Thank you for your reply. However, I apologize, perhaps I was too vague.
The topic on removing stun bars (the Makoto one right?), involved getting rid of the visual aspect of the bar entirely. While that is slightly helpful, I'd like for my custom gauge to disappear only during a super (my chars own super or even the enemy's super) and reappear after the superpause with FX is over.
Hello all. I know K.O.D posted a tutorial on Custom Lifebars in the Code Library section, but I figured this was a different issue (somewhat).
My question is: Is it possible to hide Custom Gauges or Bars during a SuperPause where an Explod is in the background (like a typical fighting game super effect)?
Here's my situation: I've got a character whose got a Defense Meter, using the Helper function and the usual "bar and filler" way. There's nothing from with how it works (well as far as I know!). When he executes a Super, the MUGEN lifebars disappear, the background Explod FX kick in, but his Defense Meter bar and filler are still there and it kind of looks ugly. So, I'm wondering if there's a way to hide this bar and filler during a super move? If it matters, I'm using DOS Mugen.
Sorry if this requires a simple solution, I honestly tried everything that I know. Hope someone can clear this up.