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Ricepigeon

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Messages by Ricepigeon

    

Re: Sanae, Tenshi, Aya, Marisa, and Utsuho updated 12-25-14.

 December 27, 2014, 05:20:57 am View in topic context
 Posted by Ricepigeon  in Sanae, Tenshi, Aya, Marisa, and Utsuho updated 12-25-14. (Started by Magical Girl Amber December 26, 2014, 07:51:55 am
 Board: Your Releases, older Mugen

Sanae:
- Crouching 2x can be done in midair.


- 5x -> 5y -> repeat. Same for 5x -> walk -> repeat


Latter is also true for Aya
    

Re: Fergurson-missouri

 December 26, 2014, 09:08:40 pm View in topic context
 Posted by Ricepigeon  in Fergurson-missouri (Started by Iced August 14, 2014, 12:53:22 pm
 Board: All That's Left

Quote
The mayor said that video from the confrontation, in the city of Berkeley, appeared to show the teenager pointing a gun at the officer, and police said a handgun was recovered at the scene.

This alone makes this situation completely different than what happened with Michael Brown and Eric Garner. The unfortunate thing about this was the location and timing, so I'm really not surprised that there's protesting about this, despite the protestors overlooking the glaringly obvious. I hate to say it but this time the cop was in the right.

Now THIS, on the other hand...
    

Re: Underrated MUGEN opinions

 December 26, 2014, 09:01:50 pm View in topic context
 Posted by Ricepigeon  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

Wlan's characters (Mostly Zim) have great combo potential, fast paced AI, high quality sounds, and  great specials and hypers (Yes, I thought Zim's screaming was freaking epic.)

So judging by this, it sounds like you're saying that the aesthetics and AI of a character take precedence over the actual quality of the character?
    

Re: Post Fan Art Thread

 December 26, 2014, 03:53:19 pm View in topic context
 Posted by Ricepigeon  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

More from the same artist:




    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 December 23, 2014, 10:50:52 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

    

Re: [WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up)

 December 23, 2014, 05:50:21 am View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects


Yuyuko's first of two level 3 spellcards, since people long ago were bugging me to add Yuyuko's fan in one of her spellcards since she was last updated 5 years ago. The spellcard font and cut-in has been heavily revised and are much more accurate to source than what they were previously (aside from the spellcard text, which I tried to get as accurate to Soku's translation patch as I could and Im satisfied with the results).

Additionally, since I know people miss the old spellcard select system...


...allow me to announce that the spellcard select system returns, albeit in a much more simplified and basic form. Basically, its more akin to the Ultra Select from Super Street Fighter IV now in that you'll only be able to select one of your two level 3 spellcards now, which means that in future updates, each character will have at two level 3 supers if they don't already. The system has also been merged with the palette selector.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 December 22, 2014, 08:58:28 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 December 19, 2014, 09:27:53 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

Well, we got a mini Mega Slowbro for lower tiers! (Mega Slowbro is gey though)



EDIT: speaking of lower tiers, I forgot to announce this here but Mega Gallade from banned from UU, Mega Lopunny got banned from RU and UU, and Mega Houndoom got banned from RU:

http://www.smogon.com/forums/threads/np-ru-stage-5-gods-and-monsters-houndoominite-is-bl2-read-post-178.3522572/page-8#post-5917250
http://www.smogon.com/forums/threads/np-oras-uu-stage-1-changes.3522744/page-13#post-5924363
 

