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Messages by BC

    

Re: Fei Long

 December 22, 2014, 04:31:39 pm View in topic context
 Posted by BC  in Fei Long (Started by BC November 19, 2014, 04:43:28 pm
 Board: Street Fighter Alpha 4

Fei long's unique move will be the blow-back attack heres a review from SBZ:


"The blowback attack for Fei Long is pretty much a ripoff from Hokuto No Ken, in that on successful hit, it will send the opponent flying/sliding toward the wall, creating wall-bounce.  Now the opponent is hittable in this state, and once hit again, will be sent BACK to the wall for an additional wall bounce.  Now, without proper adjustments, this could lead to an infinite combo, but we'll handle that.  We'll increase the gravity and pushback so that the opponent will more likely hit the ground some time after the 3rd or 4th wall bounce."

To add to that because a few hp's or hk's in succession are more likely to do stupid damage ill tighten the dampener during that scenario.



Stay tuned for some updates, currently its all verbal right now as work is hectic in the xmas period so january sees more updates!
    

Re: SFII World Warrior Multi Character 12 in 1 Project

 December 18, 2014, 06:38:15 pm View in topic context
 Posted by BC  in SFII World Warrior Multi Character 12 in 1 Project (Started by Sheng Long December 16, 2014, 09:09:25 am
 Board: Projects

Great work!
    

Re: Game Discussion

 December 12, 2014, 07:12:01 pm View in topic context
 Posted by BC  in Game Discussion  (Started by BC November 06, 2014, 11:18:12 pm
 Board: Street Fighter Alpha 4

As far as im aware its every sfa3 character and more such as:

rosanov from the sfa anime (robot being controlled by sadler) who will be the boss.
Most of the sf1 cast

And more...

Ill do an update with the official roster later.


As mentioned each character will have 2 modes:

1st mode is regular gameplay
2nd mode is buffed versions
    

Re: Rage Ideas

 December 12, 2014, 01:55:49 am View in topic context
 Posted by BC  in Rage Ideas (Started by BC December 06, 2014, 11:36:27 am
 Board: Street Fighter Alpha 4

Thanks for your ideas guys keep them coming!

Love the rolento idea ;)
    

Re: SFA4 Team

 December 11, 2014, 11:10:27 pm View in topic context
 Posted by BC  in SFA4 Team (Started by BC November 06, 2014, 11:15:56 pm
 Board: Street Fighter Alpha 4

Looking for experienced street fighter players to beta test,

Inbox me please
    

Re: SFA4 Videos

 December 06, 2014, 01:36:38 pm View in topic context
 Posted by BC  in SFA4 Videos (Started by BC November 06, 2014, 10:45:14 pm
 Board: Street Fighter Alpha 4

    

Rage Ideas

 December 06, 2014, 11:36:27 am View in topic context
 Posted by BC  in Rage Ideas (Started by BC December 06, 2014, 11:36:27 am
 Board: Street Fighter Alpha 4

Post any rage ideas you have for a character and if we like the sound of it we might use it! With credit of course.

All you need to do is post the characters name, the name of the move and a full description of the move. Diagrams are encouraged too if you cant explain very well.
    

Re: Stages

 December 05, 2014, 12:09:44 am View in topic context
 Posted by BC  in Stages (Started by BC November 06, 2014, 11:08:07 pm
 Board: Street Fighter Alpha 4

Yeah they'll all be updated with zoom!
    

Re: Fei Long

 December 04, 2014, 11:46:28 pm View in topic context
 Posted by BC  in Fei Long (Started by BC November 19, 2014, 04:43:28 pm
 Board: Street Fighter Alpha 4

Verbal update:

All basic attacks completed
Fei will feature his SF4 moves like the inch punch ultra and step over special and more.

Expect something special for his Rage too ;)
    

Re: SFA4 Guy Revamp

 December 02, 2014, 12:53:04 pm View in topic context
 Posted by BC  in SFA4 Guy Revamp (Started by BC October 31, 2014, 03:03:43 am
 Board: Projects

    

Re: SFA4 Videos

 December 02, 2014, 12:52:24 pm View in topic context
 Posted by BC  in SFA4 Videos (Started by BC November 06, 2014, 10:45:14 pm
 Board: Street Fighter Alpha 4

    

Power Gain Equation?

 November 27, 2014, 08:24:43 pm View in topic context
 Posted by BC  in Power Gain Equation? (Started by BC November 27, 2014, 08:24:43 pm
 Board: M.U.G.E.N Development Help

I want to store my characters power gain inside a variable but I'm unsure which triggers/equation would be used. Is there any known equation that mugen uses to build it's own power bar?

