Ah, I see. Do you plan on making the grabbed sprites for those, or have anyone willing to do that for you? And do you plan on having her compatible with any other special states as well?
Re: Characters of varo_hades (Rose Palette Template Up)
So from what I can see, the naked clam one, the Felicia one, and the CFJ one are all Midnight Blisses right? Or is the the winpose one gonna be reused as one too (and what of the one to the right of that?)? And will they all have grabbed sprites too?
So I feel like talking a bit about each of the Fragments of Pandora, since it's been such a long time, and maybe perhaps there are a few of you out there interested in knowing about each of them. However, if you do not want spoilers, do not read! There are going to be quite a few spoilers in this particular post!
Spoiler, click to toggle visibilty
Gloom: Abilities revolve around manipulating emotions as you'd guess (which is funny, since I had this thought long before Hata no Kokoro was created for Touhou), but due to this not working on the other components, she's generally considered the weakest of the components. This is literally all I have on her: Nothing on personality, nothing on how she fights in battle, nothing...she's the least developed outside of Pandora thus far. Is antagonistic towards Parsee and Momiji.
During the optional boss fight with Gloom Complete, she changes her strategy a bit and utilizes her Illusionist abilities more, creating illusions of characters in the current party that uses the same abilities as the original party members. Damaging any of these illusions will also damage the original as well. Defeating Gloom will also defeat the illusions.
Pestilence: Abilities revolve around manipulating diseases, as you'd expect. Unlike what you'd expect from someone like Death or Gloom, Pestilence, while appearing serene and calm, is a bit sadistic in nature (she doesn't really show that very often though). In-battle, she deals with a multitude of statuses, including of rare status effects such as Curse, Heat, Full Break, and Venom. She wields the spear Ame-no-nuhoko (which is an actual mythological spear). Is antagonistic towards Yuuka. Limit Break is Diseased Tempest.
During the optional boss fight with Pestilence Complete, the party will be inflicted with various statuses in a set order, starting at level 1 statuses and continuing up to level 10 statuses of varying degrees. These bypasses all innate immunities as well as equipment immunities, so the fight is pretty much a timed fight. Pestilence otherwise is pretty much the same as normal.
Death: Abilities revolve around manipulating life and death, as you'd expect. However, Death is generally the most calm and honorable of the components, not using her abilities very often even though she has the chance to do so many times throughout the story. However, holds a grudge against Order due to how often Order has backstabbed her, and is generally seen often with Pestilence. In-battle, she deals with instant death as well as many of the generic statuses (in essence, she's like how Komachi is in the story). Is antagonistic towards Komachi. Wields the scythe Yomotsugama Izanami. Limit Break is Apocalypse.
During the optional boss fight with Death Complete, Death will start a time limit on a specific character, and once time is up, the character is permanently killed and unable to be brought back at all (the character is outright removed from the fight and unable to be brought back via Hope's Return spell). Death otherwise is the same as usual pretty much.
Guardians: Iron Giant, Omega Weapon, Ozma, Hades Class: Time Mage/Necromaner Real Name: Thana Height: 6'1"
Fate: Abilities revolve around manipulation of fate obviously. Fate is happy-go-lucky and fun-loving, but can be deathly serious when the need arises. While she can manipulate fate, she only does so to a degree, as her abilities cannot extend to anything related to the Pandora's Box. Is antagonistic towards nobody but Order and Chaos, and is generally friendly with Hope. In-battle, her abilities revolve around mid-level elemental spells as well as mid-level statuses (basically, she's a jack-of-all-trades master-of-none type character). Does not actually wield any weapons at all. Limit Break is Cosmic Spear.
During the optional boss fight with Fate Complete, Fate will attempt to counter specific commands used by various party members with powerful abilities, making it hard to judge which abilities to use at which times. In addition, Fate no longer uses her elemental skillset that she originally has and instead starts using the more powerful Predict skillset (similar to what Shikieiki's skillset is).