Quote
Mega Houndoom is a very fearsome threat in the RU tier. The most common set is Nasty Plot, Fire Blast, Dark Pulse, and Flame Charge. With this set alone, Mega Houndoom is able to destroy nearly the entire tier on its own. Nasty Plot gives Mega Houndoom the ability to break through bulky teams while Flame Charge ensures that offensive teams won't have an easy time revenge killing it. On the subject of revenge killing Mega Houndoom, this can even be diificult to do without it using Flame Charge thanks to decent bulk and a solid set of resistances. Even Life Orb Hitmonlee can't OHKO with Mach Punch after Stealth Rock, meaning you'll generally need something that naturally outspeeds Mega Houndoom and hits it for super effective damage. That list is severely limited to Dugtrio, Mega Lopunny, and Mega Sceptile. Of common Choice Scarf users, Meloetta is the only one that can run a super effective move against Mega Houndoom, but not only does it rarely run Focus Blast, but it also is very shaky against Mega Houndoom regardless. While Flame Charge is the best move in the last slot, Mega Houndoom can choose to run Substitute, Destiny Bond, or even Sucker Punch in the last slot if needed. Perhaps the only downside to Mega Houndoom is that it's weak to Stealth Rock, but this doesn't come close to making up for all of the ridiculously good qualities it has. Because of this, the council has decided to quickban Houndoominite to BL2, thus effectively removing Mega Houndoom from RU. Of course, this only affects Mega Houndoom. Regular Houndoom is still perfectly legal in RU.

 

Quote
Lopunny has gone under the radar for quite a while since ORAS was released, but after the recent batch of bans it has become apparent just how much of a threat Lopunny is. With base 136 Atk and 135 Speed, an unresisted STAB combination thanks to Scrappy, as well as a myriad of support options it can run, Lopunny is a nightmare for offensive teams to handle. Normal/Fighting Stab is a very good combination when you take Scrappy into account, as most Pokemon that resist one generally fall to the other. Thus, Lopunny can be very hard to switch into, outside of using dedicated physical walls. Due to only needing Return/Frustration and High Jump Kick to wreck most of the meta, Lopunny also has the option of running various support moves such as Encore, Healing Wish, and Magic Coat to further its versatility and turn would-be defensive counters into a liability, which can be best seen by its SubEncore set.

 

Quote
Mega Gallade was banned due to its massive 165 Attack in comination with its 110 Speed, as well as respectable bulk. Between Close Combat and Zen Headbutt, Mega Gallade is able to 2HKO almost everything in the tier. The Swords Dance set specifically is able to practically render stall unusable. Mega Gallade also puts immense pressure on balanced play styles which would usually have to sacrifice a pokemon or two in order to force it out. Even offensive playstyles struggle against it, as many of the tier's top scarfers are unable to break through Mega Gallade's bulk. Even faster pokemon like Alakazam and Mega Beedrill have to watch out for a boosted Shadow Sneak. Even in its worst matchups, Mega Gallade is still able to consistently tear through teams with little trouble. It performs its role way too well, and is generally too hard for teams to stop.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 December 19, 2014, 09:04:32 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

    

Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)

 December 19, 2014, 06:38:36 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Which reminds me...




Palette separation, have fun with it

EDIT:



1: Default
2: Yukari
3: Mima
4: Youmu
5: Lunasa
6: Human Yuyuko (Hisoutensoku pal 3)
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 December 19, 2014, 03:17:20 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

More hype for Reckless Emboar, tbh. When will we ever get a GOOD user of Contrary?
    

Re: Street Fighter V

 December 10, 2014, 03:24:38 pm View in topic context
 Posted by Ricepigeon  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

My friends just laughed when they saw this video, it was simple and non-distilated butthurt about a MS fanboy who lost his exclusive review, by now everyone is just laughing of this video, his butthurt argument, and how Capcom decided to censor the Video because of that, and it inst the 1st time that most of his videos or comments removed because his ridiculously fanboyism when it comes for Exclusive releases for other platforms that inst Xbox

Except Capcom didn't censor anything, at least judging by that screenshot. All that happened was just a content ID match on the footage he used and they just slapped ads on his video because of that. It was Angry Joe himself that removed the video, not Capcom. If anything, it makes him look more like a whiny bitch who only cares about making videos for the money than he already was.
    

Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)

 December 03, 2014, 10:19:01 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



When you're working on new stuff and spend 3 months on a collab with someone, you tend to forget that you have other characters that haven't been updated since over 5 years ago.

So yeah, Yuyuko is next in line for an update.

