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Kizashi

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Messages by Kizashi

    

Re: off center screen

 February 15, 2010, 05:00:07 pm View in topic context
avatar  Posted by Kizashi  in off center screen (Started by メガデウス February 10, 2010, 02:42:11 am
 Board: M.U.G.E.N Configuration Help

i think i had the same problem when the game was set to 1280x720

i changed it to

GameWidth = 1280
GameHeight = 960

worked for me. if it doesnt, try messing around with the resolution till it fits
    

Re: numproj on enemy

 February 15, 2010, 02:07:02 am View in topic context
avatar  Posted by Kizashi  in numproj on enemy (Started by Kizashi February 15, 2010, 01:29:07 am
 Board: M.U.G.E.N Configuration Help

ok, thanks~
    

numproj on enemy

 February 15, 2010, 01:29:07 am View in topic context
avatar  Posted by Kizashi  in numproj on enemy (Started by Kizashi February 15, 2010, 01:29:07 am
 Board: M.U.G.E.N Configuration Help

please tell me that i can check if there is an active projectile by my opponent  --;

i tried with:  enemy, numproj > 0  but it seems that doesn't work

i'm using mugen 1.0, if it matters...
    

Re: nohitby question

 February 13, 2010, 03:06:24 am View in topic context
avatar  Posted by Kizashi  in nohitby question (Started by Kizashi February 12, 2010, 11:30:52 pm
 Board: Development

ok thats sad :/
    

nohitby question

 February 12, 2010, 11:30:52 pm View in topic context
avatar  Posted by Kizashi  in nohitby question (Started by Kizashi February 12, 2010, 11:30:52 pm
 Board: Development

just a quick question:

how can i detect if player2 is in a nohitby state? for AI purposes, i don't want my AI to desperately spam on an invincible enemy...
    

Re: Arcade Boss chosen by results

 August 27, 2009, 11:02:26 pm View in topic context
avatar  Posted by Kizashi  in Arcade Boss chosen by results (Started by Kizashi August 19, 2009, 03:31:57 pm
 Board: M.U.G.E.N Development Help

ok, now if i have like 4 bosses, i need to merge them all to one character that changes its appearance according to the perfect var, right?

ok the portrait thing is a bit sad, but i think i can avoid that by doing an extra intro for every boss with some pictures.

well, i'll try this out

thanks ;)
    

Re: Arcade Boss chosen by results

 August 27, 2009, 12:13:46 pm View in topic context
avatar  Posted by Kizashi  in Arcade Boss chosen by results (Started by Kizashi August 19, 2009, 03:31:57 pm
 Board: M.U.G.E.N Development Help

but can i  let the empty character create a new fight? cuz if i would fight him, in the vs screen i would see the portrait of the empty char
but it should be the portrait of the boss

i thought of a bonus game or something that starts the boss fight, chosen from the perfects var

but is this possible? starting a new match with a character?


yes, it is for a full game
    

Re: Arcade Boss chosen by results

 August 19, 2009, 07:06:34 pm View in topic context
avatar  Posted by Kizashi  in Arcade Boss chosen by results (Started by Kizashi August 19, 2009, 03:31:57 pm
 Board: M.U.G.E.N Development Help

thats bad  :-\

would've been cool
    

Arcade Boss chosen by results

 August 19, 2009, 03:31:57 pm View in topic context
avatar  Posted by Kizashi  in Arcade Boss chosen by results (Started by Kizashi August 19, 2009, 03:31:57 pm
 Board: M.U.G.E.N Development Help

i hope this is the right section for this

i want mugen to chose the last boss on arcade depending on your results of the previous matches (for example perfect wins)

so that it works kinda like that

5 perfect rounds of all of my matches in arcade so i will face Igniz as final boss
ony 1 perfect round of all my matches so just Krizalid will appear
and so on

i thought about saving the perfect rounds in a variable and check it in the last stage but how  ???  
the variable should reset if i restart arcade or if i get on the continue screen (cause this could be abused in winning 1 round perfect, lose the other 2 and repeat)

if there is no normal way my idea is to create an empty char that appears on the final stage
and let it check the variable and then start the real fight but i don't know if this would work

i don't know how to start another fight with a character and how to permanently save the "perfect var"

any help would be great
    

Re: Prevent AI jump

 August 19, 2009, 02:01:22 am View in topic context
avatar  Posted by Kizashi  in Prevent AI jump (Started by Kizashi August 18, 2009, 10:42:57 pm
 Board: M.U.G.E.N Development Help

Thanks, it worked :sugoi:
    

Prevent AI jump

 August 18, 2009, 10:42:57 pm View in topic context
avatar  Posted by Kizashi  in Prevent AI jump (Started by Kizashi August 18, 2009, 10:42:57 pm
 Board: M.U.G.E.N Development Help

Just a quick question, how do i prevent my AI from jumping at random?

other things like specials are easy to turn off in the cmd file but what about the jump?

i did use the search but found nothing helpful with my keywords~