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Jmorphman

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Messages by Jmorphman

    

Re: "PotS style" Kyo (new update - 12/09/18); Benimaru updated

 December 10, 2018, 05:25:45 am View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+

For characters with any 3 button commands, I always (usually) try to include some kind of alternate command so that people who can't perform them on a keyboard can still pull them off; in Ken's case, his level 3 can also be performed with "B, DB, D, DF, F, 2p".
    

Re: QOTD

 December 09, 2018, 11:06:35 pm View in topic context
 Posted by Jmorphman  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

    

Re: "PotS style" Kyo (new update - 12/09/18); Benimaru updated

 December 09, 2018, 11:05:00 pm View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+

Updated Kyo:
 - Fixed bug that made Aoki impossible to super cancel out of
 - Removed error that prevented MAX 182 Shiki from being charged up if activated by LP and HP
 - Slightly extended the opponent's lie down time during Issetsu Seoi Nage
 - minor fixes to the EXPLODsive Buffering system

Demitri lvl 3
The Kyo issue should hopefully be taken care of, but I'm not sure what to do about this. I know some people had problems pulling that move off before, but once they got the timing down, they were able to do it no problem.
    

Character of the Month: November 2018 Nominations

 December 06, 2018, 02:11:29 am View in topic context
 Posted by Jmorphman  in  Character of the Month: November 2018 Nominations  (Started by Jmorphman December 06, 2018, 02:11:29 am
 Board: M.U.G.E.N Discussion

In this thread you will be nominating characters from the month of November2018 that you believe are worthy to be recognized as Character of the Month. These nominations last until December 20th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules. Read the rules. Follow the rules.

Understand?
    

Re: Marvel Cinematic Universe: Straight Outta Wakanda

 December 05, 2018, 05:20:36 am View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: Straight Outta Wakanda (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

hell fucking yeah Shang-Chi!

For the first time on the Internet, the answer to that question is "probably". She's a no-nonsense soldier with a bit of pride who's probably meant at first to come off as never stepping out of the ranks (but strong), considering she's also likely to take over Captain America's leader position later on, and then when she discovers she's part human, that'll probably be the tipping point where she starts evolving as a character. She'll have several movies to figure out what kind of human she is, grow her own personality and identity, like how it went for Captain America.
I gotta assume that's all gonna happen in the first movie, once she regains her memories; her overall character arc over the course of the movie appears to be primarily her rediscovering herself and her life on Earth, leading to her going against the Kree—who had lied to her and used her as a weapon—and saving the world from the Kree-Skrull war ("I won't fight your war, but I'll end it").

Of course, depending on how exactly she gets sidelined for 20 years before returning to Earth in the next Avengers, she might have a similar experience as Captain America did, with all the missing time and stuff!

Any notable potential villains he'll run into? I hope we get a proper Mandarin this time.
His biggest villain is his dad, who was originally Fu Manchu. Like literally, it was the actual character of Fu Manchu, Marvel had the rights for him at the time; eventually, long after Marvel lost the rights to that Fu Manchu, the character was renamed to Zheng Zu, and made a bit more distinct. But even so, that character is still pretty steeped the racist-ass Fu Manchu character he once was, so the movie version should hopefully be a good opportunity to course correct from all that.
    

Re: "PotS style" Kyo (MEGA update); Benimaru updated

 December 05, 2018, 04:56:07 am View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+

    

Re: "PotS style" Kyo (MEGA update); Benimaru updated

 December 04, 2018, 06:36:36 am View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+

Ex Kyo can't charge MAX 182 Shiki with x+z
Anyways...nice update
whoops, fixed

I can't perform Lvl 3 hyper on my keyboard, only on my joy stick
Does this happen for you with any other of my characters? What about Benimaru's grab super?

