to look for at all either.
Yeah, the scaling isn't the best at all, and one of his specials is overpowered against aerial foes and I forgot to change the hitdefs to make sure the overpoweredness was not there.
Combo system, very original, feels solid and great!
Well, thanks. I'm surprised anybody posted in this topic, I was sure this topic was going to rot and die off(I didn't want that to happen though), just as some people really wanted it to(I believe that such people don't want you guys to know that I even exist).
Posted by Haku Akechi
in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pmBlocking is SMART though, If you block, the worst that can happen to you is chip damage, or getting thrown, or getting an unblockable in the face. Besides, this is Blockwhoring
Posted by Haku Akechi
in K.O.D's W.I.P Thread (Current : The King of Fighters Dream Match '09) (Started by K.O.D May 25, 2008, 04:04:36 pmBut super canceling into another super is included

Posted by Haku Akechi
in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 amOkay, I'll give you a physical example as of why such things clash. Look at this. See how the SF3 Hitsparks and the KoF firesparks don't look alike, and as such, they clash with each other?
Now look at this. While this DOES have mixing effects (CvS2 and a KOF Super BG), both have been edited to fit. That's what I'm trying to say. Unless the effects match, or have been edited to match, they won't look good.
My main problem with that is that some attacks for my characters use sprites from completely different games because I can't find a good sprite in the same game. So I use sprites from different games, knowing that alot of people will try to bash me for that alone.
Posted by Haku Akechi
in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 amguys, guys, it's his first character. Be more gentle please


Posted by Haku Akechi
in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
Posted by Haku Akechi
in Good coding + godly AI = bad combination... (Started by WooshaQ May 24, 2008, 03:52:07 amLets take a multi hit attack into account. Can pro players parry all 20 hits? Shouldn't think so. The AI's some people code CAN. Take the longest combo you can pull off in a real game. Can you pull it off EVERY time without mistake? Things go wrong with button presses sometimes no matter how good you are. AI always getting it right is not a pro player, it's abuse.
proper GG accuracy should be awfully difficult to come by.
Posted by Haku Akechi
in Omega Justice By Yubat(Muteki's Justice edit)thx for HellToast to authorization (Started by yubatt January 17, 2008, 07:31:03 amOr the people who came up with the 'Omega [insert character name]' thing, must have thought that they could be as awesome as the original Omega's.
Or this person might be trying to start a new trend. Just like the Dark/Shin/Orochi trend. Instead drop the Shin/Dark/Orochi and put up Omega instead. Sometimes I don't understand why people like to make insanely cheap characters that are practically unkillable. Yet they seemingly can beat everything they go up against with this particular char.
IIRC... I remember back *long ago* one person released a char in a similar fashion. And alot of people complained that it was practically unkillable. Of course I doubt the char still exists now. But it'd possibly float in someone's secret storage somewhere. Oh well.
I am just rambling. And I don't want to tear this topic completely off-topic. So... shall we continue?
Posted by Haku Akechi
in Blade from Warzard (Started by Doggiedoo December 23, 2007, 05:28:00 am
Posted by Haku Akechi
in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pmSince Kasumi has only 2 DMs in KOF 2k, are you planning to add some edited stuff on her?She had another one in SvC and XI.Quote- you can't execute Gou Shoryu after a single punch or kick attackWeird, I thought I updated the main archive with that fixed... try the patch.Quote- I think you went overboard on powering his special attacks while underpowering his Hypers.. Here is one example these casesThe opponent can easily use fall recovery between the two hits, which doesn't happen after supers. And you can also follow Messatsu Gou Hadou with a Shoryuken in the corner, so it's not that one-dimensional.QuoteIt kinda feels a little to awkward that a 2 special move combo deals much more damage than a single hyper.Not really, try chars (in real games) that can juggle from special to special. Depends on the game, of course, that won't do as much damage as a super in games where it takes longer to charge one bar, but in games like CvS and SFZ it does (especially when you're comparing the damage with super projectiles).
Posted by Haku Akechi
in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm

Posted by Haku Akechi
in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pmI don't think I like the new aggressive Shin Gouki AI. I know that Shin Gouki is supposed to be a boss, but it gets ridiculous when he can keep comboing you off the ground, giving you no safe time to speak of. And his use of Messatsu Gou Shoryuu and Shoryuken as a reactionary move any time you ever try to use a melee attack on him is unbelievably frustrating; you might consider toning down the priorities on them a little (or a lot). I mean there's cheap but fair, and then there's just plain cheap. He doesn't have to wipe the floor with MvC characters, you know.
Posted by Haku Akechi
in Edited AI pacth for Kung Fu Man (Started by Rikimtasu December 18, 2007, 06:51:58 am
Posted by Haku Akechi
in Edited AI pacth for Kung Fu Man (Started by Rikimtasu December 18, 2007, 06:51:58 am
Posted by Haku Akechi
in CvS chars + Dio and Vanilla Ice (12/16/07) updated by Warusaki3 (Started by DMK December 16, 2007, 10:51:27 am
Posted by Haku Akechi
in Gato XI by Tan (Started by PeJ December 12, 2007, 07:47:42 amSo... this ISN'T the Gato from Chrono Trigger?
Posted by Haku Akechi
in Gato XI by Tan (Started by PeJ December 12, 2007, 07:47:42 amcan someone explain why it is so special?
Posted by Haku Akechi
in Gato XI by Tan (Started by PeJ December 12, 2007, 07:47:42 am
Posted by Haku Akechi
in MvC-EoH Gouki (Started by vyn November 25, 2007, 05:30:13 am