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Koldskool

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Messages by Koldskool

    

Re: (Open Projects) QuickFist WIPs

 October 25, 2014, 07:45:19 am View in topic context
 Posted by Koldskool  in (Open Projects) QuickFist WIPs (Started by QuickFist October 23, 2014, 07:58:06 pm
 Board: Resource Releases

Man... I'd love to finish Terry. But, alas, real life demands more attention than mugen projects, right now.
    

Re: Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas

 October 04, 2014, 10:34:06 am View in topic context
 Posted by Koldskool  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Bizarro Santamorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Black (Final Fight 3)
    

Re: Koldskool's Demitri - color separation/CFJ spriteset (+ other things)

 September 30, 2014, 06:37:20 am View in topic context
 Posted by Koldskool  in Koldskool's Demitri - color separation/CFJ spriteset (+ other things) (Started by NDS-Silva September 30, 2014, 05:17:23 am
 Board: Edits & Addons 1.0+

Excellent work, Silva. I really like what you've done with him.
    

Re: The CS Discussion Thread

 September 16, 2014, 03:06:44 pm View in topic context
 Posted by Koldskool  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

Wow... I need to pay more attention to this thread from now on. I'd been wanting to do a CS for Spidey for the longest time, but never got around to actually doing it. I guess you could say I had...
Spoiler, click to toggle visibilty
Great work, Froz. And the palettes look awesome, everybody.
    

Re: Froz's Color Separation Patches : Spiderman by Koldskool; CVS Hibiki Updated

 September 16, 2014, 02:36:35 pm View in topic context
 Posted by Koldskool  in Froz's Color Separation Patches : Gambit by Buckus (Started by Froz May 29, 2012, 03:13:45 am
 Board: Edits & Addons 1.0+

Holy crap, Froz, that Spidey separation is awesome! Great work!  :thumbsup:
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 09, 2014, 02:18:38 pm View in topic context
 Posted by Koldskool  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

This is beautiful, NoZ. The time and effort you spent making this was well worth the wait. Congratulations on your release.
    

Re: Edited Stages

 August 14, 2014, 12:22:26 am View in topic context
 Posted by Koldskool  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

Holy crap these are gorgeous! Keep up the great work.
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 August 06, 2014, 10:39:11 pm View in topic context
 Posted by Koldskool  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Bizarro Santamorphman November 01, 2010, 09:13:43 pm
 Board: Projects

The bottom version's font has greater size difference between capital and lowercase letters.
    

Re: Basara's WIP thread (Capcom Attack: Back with Frank and Rose!!)

 August 06, 2014, 02:12:13 pm View in topic context
 Posted by Koldskool  in Basara's WIP thread (Started by Basara Dandy October 12, 2010, 08:33:06 pm
 Board: Projects

That's awesome, I haven't seen MCM in years. I was certain everyone had moved on to Fighter Factory nowadays.
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 August 06, 2014, 02:01:20 pm View in topic context
 Posted by Koldskool  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Bizarro Santamorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Bottom.
    

Re: *Almost* Delta Red Sprites for Warusaki3's cvscammy

 July 23, 2014, 04:38:41 am View in topic context
 Posted by Koldskool  in *Almost* Delta Red Sprites for Warusaki3's cvscammy (Started by Koldskool July 23, 2014, 01:14:37 am
 Board: Edits & Addons 1.0+

Awesome sauce. I didn't use the entire sprite set, I only took what I needed for the sprite swap. Psycho Weapon MB-00 has WAY more animations that you won't find here. So, if you do decide to use stuff from Ethan Lives' set, be sure to get his full character. There's also lots of color separation.
    

Re: K' kofXIII to cvs

 July 23, 2014, 01:37:21 am View in topic context
 Posted by Koldskool  in K' kofXIII to cvs (Started by dampir July 16, 2014, 02:40:09 am
 Board: Resource Releases

well i`m glad you all liked the final work (even it is open for CS or even more retouches) i only wish the previous version i made (some years ago) could dissapear forever( i mean the sprites) ....

for the future i`ll look for another kofxiii conversion...

Hey man, don't say things like that. That sprite set was an important step in getting to where you are now. A lot of artists look back on their earlier works and cringe. But with each new release, you're getting better, and that old version proves it.