The hitspark on Issetsu Seoi Nage's second hit is behind the opponent after it hits [Edit: That was actually the ground effect I was seeing, it doesn't look like there's any standard hitspark at all, actually]. Also, they can get up very quickly and hit Kyo before he can get up, which actually makes that really unsafe.
Ugh, MUGEN and its incredibly stupid "instantly get up from knockdown if you mash buttons" thing. Well, I guess that still might be a problem even if Kyo is completely invincible until he returns to idle; I'll increase the time P2 spends on the ground before returning control to them, I guess.

I really only have one complaint as far as the update goes, and that's about Kusanagi's Aoki no longer being super-cancelable. I felt like having it be super-cancelable complimented the rest of his moveset, especially when you could go from Shiki: Kai to Aoki into Orochinagi. I might be the only one who has that issue, but I feel like removing that really limits what Kusanagi can do.
Huh, that's weird, it still be in there... but it seems I made a typo and broke both normal and EX Aoki's super canceling! Fixed.

I'll wait another day or so, to see if anyone finds any other bugs, then upload an update.
    

Character of the Month: October 2018 Voting

 December 03, 2018, 04:43:32 am View in topic context
 Posted by Jmorphman  in  Character of the Month: October 2018 Voting (Started by Jmorphman December 03, 2018, 04:43:32 am
 Board: M.U.G.E.N Discussion

NOMINEES
Sonic Mania by RoySquadRocks
Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
Asterix by Hannah Montana
Crashman by IMT, edited by Mr. Giang
Sayaka Miki by Nep Heart
Gordeau by OHMSBY
Ingrid by Deathscythe
Venom by DarkLuigi, edited by Mr.Giang
Scarecrow by DopeFiend, NinjaBrl, Mistah Jorge and armin_iuf
2B by Betalille

There was a lot of people who didn't read the rules during the nomination process. It is imperative of you to read and follow the instructions. You have two votes. There are 15 days until the voting ends. Make your decision, or else, I'll do to you what Space Ghost did to that Ceiling Tile:
    

Re: Character of the Month: October 2018 Nominations

 December 01, 2018, 07:24:05 am View in topic context
 Posted by Jmorphman  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: Contributions of the Month

I'm gonna vote for Scarecrow and 2B because they're already at 2.

thus, here are the...
FINAL NOMINEES
Sonic Mania by RoySquadRocks
Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
Asterix by Hannah Montana
Crashman by MIT
Sayaka Miki by Nep Heart
Gordeau by OHMSBY
Ingrid by Deathscythe
Venom by DarkLuigi
Scarecrow by DopeFiend, NinjaBrl, Mistah Jorge and armin_iuf
2B by Betalille
    

Re: "PotS style" Kyo (MEGA update); Benimaru updated

 December 01, 2018, 07:14:29 am View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+

There was a slight hiccup when I was updating the database; it's all good now.
    

"PotS style" Kyo (new update - 12/09/18); Benimaru updated

 December 01, 2018, 05:19:32 am View in topic context
 Posted by Jmorphman  in "PotS style" Kyo (new update - 12/09/18); Benimaru updated (Started by Jmorphman December 01, 2018, 05:19:32 am
 Board: Your Releases, 1.0+



preview video #1
preview video #2

I somehow managed to release two characters (Kyo and Chun-Li) in one month... but it doesn't really count since they're both updates!

