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Messages by USL-Intelligence

    

Re: CVS2 uncropped color separated sprites: Joe, Chun-Li, Kyo, Ken, Vice, Guile, Kim

 March 25, 2013, 07:25:55 pm View in topic context

:) Still no CVS2 NESTS Kyo
    

Re: KOF: N.C. - Color separation - Vanessa added!

 February 24, 2011, 05:29:42 pm View in topic context
 Posted by USL-Intelligence  in KOF: N.C. - Color separation - Vanessa added! (Started by -Red- April 23, 2010, 01:44:06 am
 Board: Resource Releases

Broken link for kyo, please reupload
    

Re: [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!!

 June 05, 2010, 03:26:54 pm View in topic context
 Posted by USL-Intelligence  in [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!! (Started by HeroCorruptor66 August 27, 2007, 09:49:50 am
 Board: International

May magaling ba dito mag-palette organizing?

Akalain mo ba namang may magaling mag-sprite dito.
    

Re: should we cut taxes for the rich?

 June 04, 2010, 05:32:35 am View in topic context
 Posted by USL-Intelligence  in should we cut taxes for the rich? (Started by Str8 BigSally June 03, 2010, 10:41:29 pm
 Board: All That's Left

I think it's a yes because the rich must at least help the government have the budget for the projects (roads, buildings or anything innovative) and the poor must pay less tax for fairness, of course.

Anyway, how do US pay their taxes?
    

Re: Requesting CvS sprited NESTS outfit Kyo

 June 04, 2010, 05:09:55 am View in topic context
 Posted by USL-Intelligence  in Requesting CvS sprited NESTS outfit Kyo (Started by USL-Intelligence June 03, 2010, 03:27:04 pm
 Board: Development Resources

And anyway, where's that project? I can't see it because the only one I saw is the screenpack one.
    

Re: Requesting CvS sprited NESTS outfit Kyo

 June 04, 2010, 04:50:33 am View in topic context
 Posted by USL-Intelligence  in Requesting CvS sprited NESTS outfit Kyo (Started by USL-Intelligence June 03, 2010, 03:27:04 pm
 Board: Development Resources

huh? I think that's the kof2002 one
    

Re: Requesting CvS sprited NESTS outfit Kyo

 June 04, 2010, 04:37:51 am View in topic context
 Posted by USL-Intelligence  in Requesting CvS sprited NESTS outfit Kyo (Started by USL-Intelligence June 03, 2010, 03:27:04 pm
 Board: Development Resources

NESTS Kyo, the one with the white jacket, black shirt and blue pants
    

Re: KOFXIII

 June 03, 2010, 04:47:29 pm View in topic context
 Posted by USL-Intelligence  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

I mean what the heck is that projectile in his NeoMAX?
    

Re: KOFXIII

 June 03, 2010, 03:30:56 pm View in topic context
 Posted by USL-Intelligence  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

I wonder what kind of power Kyo used in his NeoMAX
    

Requesting CvS sprited NESTS outfit Kyo

 June 03, 2010, 03:27:04 pm View in topic context
 Posted by USL-Intelligence  in Requesting CvS sprited NESTS outfit Kyo (Started by USL-Intelligence June 03, 2010, 03:27:04 pm
 Board: Development Resources

I'm asking for the sprites of NESTS Kyo that is CvS Sprited if that's already exist. I need those sprites for renewing my project.
    

Flame Effects and such.

 May 30, 2010, 01:13:35 am View in topic context
 Posted by USL-Intelligence  in Flame Effects and such. (Started by USL-Intelligence May 30, 2010, 01:13:35 am
 Board: Development

There are some flame effects that are scattered elsewhere (KoF year series), has a usual sprite/explod in a gethit state (SF (dunno what version)), or tracked in a specific head or mid position (just like PotS' chars, Reuben's DC or in some games). They are coded as simple as explods in the attack state itself or as complicated as multiple helpers and variables. What I need to know is how does it work on simul modes without any missing effects.
    

Variable Assigning Problem

 May 26, 2010, 06:18:15 pm View in topic context
 Posted by USL-Intelligence  in Variable Assigning Problem (Started by USL-Intelligence May 26, 2010, 06:18:15 pm
 Board: M.U.G.E.N Development Help

I need help to make this shorter or to optimize this code because it seems that the limit of arguments are exceeded in the old mugen as serio said in the elecbyte forums.

This is the trigger variables code.

Code:
[State 7050, Triggervar]
type=null
triggerall= numenemy
trigger1= (enemynear,ctrl || (enemynear,movetype!=H || enemynear,stateno=5300))
trigger1= var(2):=0
trigger2= (enemynear(0),stateno=[5000,5001]) || (enemynear(0),stateno=[5010,5011]) || (enemynear(0),stateno=[5020,5030]) || enemynear(0),stateno=1205 || (enemynear(0),stateno=[1215,1217]) || (enemynear(0),stateno=[3305,3306]) || (enemynear(0),stateno=[3350,3351]) || enemynear(0),stateno=3498
trigger2= (enemynear(1),stateno=[5000,5001]) || (enemynear(1),stateno=[5010,5011]) || (enemynear(1),stateno=[5020,5030]) || enemynear(1),stateno=1205 || (enemynear(1),stateno=[1215,1217]) || (enemynear(1),stateno=[3305,3306]) || (enemynear(1),stateno=[3350,3351]) || enemynear(1),stateno=3498
trigger2= var(2):=1
trigger3= enemynear(0),stateno=5035 || enemynear(0),stateno=5050 || (enemynear(0),stateno=[1206,1208])
trigger3= enemynear(1),stateno=5035 || enemynear(1),stateno=5050 || (enemynear(1),stateno=[1206,1208])
trigger3= var(2):=2
trigger4= (enemynear(0),stateno=[5100,5101]) || enemynear(0),stateno=5110 || enemynear(0),stateno=5150 || (enemynear(0),stateno=[1210,1212])
trigger4= (enemynear(0),stateno=[5100,5101]) || enemynear(0),stateno=5110 || enemynear(0),stateno=5150 || (enemynear(0),stateno=[1210,1212])
trigger4= var(2):=3

And this is the use of the variables to the flame effects.

Code:
[State 7050, Flames]
type=explod
trigger1= (time%2) && var(1)=[0,24] && var(2)=1
anim=7050
pos=(enemynear,const(size.mid.pos.x)),(enemynear,const(size.mid.pos.y))+30
random=40,(enemynear,const(size.height))
postype=p2
sprpriority=3
ownpal=1
ontop=1
trans.type=addalpha
trans.alpha=10,10
vel=-(enemynear,vel x)/5, -0.3
ignorehitpause=1

[State 7050, Flames]
type=explod
trigger1= var(1)=[0,24] && var(2)=2
anim=7050
pos=(enemynear,const(size.mid.pos.x)),(enemynear,const(size.mid.pos.y))+30
random=20,(enemynear,const(size.height))
postype=p2
sprpriority=3
ownpal=1
ontop=1
trans.type=addalpha
trans.alpha=10,10
vel=-(enemynear,vel x)/5, -(enemynear,vel y)/5
ignorehitpause=1

[State 7050, Flames]
type=explod
trigger1= !(time%2) && var(1)=[0,24] %% var(2)=3
anim=7050
pos=(enemynear,const(size.mid.pos.x)),5
random=(enemynear,const(size.height)+60), 20
postype=p2
sprpriority=3
ownpal=1
ontop=1
trans.type=addalpha
trans.alpha=10,10
vel=-(enemynear,vel x)/5, -0.3
ignorehitpause=1

Actually there are 4 explods in each variable. the difference is that the var(1) I set is (random%100) so I divided those random values into 4 explods. Therefore, I set var(1) to each explods to [0,24],[25,49],[50,74] and [75,99]. What I'd like to do is to add the flames in the specific hit state.
    

Re: Choose a picture for the user above.

 August 01, 2009, 03:46:52 am View in topic context
 Posted by USL-Intelligence  in Choose a picture for the user above. (Started by Randomish May 09, 2009, 03:45:34 pm
 Board: All That's Left

LOL
    

Re: What are all of the things you hate about mugen the most?

 July 28, 2009, 05:10:35 pm View in topic context
 Posted by USL-Intelligence  in What are all of the things you hate about mugen the most? (Started by Nazo178 July 21, 2009, 02:34:47 am
 Board: M.U.G.E.N Discussion

:bigcry:

CvS Iori
    

Re: What are all of the things you hate about mugen the most?

 July 28, 2009, 04:12:47 pm View in topic context
 Posted by USL-Intelligence  in What are all of the things you hate about mugen the most? (Started by Nazo178 July 21, 2009, 02:34:47 am
 Board: M.U.G.E.N Discussion

1. Random crashes
2. Rude purists that don't give consideration to the editors.
3. God Orochi edits that don't have originality
4. Some f@cking code disadvantages such as lifebar blink during pauses.
5. Leechers, hackers and false claimers (Metroker has it all)
6. Fighter Factory Ultimate quick release
    

Re: Swine Flu

 July 28, 2009, 02:30:48 pm View in topic context
 Posted by USL-Intelligence  in Swine Flu (Started by BC July 27, 2009, 11:43:56 am
 Board: All That's Left

Eh. As long as people are making jokes about Nazis, AIDS, rape, murder, war, September 11th, Terrorists, Hurricane Katrina, etc, I think a few jabs at Swine Flu won't hurt anyone. We're just having a little fun here, I'm aware that the disease is super srrerrrial though.

I don't know what you mean by that word?
    

Save Titlin's crap thread. Write your admin today.

 July 28, 2009, 03:55:03 am View in topic context
 Posted by USL-Intelligence  in santtu anime appreciation (Started by Segata Sanshiro December 05, 2007, 10:25:28 pm
 Board: All That's Left

LOL!
    

Re: QOTD

 July 28, 2009, 03:43:22 am View in topic context
 Posted by USL-Intelligence  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

    

Re: Swine Flu

 July 28, 2009, 03:39:21 am View in topic context
 Posted by USL-Intelligence  in Swine Flu (Started by BC July 27, 2009, 11:43:56 am
 Board: All That's Left

People in the U.K. have bad immune systems.
I don't think so
I recommend eating pork. The good swines will interact with the bad swines and they will kill each other.

If that doesn't work, I suggest bleeding out the virus.

Or eating dried whale penis.


On a serious note, keep an eye on your daughters temperature. She's at a much higher risk, but I'm sure you know that.
Lol, that's a good advice
the nwo is just 2 sweeeeeeeet brother and the swine flu is 4 life
nWo is bad and swine flu is worse
maybe you should give offering to the god of pig

No, there is no such god of pig
Cause of Swine Flu is obvious really.

Spoiler, click to toggle visibilty
Not really
    

Re: Hi res Stuff _Kronos_

 July 27, 2009, 04:28:35 pm View in topic context
 Posted by USL-Intelligence  in Hi res Stuff _Kronos_ (Started by _Kronos_ July 16, 2008, 01:52:26 pm
 Board: Graphics