Posted by nkomo
in Holy Strider WIP - Edit of Splode Strider Hiryu 100% Beta Release UPDATE (Started by Cypha Signals July 23, 2009, 09:36:26 pmBoard: Edits & Add-ons
Posted by nkomo
in Holy Strider WIP - Edit of Splode Strider Hiryu 100% Beta Release UPDATE (Started by Cypha Signals July 23, 2009, 09:36:26 pm
Posted by nkomo
in Nightcrawler, by Twinimage (Started by volzzilla April 02, 2009, 10:49:05 pm
Posted by nkomo
in Symbiote Spider-Man Version 1.2 By Empawk (Started by Empawk March 22, 2009, 12:23:50 am
Posted by nkomo
in SHIN AKUMA by MGMURROW 2/17/09 (Started by MGMURROW February 17, 2009, 07:13:40 pmYour coming in and essentially flaming everybody else who didn't post feedback in your eyes didn't help much.
Posted by nkomo
in SHIN AKUMA by MGMURROW 2/17/09 (Started by MGMURROW February 17, 2009, 07:13:40 pmJumping in to say...
If we wanted to fix whatever was wrong with MGMURROW's Akuma, you think we would've done so and left NO type of feedback at all?
When you're trying to give feedback on any character, keep 2 things in mind:
1. Use the character before you mention anything about that said character:I HAVEN'T TESTED HIM YET BUT GREAT FUGGIN JOB COMPLETING A CHARACTER. PERIOD.
2. Don't let emotions or any type of stupidity blind you of what you're giving feedback on
Posted by nkomo
in SHIN AKUMA by MGMURROW 2/17/09 (Started by MGMURROW February 17, 2009, 07:13:40 pm
Posted by nkomo
in SHIN AKUMA by MGMURROW 2/17/09 (Started by MGMURROW February 17, 2009, 07:13:40 pmAll of his Hadouken's have hardly any recovery time and are super spammable, especially HP Hadouken.
Everything about him is broken, from his juggles (zomg he can juggle after a normal throw), to his spammable moves, his vanishing/homing Shun Goku Satsu, etc, he's just totally broke.
Like I said, he's just another overpowered shoto, Mugen has enoough of these crappy characters has it is, there is nothing interesting or unique about him. Oh, he has a SF3 mode, but he plays nothing like SF3, and he has a VS mode, but that doesn't play anything like a VS character either, and even has mechanics mixed in (Super Jump in SF3 Mode/Parrying in VS mode).
this character really needs an update a very long movelisttoo complex also this char is very cheap his attacks do a lot of damage and is very unbeatable in direct fight also his techniques can be done all day repeatedly especially his hadouken in other words needs an update
He looks like he needs to go to a mental institution.
He looks like he needs to go to a mental institution.
Posted by nkomo
in Ryu Rooftop Night (Started by .eternal November 05, 2007, 04:15:16 amI wonder if the other people actually tried this stage...
Use floortension. Try somewhere between 30 and 50.
I would set the zoffset line a tiny bit higher.
The background layer's delta needs to be changed. At least the y-delta should be around .75 for a setup like this.
Based on the shadows in the background graphics, the player shadows should be small and facing opposite direction.
The color loss in the background layer is just horrendous. This is very obvious...I don't know why no one else commented on it. You could split the original background into multiple pieces, reduce each piece to 256 colors, and then piece them together in the def file; try a different program to reduce colors; or try the rgb split trick.
It would have most likely been limited to noobish phrases like " the rooftop in the bground looks fuzzy" or "the shadows look backwards.." since I have a sub par grasp of stage creation. I'm glad u can provide more accurate feedback tho.... and it is pretty accurate from what I can tell. I learned something myself
. Is there a stage editing tool by any chance? Like fighter factory is for characters? I'll post that question again in the discussion forum.....
Posted by nkomo
in Ryu Rooftop Night (Started by .eternal November 05, 2007, 04:15:16 am
True indeed.