Spoiler, click to toggle visibilty
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 November 30, 2014, 12:21:37 am View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming



Anythinggoes.png
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 November 29, 2014, 11:58:53 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 November 29, 2014, 09:28:34 am View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

And the first casualty of ORAS OU is Mega Salamence:

Source: http://www.smogon.com/forums/threads/salamencite-is-now-banned-to-ubers.3523082/

Quote
After a month of testing, taking into account both our personal experience as players and the community input from this thread, the OU Council has unanimously decided that Mega Salamence should be immediately placed in Ubers.

The ORAS OU ladder and, starting from last week, the Standard OU ladder on Pokémon Showdown have led us to believe that Mega Salamence is simply too much for the OU tier and that its presence is actually hindering the development of the ORAS metagame.

Mega Salamence's unhealthy presence in the metagame can be summed up in 3 points:

1) Incredible physical bulk
By sheer stats, Mega Salamence is one of the sturdiest offensive Pokémon in the game. 95 / 130 / 90 defenses are exceptional for a sweeper and give Mega Salamence the possiblity to set up with impunity on a plethora of defensive and offensive Pokémon. Combine this with Intimidate and the fact that people often opt to invest in a lot of bulk (as Salamence does not need significant Attack investment to sweep against offense at +1) and it becomes immediately clear that both killing M-Salamence on the turn it comes in and revenge killing it after it has fainted an opposing Pokémon is no easy feat. In fact, Mega Salamence's physical defense is comparable to that of Skarmory.

Quote
252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Salamence: 260-308 (78.3 - 92.7%)
252 Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Salamence: 270-328 (81.3 - 98.7%)
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Salamence: 187-222 (56.3 - 66.8%)
252+ Atk Life Orb Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Salamence: 192-229 (57.8 - 68.9%)
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def Salamence: 210-248 (63.2 - 74.6%)
252 Atk Life Orb Weavile Ice Shard vs. 4 HP / 0 Def Salamence: 265-312 (79.8 - 93.9%)
252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Salamence: 118-139 (35.5 - 41.8%)

As the above damage calculations prove, taking down M-Salamence is incredibly hard, even if it opts to not invest in bulk at all.

2) Stupidly powerful offensive presence
Mega Salamence receives a significant boost in both its offensive stats and Speed. With 145 / 120 offenses combined with Aerilate, 120 base Speed and an extremely large movepool, Mega Salamence is one of the most unpredictable and hard hitting sweepers in the game. No Pokémon outside of Eviolite Porygon-2 can safely switch into Mega Salamence.
A few damage calculations will show how easy it is for Mega Salamence to sweep/wallbreak against the vast majority of the OU metagame:

Quote
252 Atk Aerilate Salamence Return vs. 252 HP / 88+ Def Ferrothorn: 159-187 (45.1 - 53.1%)
252 Atk Aerilate Salamence Return vs. 228 HP / 0 Def Azumarill: 283-334 (71.1 - 83.9%)
252 Atk Aerilate Salamence Return vs. 248 HP / 116 Def Mega Scizor: 160-190 (46.6 - 55.3%)
252 Atk Aerilate Salamence Return vs. 252 HP / 0 Def Mew: 237-279 (58.6 - 69%)
252 Atk Aerilate Salamence Return vs. 0 HP / 4 Def Mega Charizard X: 214-253 (72 - 85.1%)
252 Atk Aerilate Salamence Return vs. 0 HP / 4 Def Mega Gyarados: 219-258 (66.1 - 77.9%)
252 Atk Salamence Earthquake vs. 248 HP / 0 Def Tyranitar: 218-258 (54 - 64%)
4 SpA Salamence Fire Blast vs. 252 HP / 4 SpD Skarmory: 248-292 (74.2 - 87.4%)
+1 252 Atk Aerilate Salamence Return vs. 252 HP / 4 Def Hippowdon: 306-360 (72.8 - 85.7%)
+1 252 Atk Aerilate Salamence Return vs. 244 HP / 28+ Def Gliscor: 259-306 (73.5 - 86.9%)
+1 252 Atk Aerilate Salamence Return vs. 0 HP / 0 Def Thundurus: 237-279 (79.2 - 93.3%)
-1 252 Atk Aerilate Salamence Return vs. 252 HP / 0+ Def Landorus-T: 157-186 (41 - 48.6%)