CHANGE LIST:
 - Total revamp/recode. Added a more extensive color separation. Overhauled sprites, damage levels, animations, hitboxes, and coding.
   Now (mostly) uses frame data/velocities/timings from CvS2.
 - Hit sparks reduced 65% in size
 - Added EXPLODsive Buffering system, projectile reflection, and compatibility with the Reigi no Ishizue super from Vans's Chizuru.
 - Many, many moves are now based directly on KOF, using slightly modified animation timing/velocities from those games.
 - Changed normal mode's default pallete to use CvS2 colors.
 - EX Kyo mode added.
 - XIII taunt added for normal and EX modes.
 - Added the KOF98 intro vs. Benimaru to normal and EX modes.
 - Added a winpose vs. Iori.
 - Forward/backward roll made more accurate to CvS2
 - Kusanagi mode can no longer perform Hourin; Honofuri is now performed with heavy punch, Kurogami with medium punch. Crouching heavy
   kick is now a sweep variant of 88 Shiki, ala KOF94 Kyo.
 - If command canceled into, Geshiki: Goufu You will only combo after heavy attacks
 - Can no longer juggle off of Hourin.
 - Pushback on Geshiki: Naraku Otoshi increased.
 - The 114 Shiki: Aragami and 115 Shiki: Dokugami rekka chains can now juggle off themselves.
 - 115 Shiki: Dokugami now has autoguard; 115 Shiki: Dokugami Kai now has a greatly extended autoguard period.
 - The total damage of the entire 115 Shiki: Dokugami Kai chain has been decreased.
 - EX 100 Shiki: Oniyaki modified to resemble KOFXIII more, though with many less hits.
 - 212 Shiki: Kototsuki Yo can now be canceled out of during Custom Combo.
 - EX 212 Shiki: Kototsuki Yo is based on the EX version of KOFXIII EX Kyo (a blockable, short-range attack with autoguard). Kusanagi's
   EX variant is a command throw, like the EX version of KOFXIII normal Kyo.
 - EX Aoki can now be juggled from.
 - The HitPauseTime on the last hit of the first portion MAX Mu-shiki was decreased.
 - Max 182 Shiki now has Kyo set himself on fire, ala Mu-Shiki, MAX Orochinagi, et. al.
 - HitPauseTime for the final attack in Zero Shiki was increased.
 - Flames that appear on opponent when they are hit now disappear after a firm, set amount of time, exactly matching the PalFX applied
   to them. (They used to disappear if opponent regained control, or hit the floor if they were knocked down). This helps with stuff
   like 114 Shiki: Aragami -> 125 Shiki: Nanase, where a oppponent is hit by a fire-based attack, and then a physical attack, so that
   the fire will eventually disappear instead of remaining on the opponent until they hit the floor, as previous versions behaved.)

also Benimaru was updated, primarily to update the Daimon helper, since Kyo changed a lot of his internal workings; the Daimon helper needs to know when and what kind of super Kyo is performing in order to correctly pause himself and change his palette to match the background PalFX, and because I reordered a bunch of stuff in Kyo, Daimon needed to be updated to match!

Also, I added a bunch of new stages to the Daimon config file... but only the stages I personally have. I ain't doing anymore! Only Mature4ever was kind enough to contribute to this mostly superfluous feature! YOU JERKS!!! >:[

EDIT: updated Kyo again:
 - Fixed bug that made Aoki impossible to super cancel out of
 - Removed error that prevented MAX 182 Shiki from being charged up if activated by LP and HP
 - Slightly extended the opponent's lie down time during Issetsu Seoi Nage
 - minor fixes to the EXPLODsive Buffering system
    

Re: Death Battle (And sprite fight animations)

 November 30, 2018, 02:02:32 am View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
    

Re: "PotS style" Chun-Li (MEGA update)

 November 27, 2018, 03:01:51 am View in topic context
 Posted by Jmorphman  in "PotS style" Chun-Li (MEGA update) (Started by Jmorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

Sometimes, normal Chun-Li's AI will get confused and use Tenshokyaku instead of Spinning Bird Kick (only tested it with the regular chun-li.def).[/li][/list]
Are you sure it isn't the target combo variant? Normal mode can now perform Tenshokyaku, but only at the end of a target combo, like in SFIV.