Posted by nkomo
in Update Gouken by alexlexus wip (Started by alexlexus October 27, 2007, 12:08:26 amI gotta ask seriously...why'd ya add teleport? ???
I didn't think he needed it.
)**-**, 


Posted by nkomo
in Dhalsim with clones (new version) updated by NRF (Started by ^^ October 31, 2007, 03:02:14 amwow i didnt think this char would update......i guess im the only one that likes this char lolhe is fun to put up versus nightmare brolly lol
ill check out the new one
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One of the top 15 of my list of fav. edited characters!
Posted by nkomo
in Is thereSTILL really a reason/want for chibi characters? (Started by nkomo October 26, 2007, 07:07:42 pmI thought that this discussion was about small characters in general, and the author just put chibi in the title (he's using it wrong, especially since he then talked about GBA characters).........
[snip]
Posted by nkomo
in Is thereSTILL really a reason/want for chibi characters? (Started by nkomo October 26, 2007, 07:07:42 pm
l as a breeze. See I can dig that. As far as I am concerned I got my answer. Sure, there is a reason/want for the characters. There are whole rosters full of 'em. Me, Im just not a chibi enthusiast tho.... I prefer the large, animated, exagerated details... It makes the visuals more complex and engaging to me and I enjoy the fight more. Sure, there are well-made fun chibi characters, but as a gamer I have my preference. Now as a coder I might consider giving one a try!
Posted by nkomo
in For the first time ever Evil Sagat and Sulfur (Started by greetlock October 20, 2007, 08:36:25 am
Lol They are primarily edits of the original creators work of course but are different enough to warrant their own identity. I like what he's done to the characters, you can see his attempt to make his characters stand apart. From the portraits to the palletes to some of the attacks to their gameplay. Yea, Sulfur is Venom.......if he was made of liquid fire and liked to burn people with it as much as he could.
Evil Sagat is a powered up version of Sagat with fierce-button-induced melee/projectile combo abilities and some decent hypers.
Posted by nkomo
in Is thereSTILL really a reason/want for chibi characters? (Started by nkomo October 26, 2007, 07:07:42 pmWhy, is there a reason to still want normal-sized characters rather than chibi characters ? ???
Posted by nkomo
in Is thereSTILL really a reason/want for chibi characters? (Started by nkomo October 26, 2007, 07:07:42 pmThere were only 3 chibi's that stayed on my roster for an extended period of time. Tiger Mask's Renamon and Veemon, and Drowin's Kos-Mos. While I've long since deleted the digimon due to space constraints, I still liked them.
Man, I wish I had something bigger than a 40 GB HD.
Posted by nkomo
in Is thereSTILL really a reason/want for chibi characters? (Started by nkomo October 26, 2007, 07:07:42 pm
Posted by nkomo
in Arrange BGM for Stages. (Started by Cornholio October 26, 2007, 07:00:55 pm
(lighten up!) I didn't mean anything by it. I meant if u needed bgms they were readily available. I wasn't sure how to get them to you though. Lol As far as managing the files is concerned, do u receive the music and stage seperately? Like at different times? I normally get them together so I see your prob..... That would be hard to determine without having played the game before... Again u could check out those sites I was mentioning, look for your stage(s) and see what music they have? Depending on how many stages u need to arrange that could be a hell of a task....sorry
Posted by nkomo
in Arrange BGM for Stages. (Started by Cornholio October 26, 2007, 07:00:55 pmDo you guys like to go with orginal BGM's for stages or do you mix it up and add your kind of music to your liking? I like to keep my bgms'd in folders and arrange them to the original stages but its very hard considering I don't own all fighting games. What I usaully do when I don't own certain games is search for video clips on youtube to find out. Is there a easier way to do this?... say a database of some sort? Recently I'm trying to match some guilty gear stages with their respective bgms but it's so hard because I only own Accent Core for the ps2.
Posted by nkomo
in Arrange BGM for Stages. (Started by Cornholio October 26, 2007, 07:00:55 pm