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A$AP Buckus

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Messages by A$AP Buckus

    

Re: Ask POTS

 December 22, 2014, 02:07:25 am View in topic context
 Posted by A$AP Buckus  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

- Have you ever tried/used IKEMEN? It's not exactly mugen online, but a clone that has netplay and is compatible with mugen content.
- What was the last character you downloaded?
- What's the minimum wage where you live?
- If someone finished your full game idea, would you secretly hate them?
- Favorite brand of whiskey? Or just whiskey because whiskey?
- Black Dynamite vs Sho-Nuff: who would win?

Of course, thanks for all of your contributions to the community and for being a great guy in general. I remember when I first got into mugen and closed source was still a big deal. You were one of the pioneers to change the views on that(at least around here). Thanks for letting us steal your content.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 December 18, 2014, 10:23:54 pm View in topic context
 Posted by A$AP Buckus  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Anyone know if the Mayflash Gamecube Controller to PC(usb) would work on the Wii U usb? Tried of attempting to find the gamecube adapter.

I'd also like to know this

EDIT: Just read on reddit that it doesn't work. Couple of threads where mutiple people tried; all failed.
    

Re: The Nintendo News Thread

 December 17, 2014, 05:16:07 am View in topic context
 Posted by A$AP Buckus  in The Nintendo News Thread (Started by Bad News GBK June 07, 2011, 09:14:28 pm
 Board: Gaming

Ninja Gaiden 3: Razor's edge is on Walmart.com for $5. Just ordered mine.
    

Re: Jiggeh's stuff

 December 16, 2014, 09:09:42 pm View in topic context
 Posted by A$AP Buckus  in Jiggeh's stuff (Started by Jiggeh October 19, 2013, 09:12:06 pm
 Board: Graphics

Looks great. Are you open for commissions? I need someone to do portraits for my SF project, and your work is great. If interested, I'll PM you details.
    

Re: Froz's Color Separation Patches : Gambit by Buckus

 December 12, 2014, 10:25:48 pm View in topic context
 Posted by A$AP Buckus  in Froz's Color Separation Patches : Gambit by Buckus (Started by Froz May 29, 2012, 03:13:45 am
 Board: Edits & Addons 1.0+

Thanks for all your hard work. I really appreciate it.
    

Re: The CS Discussion Thread

 December 07, 2014, 09:13:40 pm View in topic context
 Posted by A$AP Buckus  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

I was just polishing up his update, so this is a nice surprise.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 28, 2014, 12:45:42 pm View in topic context
 Posted by A$AP Buckus  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

It's amazing how much better Captain Falcon has gotten in this game. I may try to main him.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 24, 2014, 07:02:35 pm View in topic context
 Posted by A$AP Buckus  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

It may just be me, but it seems like Link is a lot better in this than Brawl or Melee. It's all little differences, but they all seem to make an impact on his game. But I'm slowly picking up Mario. He's really good.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 22, 2014, 11:10:22 pm View in topic context
 Posted by A$AP Buckus  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I played this game for 7 hours straight last night. I may break 10 today. Was gonna go out with friends tonight, but they can wait.

NNID: mrbuckus
    

Re: common1.cns

 November 19, 2014, 06:47:16 pm View in topic context
 Posted by A$AP Buckus  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

I'm sure it's something minor that's being overlooked. I had a similar situation with explods for my full game. Best solution may be to just re-code it altogether. What worked for me is I switched summoning the explod from a helper to the chars themselves in a negative state(negative states are shared through all chars in common1). Good luck with everything.
    

Re: common1.cns

 November 19, 2014, 10:18:31 am View in topic context
 Posted by A$AP Buckus  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

If I understand correctly, you want the explod to show when root,var(6)=0, and disappear when root,var(6)=1 or more, right?
If so, try this:

Code:
[State 0, Explod]
type = Explod
trigger1 = root!,var(6)
trigger1 = numexplod(5)=0
anim = 10002
ID = 5
pos = 54,23
postype = left
scale = 0.5,0.5
removetime = -1
sprpriority = 5
ownpal = 1
persistent = 0
 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,var(6)
id = 5

What's the trigger that resets var(6) to 0?
    

Re: The Nintendo News Thread

 November 12, 2014, 05:58:15 pm View in topic context
 Posted by A$AP Buckus  in The Nintendo News Thread (Started by Bad News GBK June 07, 2011, 09:14:28 pm
 Board: Gaming

Refurbished Wii U are available on nintendo.com for $200. May be a repost, but they were out of stock 2 weeks ago. Refurbished from nintendo is pretty much brand new. Also comes with one year warranty.

I'll be expecting mine in a week.

EDIT: They're the 32gb black models if wondering. Comes with Nintendo Land(I think on disc)
    

Re: what game are you playing right now

 November 09, 2014, 06:28:11 am View in topic context
 Posted by A$AP Buckus  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

DMC Devil May Cry

Got it on steam when it was cheap, finally decided to play it. A lot of people didn't like the new direction/revamp of the series, but this is actually a really good game IMO. Very fun to play.
    

Re: General Progress Thread

 October 31, 2014, 08:42:00 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

That does make more sense. I'll change it. And yeah, Chun-Li's had everything except 360s.
    

Re: SFA4 Guy Revamp

 October 31, 2014, 07:52:11 am View in topic context
 Posted by A$AP Buckus  in SFA4 Guy Revamp (Started by BC October 31, 2014, 03:03:43 am
 Board: Projects

    

Re: General Progress Thread

 October 29, 2014, 09:34:21 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

All chars have been updated to the new control system and it works out great. Had to change Cody's Ruffian kicks to half circle instead of quarter circle.
    

Re: The Walking Dead[T.V. SHOW]-Beware, spoilers will eat your brains

 October 27, 2014, 06:21:28 am View in topic context
 Posted by A$AP Buckus  in The Walking Dead[T.V. SHOW]-Beware, spoilers will eat your brains (Started by DMK October 31, 2010, 02:35:37 am
 Board: Entertainment

Thought that would draw out a lil longer.

Spoiler: some comic stuff (click to see content)
    

Re: Ultra Street Fighter 4

 October 25, 2014, 11:39:04 pm View in topic context
 Posted by A$AP Buckus  in Ultra Street Fighter 4 (Started by SNT July 17, 2013, 06:59:46 am
 Board: Fighting Games

I was gonna say mustang cause american muscle, but turtle would be equally as good.
    

Re: General Progress Thread

 October 24, 2014, 09:10:54 am View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

@A$AP Buckus: about deejay's sprites, do you think you can wait until I've finished my xi kyo? Im planning on doing a cvs deejay (only if Felo isn't gonna do one)? No commissions or anything, I'll do'em for free.

Of course I'll use them. Dee Jay won't be released with the beta, or anytime soon, so I'll be waiting. Even if he did get finished, I can just replace the sprites since the coding will be done.

They did change some inputs to accommodate characters with a lot of specials(C.Viper comes to mind?).

Yep. I'm doing the same thing with her. The coding is all done, just need to change the commands.


I made the color separation of Dee Jay, if you are interested, also practically I will make the rest of color separation of SF2 cast.


Excellent. I'd appreciate it if you'd send them to me. Thanks in advance.



    

Re: General Progress Thread

 October 23, 2014, 08:10:24 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

Then it's settled. I'm switching to the 5 button scheme. (Light-Med-Heavy-Special-Partner). The more I hear it, the more it makes sense. Already converted Ryu, and it works well. The others should be converted by the weekend.

About Dee Jay's sprites, I'm gonna use them as is for know. A conversion will happen down the line.