Board: Development Resources
Might be more useful here:
Japanese voices
English voices
SE


live from Africa my friend?No sir, I am am still in Belgium. And believe me, once there, I won't have the time to convert stuffs, even for a such simple stage like this one


I'm busy as hell, but if you wait for me I can gladly edit those.Hey my friend, I am not really in a hurry after that whole year without any update. So yes, consider that I can wait


Heya, holy smokes! (BTW this is Evil Homer from a LONGGG time ago!) You're still kicking I see! Nice to see you back and eager to put Kensou out. Gotta say, this is a pleasant surprise.Haha, I was still around but in background

On my end it feels like version 1.0.0.3 has a much faster detection rate than previous versions. This is based off my tests using KOF 98.Perfect! It seems that we are almost ready for a public release, just a few more tests left




1.0.0.0 (February 2009)
Initial Release, based on .NET 2.0
1.0.0.1 (February 2012)
Possibility to used manually defined axis add (idea given by JesusZilla)
Minor issues fixed
1.0.0.2 (February 2014)
Moved to .NET 4.0
Corners detection speed dramatically increased (reading from LockBits)
Detection based on 3 corners instead of 4 added (to counter one the corners hidden by the axis cross)
Profile management added (idea given by Vans)
Issue regarding the detection and the minimum size of the boxes fixed
1.0.0.3 (March 2014)
Code refactored
Axis cross highlighted according to the size defined in the selected profile
Responsiveness improved thanks to multithreading and a limitation for the possible CLSN (hardcoded to 200 for now)
Possibility to cancel the detection process


vieilles de plus de 150 générations sur 1501 ansLes générations niçoises sont de l'ordre de 100 ans au lieu de 25?

Intro by Dark Saviour is offline.No it is not:
