Posted by DragonSlayerEX
in Project: Five Nights at Famicom's (Started by Jango Hakamichi December 08, 2014, 01:20:46 pmBoard: Graphics
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in Project: Five Nights at Famicom's (Started by Jango Hakamichi December 08, 2014, 01:20:46 pm
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in asking opinion about my jacket design (Started by kakkoii superhero December 05, 2014, 09:50:35 am
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in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
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in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
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in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
>>>>> 

Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm

Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm

Posted by DragonSlayerEX
in Dengeki Bunko Fighting Climax Sprite Rips (Started by LarsAlexandersson November 25, 2014, 04:57:07 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pmLiam is still waiting on his script by the way.oh shit, I completely forgot. XD

I think the position of his pupil looked better on the previous version.thanks for pointing out these details. I'll get to fixing them
It looked more like he's staring at you, now he's staring at the flames like he's ready to nom it.
Try to work on his eyes and eyebrows, I thinks that's the main issue.
I might help if you anti-alias it a bit I think.
The position of the flame is better, but it's still clashy.
I like the extreme colorshades though

Haven't posted in a while, so I thought I might as well throw my two cents in on this one. I've been following this project for a bit, though.personally, I think the character will be so interesting to play as, that most people won't mind the effects. But I'll definitely look into touching them up, or turning them hi-res. Seems like that's what most people are looking for, & that's usually what I would go with.
TBH, I dunno which side to take in the whole Hi-Res vs Lo-Res debate. I understand why some people would prefer the lo-res effects, but I'm honestly not sure they suit the sprite style very much. They look like something out of MvC when the sprites have a pseudo-CvS thing going on, and it clashes a bit too much, IMO. But at the same time, I don't really recall what the hi-res effects look like, so I can't say for sure if they looked any better than the lo-res ones or if it would be worth it to turn the lo-res ones hi-res.
It's ultimately up to you, however, and I'm sure the character will turn out well enough that the effects don't really matter in the long run. If enough people make a fuss, however, I'm sure a config file to choose between them would shut them up. The Z2 characters had something similar, I believe, although I haven't seen many people play with the hi-res effects on, so what do I know
Good luck with the project!

Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pmI actually like the low-res ones, they compliment the sprites better and look less similar to PotS styled effects (not implying that they're bad).
Bunch of low-res h8ters. Low-res effects are a piece of art over the hi-res extremely overused hi-res effects concept. I feel those work for the character but dunno how well with those blend with those hitsparks (hi-res I assume?)



Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm


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in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
Posted by DragonSlayerEX
in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
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in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm


Posted by DragonSlayerEX
in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am