I've tried using gethitvar but it doesn't contain the necessary arguments like getpower/poweradd.
    

Re: SFA4 Guy Revamp

 November 22, 2014, 06:41:16 pm View in topic context
 Posted by BC  in SFA4 Guy Revamp (Started by BC October 31, 2014, 03:03:43 am
 Board: Projects

Thanks bro.
    

Re: common1.cns

 November 19, 2014, 07:08:10 pm View in topic context
 Posted by BC  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

Ok It works coding it as an explod in state -2 which is cool! but a shame because I wanted to code it using my method but at least it's working now. thanks man.

     Posted: November 23, 2014, 01:56:38 am
Ok I found the problem!

For those who are interested, this was stupidly overlooked by me.

The explod was removing but only for player 1 because I forgot to position player 2's graphic, so they were sharing the exact same position so when player 1's disappears player 2's is still there LOL

I found it out by accident by doing the move using player 2 after I did it with player 1 then it finally disappeared. D'OH!
    

Fei Long

 November 19, 2014, 04:43:28 pm View in topic context
 Posted by BC  in Fei Long (Started by BC November 19, 2014, 04:43:28 pm
 Board: Street Fighter Alpha 4


Currently working on Fei Long while I sort out a cosmetic issue with Step System -_-

Basics done so far, Info on his gameplay soon..
    

Re: common1.cns

 November 19, 2014, 02:58:59 pm View in topic context
 Posted by BC  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

Nothing's resetting the variable just yet, I'm just trying to get the graphic to work properly first. Even adding a reset sctrl doesn't make much difference, I tried that code but still nothing, this should be simple but I'm convinced it's a bug lol.

I might need a work around? I'll wait for other responses. Thanks for helping so far though guys.
    

Re: common1.cns

 November 19, 2014, 09:45:44 am View in topic context
 Posted by BC  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

Either way it's still not working, I've corrected my code and no luck.

Code:
[State 0, VarAdd]
type = VarAdd
trigger1 = stateno = 1500 && time = 1
v = 6
value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(6)>= 3
v = 6   
value = 3

[State 0, Helper]
type = Helper
trigger1 = numhelper(9997)=0
name = "step meter"
ID = 9997
stateno = 9997
pos = 0,0
postype = left
facing = 1
ownpal = 1
supermovetime = 999
pausemovetime = 999
ignorehitpause = 1
persistent = 0



Helper State: (triggers provided do not make a difference)

[statedef 9997]
type = A
anim = 7999


;If the explods trigger is root,var(6)=1 it appears when the variable is equal to 1 and disappears when the variable is equal to  2
(if set in the removeexplod)
;But I want it to disappear when it's equal to 1. But for some reason it's not doing that.

[State 0, Explod]
type = Explod
trigger1 = root,var(6)=0
trigger1 = numexplod(5)=0
anim = 10002
ID = 5
pos = 54,23
postype = left
scale = 0.5,0.5
removetime = -1
sprpriority = 5
ownpal = 1
persistent = 0

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,var(6)=1
id = 5

    

Re: common1.cns

 November 18, 2014, 10:48:42 am View in topic context
 Posted by BC  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

I moved it character side and the problem is

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,var(6)>0
id = 9000

The RemoveExplod is the issue, because if I use a destroyself with the same trigger it destroys the helper fine. So is this a bug?


EDIT:

[State 0, Explod]
type = Explod
trigger1 = root,var(6)=1
anim = 10002
ID = 5
pos = 54,23
postype = left
scale = 0.5,0.5
removetime = -1
sprpriority = 5
ownpal = 1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,var(6)=2
id = 5

this works so it seems it's my variable that's the issue. But I want the explod to appear when the variable is 0 but it won't remove if I do that!??
    

Re: common1.cns

 November 17, 2014, 08:54:48 pm View in topic context
 Posted by BC  in common1.cns (Started by BC November 17, 2014, 05:57:03 pm
 Board: M.U.G.E.N Development Help

Changing the trigger to !time still doesn't make it disappear even when my characters var(6)=1

(Note: the common1.cns isn't in my character folder it's in the data folder in Mugen incase that helps)
    

Re: SFA4 Videos

 November 17, 2014, 07:51:09 pm View in topic context
 Posted by BC  in SFA4 Videos (Started by BC November 06, 2014, 10:45:14 pm
 Board: Street Fighter Alpha 4

Lifebars look so much better, gewd Jawb. Please note guys all sounds and announcer sounds are temporary.