Her standing punch grab makes the stage shake long before the opponent hits the ground. It looks weird.
fixed
    

Re: Character of the Month: October 2018 Nominations

 November 26, 2018, 02:30:58 am View in topic context
 Posted by Jmorphman  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: Contributions of the Month

NOMINEES
Sonic Mania by RoySquadRocks
Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
Asterix by Hannah Montana
Crashman by MIT
Sayaka Miki by Nep Heart
Gordeau by OHMSBY
Ingrid by Deathscythe

CANDIDATES
Venom by DarkLuigi - 2
Giorno Giovanna by Amarimono - 1
Scarecrow by DopeFiend, NinjaBrl, Mistah Jorge and armin_iuf - 1
Jetter Mars by Brucewayne74 - 1
Venom by DarkLuigi - 2
IZ Sakuya by Ricepigeon - 1
2B by Betalille - 1
    

Re: gaming news that don't deserve their own thread

 November 24, 2018, 10:43:55 pm View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Also, they specifically announced T for PS4 and Switch in the promo vid, so I don't think they're going to reveal that it's also on Vita at some later date or anything.
    

Re: "PotS style" Chun-Li (MEGA update)

 November 23, 2018, 11:28:54 pm View in topic context
 Posted by Jmorphman  in "PotS style" Chun-Li (MEGA update) (Started by Jmorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

So, I just downloaded Chun-Li, and I noticed that when I use the Shadow Lady-only DEF file, her second color is the exact same as the first color.

Spoiler, click to toggle visibilty

The one on the left was selected with X, while the one on the right was selected with Y. All the other colors work properly. If I remember correctly, the Mystique color was under Y. Seems like it's missing, at least in my download.
Whoops, that was something left in during testing; it's fixed now. This doesn't count as an update either!!!
    

Re: I've been on here for 1 year.

 November 22, 2018, 08:23:30 am View in topic context
 Posted by Jmorphman  in The shit thread's been here for 11 years. (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: gaming news that don't deserve their own thread

 November 22, 2018, 08:23:04 am View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Heck, you have the Bebop from the same series, Jet's big clunker.
Don't worry, there's not a chance in the world that it's not getting in too; it'll probably be one of the battleship units! Probably gonna have very low offensive power, but it'll balance that with 3 sets of very powerful support spirits (with Jet as the main pilot, and Ed and Ein as the subpilots). Maybe with a repair or resupply module on top, who knows. It'll be great!

And Faye's ship will no doubt be another unit too!
    

Re: gaming news that don't deserve their own thread

 November 22, 2018, 06:07:03 am View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

They've been experimenting with non-giant robot stuff for quite a while now; even back in the early days they had weird things like regular sized Master Asia fighting on foot against giant robots (sure, they were recreating something that happened in the source material, but it's still an usual sight in these games), but that kinda thing was for a single stage only, and it only happened like, twice? Or something? Then, towards the mid 00s they started including as fully featured series/playable units human-sized, non-giant robot stuff like Tekkaman Blade (which is a powered armor, ala Iron Man). And in the past two console games, they've had series like Space Battleship Yamato and Nadia: The Secret of Blue Water, which feature absolutely no giant robots whatsoever; they now seem comfortable with including scifi stuff if there's something they can use as a playable unit.

As an aside, the existing mobile SRW game has had a lot of crazy inclusions, like Mega Man and Godzilla(!!!), much crazier than any of these recent announcements; however, that's not exactly the same thing as appearing in a mainline SRW game because that game doesn't have any real interaction between any of the characters, no storyline, none of the draws of the mainline games. It'll be interesting to see how they tackle stuff like Cowboy Bebop and Devilman in mainline games, though!
    

Re: "PotS style" Chun-Li (MEGA update)

 November 22, 2018, 05:15:59 am View in topic context
 Posted by Jmorphman  in "PotS style" Chun-Li (MEGA update) (Started by Jmorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

Notwithstanding her/my inability to use power charge (in either mode), your take on Chun-Li is phenomenal, JMorphman. :megusta:
Huh, that's weird; I'm able to perform it in both modes, with no problems. Do dodge/roll and custom combo not work either?