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duracelleur

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Messages by duracelleur

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 December 24, 2014, 02:43:31 pm View in topic context
 Posted by duracelleur  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Oh les francophoniens!
Bonnes fêtes de fin d'année à vous...
J'espère me sentir moins seul en France dans l'univers de la baston pixelisée l'année prochaine.
    

Re: Multi Chars - "To Six" Edit Project

 December 24, 2014, 07:47:08 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+



My small endoftheyear present for the community... the 10 SNK's Breakers characters fit very well in my capcom style screenpack now. Thanks to Descolor, Shimon and DrKelexo who originally coded the characters. Merry christmas! ++

- 14.12.23 : Alsion III from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Bai Hu from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Condor from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Dao Long from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Maherl from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Pielle from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Rila from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Saizo Tobikage from Breakers Revenge
Spoiler, click to toggle visibilty
- 14.12.23 : Sho from Breakers
Spoiler, click to toggle visibilty
- 14.12.23 : Tia from Breakers
Spoiler, click to toggle visibilty

http://www.duracelleur.com/mugen
    

Re: Multi Chars - "To Six" Edit Project

 December 21, 2014, 08:04:13 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 December 21, 2014, 01:30:15 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Great Releases as usual dude,

Still hoping to see more Kof or Sf Bosses someday (maybe Geese and Rugal 8) )

oh an i noticed that Mr.Karate's D, DB, B, x+y move deals way to much damage (almost half-liebar) maybe u can fix that? he is one of my favorite charaters you made.
same for almost all super moves of Ken. they look awesome man! but they all deal almost 3/4 of lifebar damage :(

keep up the great work :)

Maybe...
Mr Karate XIII has been trashed since I'm using the cvs version. I was really disappointed with the sprites conversion I did.

luciangarude said:
pals dont work for me to.

Worked on winugen but didn't work on 1.0. Fixed now. Redownload the man.
10 new characters coming this tuesday/wednesday.
    

Re: Multi Chars - "To Six" Edit Project

 December 18, 2014, 12:28:47 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Thanks Electro, Ned and Hannibal!

UPDATE 14.12.18 : Taskmaster edit.
Spoiler, click to toggle visibilty

A small edit before the batch coming this xmas (with a lot of breakers and revenge inside...)
++
http://www.duracelleur.com/mugen
    

Re: Multi Chars - "To Six" Edit Project

 November 27, 2014, 07:59:49 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

UPDATE 14.11.26 : Paul Phoenix edit.
Spoiler, click to toggle visibilty

I'm done with Chuchoryu's characters for now.
I will release some more edits for xmas.
++
http://www.duracelleur.com/mugen
    

Re: Multi Chars - "To Six" Edit Project

 November 20, 2014, 11:17:03 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Thanks guys!
    

Re: Multi Chars - "To Six" Edit Project

 November 16, 2014, 01:58:07 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+



In Mugen world everybody knows Chuchoryu. Behind the language barrier, the man has a bunch of ideas, some good spriting skills and works really fast. Too fast maybe, giving betas and incomplete characters, with a lot of potential btw. I really like what he does, it could be far better with patience and time. I asked Chucho if I could edit some of his characters. What I did : applied my tosix template, frankensprited some of the sprites, coded some new specials and hypers. Here is my vision of these characters (not accurate to their original games).++

- 14.11.15 : Bruce Irvin from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Heihachi from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Jin Kazama from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Kazuya from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Ogre from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Steve Fox from Tekken
Spoiler, click to toggle visibilty
- 14.11.15 : Juri Han from Street Fighter IV
Spoiler, click to toggle visibilty

http://www.duracelleur.com/mugen
    

Re: Multi Chars - "To Six" Edit Project

 November 15, 2014, 04:13:47 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Teasing....
    

Re: Mugen Multiverse - Cross generation of fighters - 720p - 1.1 Only.