That being said, these sprites are awesome.
    

*Almost* Delta Red Sprites for Warusaki3's cvscammy

 July 23, 2014, 01:14:37 am View in topic context
 Posted by Koldskool  in *Almost* Delta Red Sprites for Warusaki3's cvscammy (Started by Koldskool July 23, 2014, 01:14:37 am
 Board: Edits & Addons 1.0+

This patch replaces the "Killer Bee" sprites with the ones used in Ethan Lives' Psycho Weapon MB-00. A full set of palettes is included. It's not totally "Delta Red" because she still has the sleeves.

A couple of screenshots:
Spoiler, click to toggle visibilty

I doubt I'll ever update this patch since I made it back in 2010. I'm releasing now because I finally got around to getting in touch with Ethan Lives and got his permission.

All credit for this goes to Ethan Lives and he has stated that his works are open source. So, if anyone wants to make palettes or update/improve the patch, you're welcome to do so. Just make sure you credit him.

Download link:
https://www.mediafire.com/?of6v8lg8ltdeygu
    

Re: darstalkers

 July 05, 2014, 12:31:08 am View in topic context
 Posted by Koldskool  in darstalkers (Started by dampir July 04, 2014, 03:44:00 pm
 Board: Sprite Projects

"You may select up to 3 options" might as well be "You may select up to 2 options in addition to Demitri" lol

But, seriously, I'd love to see Demitri's SvC sprites converted.
    

Re: Rasetsumaru by R@CE AKIR@

 June 29, 2014, 01:10:55 pm View in topic context
 Posted by Koldskool  in Rasetsumaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 28, 2014, 09:54:57 am
 Board: Your Releases, Mugen 1.0 +

In regard to those asking about the Haohmaru/Rasetsumaru 2in1 char:

Unlike (Evil) Ryu, (Orochi) Iori, or (Shin) Akuma, who are different modes for one character; Haohmaru and Rasetsumaru are two separate characters. According to Rasetsumaru's canon in Samurai Shodown 5, Rasetsumaru is a demon from Makai, and he considers Haohmaru to be an imposter. Rasetsumaru's goal is to find and kill the "copycat".

NoZ has a fair point in conserving character slots, but, from a story standpoint, it makes more sense that they be kept separate.

In regards to the character itself:

I was a little drunk playing with him last night, but I had a blast with him. He made a great birthday present. Congrats on another fun release, R@ce.
    

Re: samurai shodown characters

 June 20, 2014, 07:01:45 am View in topic context
 Posted by Koldskool  in samurai shodown characters  (Started by dampir June 19, 2014, 03:08:17 am
 Board: Sprite Projects

Charlotte and Galford. I think Galford would be easy since you've already converted Hanzo. He'd mostly be a head swap.
    

Re: Chazzanova's WIPs - Looking for the next character. Poll added.

 June 20, 2014, 06:50:31 am View in topic context
 Posted by Koldskool  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

I wish I could vote for Last Blade twice. I'd love to see Kaede, Hibiki, or Setsuna.
    

Re: Haohmaru by R@CE AKIR@

 June 20, 2014, 06:30:32 am View in topic context
 Posted by Koldskool  in Haohmaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 18, 2014, 01:23:50 pm
 Board: Your Releases, Mugen 1.0 +

Finally got around to playing him. He's a lot of fun and I can't find any issues that haven't already been mentioned. Another sweet release. Thanks for the share, R@ce.
    

Re: Haohmaru by R@CE AKIR@

 June 18, 2014, 02:25:22 pm View in topic context
 Posted by Koldskool  in Haohmaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 18, 2014, 01:23:50 pm
 Board: Your Releases, Mugen 1.0 +

Wow... I need to get to bed, but I can't wait to play test this after I wake up.
    

Re: Ultra Street Fighter IV BGM RiP [MP3 - 320kbps]

 June 16, 2014, 03:16:21 pm View in topic context
 Posted by Koldskool  in Ultra Street Fighter IV BGM RiP [MP3 - 320kbps] (Started by Layer June 04, 2014, 04:22:43 pm
 Board: Resource Releases