Guardians: Exodus, Adrammelech, Ultima Class: Oracle Real Name: Lachesis Height: 4'9"
Hope: Abilities revolve around manipulation of light and dark. This is adversely affected by her personality: The more optimistic she is, the more light she gives off to her allies, but the more pessimistic she becomes, the more dark she ends off giving instead. This isn't really spoken of in-game yet however, but it's vaguely hinted at by Hope that she feeds off of the party's light to give strength. Is generally a sweet girl that tries to keep everyone's spirits up, but tends to fall into a depressive state due to her history of failing to stop Pandora. Is antagonistic towards Chaos and Order, but on friendly terms with Fate. Wields a staff named Khatvanga. Limit Break is Celestial Star.
Hope's full potential is unexplored outside of her ability to break all manners of mind control as well as giving more/less power depending on the amount of light that she is currently surrounded by.
Class: Seer/Cleric Real Name: Elpis Height: 5'1"
Chaos: Abilities revolve around utilizing the abilities of those she has defeated during the current cycle. She serves to aide whichever side of the spectrum is lowest (if light is lower than dark, she aides the light side, but if dark is lower than light, she aides the dark side). Is generally gruff and rough, and enjoys a good fight or in general beating down anyone. While she may appear sadistic, she is not and is usually just venting out her frustration or anger in this manner. Is antagonistic towards Hope, Fate, and Order, as well as Reimu. In-battle, is capable of using high-level elemental abilities (Tsunami, Hellfire, Judgment Bolt, etc.) as well as powerful abilities such as Maelstrom (reduces party's HP to 1), Graviga, and The Void (Instant Death + 9999 damage. Wields the weapon Varunastra, which is similar to Necrid's weapons in Soul Calibur II (allows her to create whatever weapon she wants at any given time). Limit Break is Cosmic Break.
During the optional boss fight with Chaos Complete, Chaos utilizes her actual skillset, ignoring all other abilities she has used in previous boss fights, and attacks much more frequently. In addition, she favors physical-based skills over magical-based skills, some of which will bypass the target's Defense stat entirely.
Order: Abilities revolve around usage of high-level magic. Is egotistical and self-centered, coming with a Messiah Complex believing that returning everything to nothingness and then recreating it herself by using The Void will give perfect order to everything. Has no regards to life at all and no sense of honor, but this may all be due to her being corrupted by Pandora as Fate and Hope explain in the story. Doesn't hesitate to use anyone for her own agendas. Is antagonistic towards Chaos, Fate, Hope, Reimu, and Byakuren. In-battle, is capable of using high-level magic, such as Ultima, Meteor, and Shadow Flare. Wields the staff Kaumodaki. Limit Break is Seraphic Law.
During the optional boss fight with Order Complete, Order simply uses the highest level magic spells available.
Guardians: Omega, Yiazmat Class: Sage Real Name: Themis Height: 5'10"
Pandora: Abilities are unknown at the time, but is capable of inflicting mass destruction when at full power after absorbing all of the fragments. Is bent on nothing but destruction and has no regards to life, but won't hesitate to ally herself with anyone capable of aiding her, such as Yuugenmagan. Is currently residing within Rinnosuke Morichika, using him as her vessel, but is generally surpressed by Yukari Yakumo's manipulation of borders. Is antagonistic towards most of the cast, but mostly to Reimu, Hope, Fate, Patchouli, and Sariel.
Oi vey, been quite a while eh folks? But this time, I'm back to working on the game once again! Now doing eventing and dialogue for these dungeons, so going to get somewhere with this beta finally! Just taking a while to get the dialogue to come out right. The past two sets of dialogues have taken a full day each (outside of other distractions of course), so I'm not sure if I'm just being VERY picky about the dialogue or if I'm just super rusty at doing them now. Who knows!
In any case, I still need to revamp Human Village, Pandaemonium, and Hollowed Caverns (there's of course other dungeons that need revamped and/or finished, such as Chireiden and Ancient City, but those will come later, and I still need to add in Suzunaan as well). If anyone is interested in giving mapping a try, or knows how to map in RPG Maker 2k3 and at least decently, then let me know! Could use some good mappers to help take care of mapping while I'm doing eventing. Monsters/bosses will come after I finish events up so that I don't have to worry about fighting things while trying to test out events.
Any other suggestions or any questions concerning the game or development for it, feel free to post them!
Of note, for right now if you are getting any updates or the game itself, make sure to get the Touhou Fantasy Backup rar, and if you're new to the game, get the Facesets rar as well. That is all!