 October 26, 2014, 01:55:26 am View in topic context
 Posted by duracelleur  in Mugen Multiverse - Cross generation of fighters - 720p - 1.1 Only. (Started by duracelleur January 22, 2014, 02:04:48 am
 Board: Your Releases, Mugen 1.0 +

UPDATE 14.10.26 :
Just made a bunch of new custom portraits.
1111 for now.
Check first post for the link.

    

Re: M.U.G.E.N Screenshots V3

 October 12, 2014, 12:18:25 pm View in topic context
 Posted by duracelleur  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 October 11, 2014, 11:00:29 pm View in topic context
 Posted by duracelleur  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+

 October 01, 2014, 10:08:29 am View in topic context
 Posted by duracelleur  in Ken Masters -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur September 26, 2014, 09:27:53 am
 Board: Your Releases, Mugen 1.0 +

The rest that he mentioned can be fixed about as much easily like the Franken Punch bug fix.
In order to make supers not give power back, add this to all the hitdefs of super attacks:
getpower = 0,0
I hope I could help with this one.
About the supers with no super pause, just look at the supers WITH super pause and implement the super pause code from those supers into the supers with no super pause.
Thanks Trinitronity! I will do that.
    

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+

 September 30, 2014, 05:17:19 pm View in topic context
 Posted by duracelleur  in Ken Masters -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur September 26, 2014, 09:27:53 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+

 September 27, 2014, 12:07:30 pm View in topic context
 Posted by duracelleur  in Ken Masters -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur September 26, 2014, 09:27:53 am
 Board: Your Releases, Mugen 1.0 +

- Cobra Beam misses most characters at close range
The arm itself should be able to hit the opponent, pushing them into the beam. FIXED
- ShinRyaku, Suicide Punch, Infinity Gauntlet and Shoto Spider hypers dont have any blue hitboxes on startup unlike all the other hypers. FIXED
- When landing these chaining combos
the third hit (C.HP) isn't able to hit most characters mid-screen and even in the corner FIXED
- Hyaki Goujin (Falling Kick)'s sprites need a bit of editing around the shoulders  FIXED
- All projectiles (except Hyper AirHadooken's) have no blue hitboxes and thus can't be hit by other projectiles. FIXED

Thanks for your feeback and support GK!

And that's what makes this edit quite awesome. Duracelleur, you always do an awesome job injecting flair into existing creations. So much in fact, your creations have a style all their own. Thanks for another solid share. :2thumbsup:

Thanks Saikoro! I really appreciate your words.

And thanks everyone too!
    

Ken Masters -ReHyped- for Win MUGEN & 1.+

 September 26, 2014, 09:27:53 am View in topic context
 Posted by duracelleur  in Ken Masters -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur September 26, 2014, 09:27:53 am
 Board: Your Releases, Mugen 1.0 +

Master Ken by Ex-Inferis is the source. The author added some original moves. I just had to continue his work. MVC styled gameplay based on my ToSix project. And a bunch of new specials and hypers based on :
Infinite's Gouken, Jun's Ogre, Oscar12345 & 119way's Shingo, Mgmurrow's ShinGouki,
Kong's Thanos, Hannibal/Kal-Elvis's Superman, Cngsoft's Victor...
+ Some new (franken)sprites and animations.

Check readme.txt for a full command list.

Screens :

Spoiler, click to toggle visibilty

Preview video :
http://www.youtube.com/watch?v=6qLFiMg9Bc8

Download : http://www.duracelleur.com/mugen
    

Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.

 September 26, 2014, 07:09:31 am View in topic context
 Posted by duracelleur  in Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution. (Started by duracelleur November 13, 2012, 11:08:16 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: MUGEN Video thread

 September 25, 2014, 11:49:59 pm View in topic context
 Posted by duracelleur  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 22, 2014, 02:00:03 pm View in topic context
 Posted by duracelleur  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

wip...
    

Re: Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+

 August 08, 2014, 01:55:03 pm View in topic context
 Posted by duracelleur  in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
 Board: Your Releases, Mugen 1.0 +

UPDATE 14.08.08 : New better stance finally!

++