Posted by Mustkillroy
in Unbanned from Infinity Mugen Team forum (Started by karl_eichholtz_13 July 03, 2008, 04:16:29 amBoard: Hall of Fame
Or else What?or i'll burn you all at the stake!
Posted by Mustkillroy
in Unbanned from Infinity Mugen Team forum (Started by karl_eichholtz_13 July 03, 2008, 04:16:29 amOr else What?or i'll burn you all at the stake!
Posted by Mustkillroy
in Something terrible has happened to Reu... (Started by VinnyJ November 25, 2007, 03:04:52 pm
Posted by Mustkillroy
in JUST AS PLANNED. CvS2 Felicia UPDATED 2007/11/16 *****TRUE FINAL***** (Started by Jesuszilla November 17, 2007, 01:36:14 am
Posted by Mustkillroy
in AI PATCHES by HJK/THH - CvS Charlie(@ndroide) and Hinata(Li_Kun and Fervicante) (Started by hjk October 07, 2007, 08:01:29 pm
Posted by Mustkillroy
in Burter (Choujin Style) -- Mugen DBZ DReam [NOW WITH AI!!] (Started by stig87 September 26, 2007, 07:58:49 pm
Posted by Mustkillroy
in Burter (Choujin Style) -- Mugen DBZ DReam [NOW WITH AI!!] (Started by stig87 September 26, 2007, 07:58:49 pm
Posted by Mustkillroy
in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 amDBZ isnt cheap its cheerful and legend gogeta ftw!!!
Flying isnt cheap at all, its a DBZ ability
With the power up problem (as i mentioned at MI):
The best thing to do with the AI so it doesnt just power up is code something that detectes that the AI character is in its power up state and create some triggers that will tell it to exit that mode
Example:
;Tell the AI to power up
[State -1,AI charge]
type = ChangeState
value = *** ;Power up state
triggerall = var(58) = 1; AI Variable
triggerall = Power < 3000 ;Not at max power
triggerall = stateno != *** && stateno != *** ;powerup states
triggerall = p2movetype != A && statetype = S && movetype != A && movetype != H
trigger1 = ctrl = 1
trigger1 = p2stateno = 5150 && random < 999 && p2bodydist x > 60 ;P2 is lieing down
trigger2 = ctrl = 1
trigger2 = p2movetype = H && movetype != A && p2bodydist x > 60 ;P2 is hit
;Tell the AI to exit power up
[State -1,AI Exit power up]
type = ChangeState
triggerall = var(58) = 1 ;AI Variable
triggerall = stateno = **** ;Power state
trigger1 = p2movetype != H ;P2 is not in a get hit state
trigger2 = p2movetype = A ;Oppoent is going to attack
trigger3 = power >= 3000 ;Is at max power
value = 0
ctrl = 1
Im not sure if this is any help but thats the idea.
(You also have to make sure that the AI doesnt have any access to any power up commands within the power up state)
Posted by Mustkillroy
in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 am
Posted by Mustkillroy
in I'm back! (Started by Shazzo September 05, 2007, 11:27:56 am
Posted by Mustkillroy
in TheEvilKungFuMan (Started by Baby Bonnie Hood August 27, 2007, 08:54:46 amWhile there are some that would just call all warehousers bad, I'd consider EKFM to be a "Good" Warehouser (what I would consider "Robin Hood" Warehousing). He did it with a goal in mind, and that's to rid the "community" of phrases like "leecher" and "warehouse" and to promote actual sharing.
Also, he doesn't leak anything, as far as I know. At least not on his YT channel.
And, yes, he warehoused the real Blaque.
And, at the very least, when Kamek came back to Mugen, EKFM stopped warehousing his stuf. If it's officially "online", he'll stop warehousing it.
Infinity WAS kinda like that right?
Posted by Mustkillroy
in Toad Kartfighters/ mvc-ish style (Started by random ninja August 26, 2007, 05:36:24 amReu, I just emailed you about possiblity of the Spazer Beam's usage.
Also, the Dark and Light Beams are pretty much just a variance of the Ice and Plasma Beams: cold and hot. The Annihilator Beam is just a combo of those two Beams.. I don't really see them as necessary, but the way that Reu and I have talked about setup of the Beams can always allow for more.
Don't worry, everyone. I think any fan of Samus will be extremely happy with the moveset Reu and I have talked about.
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