Hmm...this should be interesting to see you do. Will she have any custom states (Midnight Bliss and the likes?), and how customized will her gameplay be compared to the normal Athena?
Yeah...not much I can do about it sadly. It's up to the people making them what they want to do with them (as with other stuff) and it tends to be that. There's been other stuff inflated in the thread (for instance, Arden is working on her own Chun-Li Sangue=Passare, which is inflating her hairbuns), such as Momoko's feet, some stomach (for Scharlachrot whom I do feel fits her best since I can't think of anything else that'd work for her and for Psylocke which I wouldn't know what'd work for her either), some butt (Mai and Miyako, though admittedly with Miyako I think it works well for her), and even the odd ones you don't see often (Grizela's tail and Tiki's ears). But yeah, it generally defaults to boob inflation. ^^;
At this point for the Sangue=Passare part of the project, I've pretty much resigned to the fact that these are going to be the default. Anyways, some new stuff from Blue Insect for Chun-Li. I'm ASSUMING this is the CvS Chunners too, right?:
Oh right, bud that uses Mac told me about FLUDD too. I'm not used to ever using FLUDD since it was never good in Brawl like...at all. So I opted to try for cape instead which is riskier I suppose. Will have to work on that I guess. I just wish Palutena's shield lasted longer than it did, it just feels so short lol. I think buddy of mine knows how to perfectly space with Mac too since that's his big main so that might be problematic if I can't punish his blocked dashes or whatnot. Hmm...
I've never been interested in Shulk myself. There's just something about him that doesn't seem that interesting to me at all. I tried Megaman on the 3DS version, but he felt like Palutena in a way. Not super great, but not terrible. Just average.
Well again, that's assuming he's knocked off the stage too. If I had more reactions during the times bud used his Side B to recover, that's what I would've done but I just never expect it for some reason . I just have trouble approaching the guy at all is my main issue (Mac all punching my fireballs and not getting hurt by them. Darn guy .V. )
Alright, so it's been about a month since anything's been done but Arden (aka I don't know what she goes by on here as I've forgotten...) has been attempting to do some Sangue=Passares for the project. She's new to the spriting business, and would like to get some feedback on these, if possible (I did not include the Chun-Li one as that one doesn't have much to go with right now):
Blue Mary:
Shannon:
Tifa:
Yes, I'm aware they're all the same, and the project has enough of these, but Arden decided to do these types of Sangues so...yeah. Any feedback or help you can give her would help out! ^^
@Kirishima: Got it. I think I've tried that before but he still managed to hit me with some attack anyways. That and KO Punches (which I still disagree with how fast those come out with no warning btw...).
@Pusha 2: I main Mario for the most part but still have issues dealing with him so...dunno what to say there ha...^^;
Ok, I need some advice here guys. I don't own the game or nothing, so I can't really practice this per say, but how does one deal with Little Mac? I know the easiest way is to get him off the stage and then just gimp him since he can't recover worth a damn, but how to go about doing that? Of all the characters I have fought so far in this game, he's the one I have yet to figure out. His attacks really seem to have no ending lag or are punishable enough to get in to fight him (at least, not that I've seen. Anytime I've tried to do a grab or attack out of a block or spot dodge, I'd get hit immediately by another attack. Mostly Neutral A, Side Smash, or Down Smash/Tilt (I don't remember which one it is, it hits in front and back of him).).
I originally had problems fighting Bowser and Zero Suit Samus on the 3DS version, but that was due to well...it being the handheld and I can't play handhelds that well anyways. Since I have more control over my movements (and access to my GC controller, thank christ...), they're not that bad to fight. Still rough, but not that bad. Mac though is something else entirely...x_x;;
(Also, think I'm maining Mario/Robin/Palutena/Rosalina/Zelda/Ganondorf for this game. I just wish Palutena was better, and I need to get used to using Rosalina more. I think I got Robin down though at the very least).
Also, my lord Yoshi is sooooo disgusting to fight. Just yuck x_x;
You know, thinking about it with Viper, with her throw where she shocks the opponent, will that use the default shock animation, or will that require a custom sprite just for that throw? I'd assume it'd induce shock states since well...that's what it did in SFIV (I noticed with the recent SNK Blanka that there's that spinning in air animation while shocked too)?