While its most common set (Substitute / Roost / Dragon Dance / Return) can be walled by Skarmory, Heatran, Zapdos and defensive Rotom-W (assuming it has Hidden Power Ice), all of the aforementioned Pokémon can be defeated with the appropriate move. For instance, Mega Salamence can use Fire Blast for Skarmory, Earthquake for Heatran and Outrage/Draco Meteor for Rotom. On top of that, Mega Salamence can run many other sets such as: Sub Dragon Dance 2 attacks, Roost 3 attacks, Dragon Dance 3 attacks, Dragon Dance Roost 2 attacks, Dragon Dance Refresh, fully Special, and so on, which are all viable. While they are not equally as effective as the most common set, this means that there is no surefire counter to Mega Salamence. While the same can be said for other offensive OU powerhouses, none of them have the same combination of offensive presence, staying power and Speed as Mega Salamence. In the end, it's safe to say that Mega Salamence’s presence in the Overused tier simply overshadows the worth of using other Megas.

3) Centralization and negative effects on team building
For the reasons listed in the above two paragraphs, every team has to overprepare to "counter" Mega Salamence. The amount of teams that run obscure and niche counters/revenge killers on the ladder is impressive. People are forced to run defensive Porygon-2, HP Ice Rotom-W, defensive Zapdos and Cresselia in order to deal with the threat that Mega Salamence represents. On top of that, none of these Pokémon are exactly viable on offensive teams, meaning that said teams are either forced to run gimmicks such as Choice Scarf Greninja in order to revenge kill Mega Salamence or to completely twist their structure and sacrifice a Pokémon slot to carry a dedicated answer to it.

While we aren't directly using the 4th Generation suspect characteristics anymore in order to address bans, they still provide a reliable framework to assess the situation. By looking at the Offensive Characteristic:

Quote
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.

it's easy to notice how Mega Salamence perfectly fits this definition.
Nonetheless, Mega Salamence also falls under the Support Characteristic:

Quote
A Pokémon is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep.

Considering that it can easily eliminate or severely weaken common defensive cores, this makes it easy for other Pokémon (such as Talonflame) to sweep even teams that are prepared to handle the so called "bird spam" strategies.

For all the reasons listed above, the OU Council has decided to place Mega Salamence in Ubers with immediate effect.



Now onto the Greninja suspect test...
    

Re: MUGEN Video thread

 November 26, 2014, 07:50:40 pm View in topic context
 Posted by Ricepigeon  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



This should serve as a reminder to every author to always double check your custom states against a variety of characters
Also ascending the longcat stage confirmed for new meme
    

Re: Attacks from Helper, then redirect Target to Root?

 November 26, 2014, 05:47:55 pm View in topic context
 Posted by Ricepigeon  in Attacks from Helper, then redirect Target to Root? (Started by Sheng Long November 20, 2014, 06:17:59 am
 Board: M.U.G.E.N Development Help

One workaround that I found involves the use of the Projectile state controller. Since Projectiles created through this controller are immediately owned by the root, even if created by a helper, the root character gains the target information on hit, unlike a Helper-based Projectile.

So yeah, once your Helper makes contact, have the helper spawn a 1x1 projectile that lasts only 1 tick, deals no damage, deals 0 hits, and puts p2 into another custom state. That way the root gains the target info.
    

Lie Meiling by Ricepigeon updated (11/23/14)

 November 24, 2014, 05:01:00 am View in topic context
 Posted by Ricepigeon  in Lie Meiling by Ricepigeon updated (11/23/14) (Started by Ricepigeon November 24, 2014, 05:01:00 am
 Board: Your Releases, Mugen 1.0 +



http://ricepigeon.webs.com

Changelog:

Lie Meiling:
Spoiler, click to toggle visibilty
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 November 21, 2014, 08:25:07 pm View in topic context
 Posted by Ricepigeon  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

So convoluted and yet the reward simply isnt worth it. May as well replace Regigigas with a Lava Cookie and say it was a Mew.