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davismaximus

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Messages by davismaximus

    

Re: Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions

 December 27, 2014, 04:33:23 pm View in topic context
 Posted by davismaximus  in Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions (Started by davismaximus December 26, 2014, 09:17:18 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions

 December 27, 2014, 03:56:11 am View in topic context
 Posted by davismaximus  in Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions (Started by davismaximus December 26, 2014, 09:17:18 pm
 Board: Your Releases, Mugen 1.0 +

Sorry to bump, but I added a 1.1 version with zoom, 32-bit images, and a few other changes.
    

Re: Gill, Vega, & Wolverine by Froz

 December 27, 2014, 03:53:08 am View in topic context
 Posted by davismaximus  in Gill, Master Bison (Vega) & Wolverine by Froz (Started by Froz December 26, 2014, 07:24:34 pm
 Board: Your Releases, Mugen 1.0 +

Good to see these guys get a proper release, thanks Froz!
    

Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions

 December 26, 2014, 09:17:18 pm View in topic context
 Posted by davismaximus  in Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions (Started by davismaximus December 26, 2014, 09:17:18 pm
 Board: Your Releases, Mugen 1.0 +

False Shepherd
Spoiler: 1.0 Version (click to see content)
Spoiler: 1.1 Version (click to see content)
-Download-
-Download 1.1-

Here's another Bioshock Infinite stage I had sitting around on my HDD.  Finally got it to a decent enough point to release it.  As always, C&C appreciated.
    

Re: Davismaximus's WIP thread - Butt Commander: Gimmie palettes

 December 24, 2014, 11:51:33 pm View in topic context
 Posted by davismaximus  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

Thanks guys

@Kamekaze:
I know what the pal switching entails, which is why it would be a completely separate download (.sff,.def,.cns, etc.) from just the .sff patch.  That way people that don't want to deal with all that shit don't have to.  I don't expect you to include it in the character itself, so I'd just update the patch whenever you did any updates on your end.

@Jmorphman:
Thanks, I'll check out that version, as I only glanced at the code for the time being.

Anyway, there's less than 100 sprites to go, so gimmie some more palettes for the release, hopefully within a week or so.
    

Re: Davismaximus's WIP thread - Butt Commander

 December 23, 2014, 03:14:29 am View in topic context
 Posted by davismaximus  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

If anything, I was going to add it as an optional patch.  I was thinking palettes number 10,11, and 12 would have the shiny shit added.  I prefer the original way of dealing with palettes myself.

Anyway, here's everyone's favorite part of color separation jobs - a new template!  I only separated out the effects for his hard punch and grab toss thing, so no updates are needed (unless you wanted).


Also, I've been knocking out a bunch of sprites today, probably about halfway done.

    

Re: Davismaximus's WIP thread - Butt Commander

 December 21, 2014, 02:11:42 am View in topic context
 Posted by davismaximus  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

Quick update - all basic movements are done, along with standing normals.
    

Re: Ask POTS

 December 21, 2014, 12:57:15 am View in topic context
 Posted by davismaximus  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

-Who's dick do I have to suck for you to finish your cancelled SF vs DS project?
-What is your general view on the Mugen scene since you left?  A bunch of great spriters and coders have cropped up since your departure, just curious if you've checked out anything that's piqued your interest.
-Top 5 bands?
-Not really a question, but I just wanted to thank you for everything you've done.  Not only are your characters and stages are the shit, but I'd also like to thank you for your color separation tutorial which helped me out immensely.
    

Re: SHADEs 3 Sprite Updates

 December 20, 2014, 04:49:08 pm View in topic context
 Posted by davismaximus  in SHADEs 3 Sprite Updates (Started by Sean Altly December 19, 2014, 10:50:04 am
 Board: Sprite Projects

Excellent improvements all around, especially with Adamas and Sabotage.  Definitely looking forward to seeing what you do for Castle, as he was my personal favorite out of the new batch of characters you showed way back when.

Also good to hear you're making some progress with ol' Bats, can't wait!
    

Re: The CS Discussion Thread

 December 16, 2014, 02:14:12 am View in topic context
 Posted by davismaximus  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

@Froz:  That would be awesome, I'll let you know when I get started for real real.

Everything looks splendid, but you forgot one minor detail. The ruby in the forehead, just joking man.lol
Actually the ruby is there, it's just a single pixel and it's kinda hard to see.  I doubt it would be worth it to add to the actual CS, but I dunno.

Here's a quick animation test to see how the gloves look.  I never noticed how big and ugly his fucking hands are.  Yay or nay?
    

Re: The CS Discussion Thread

 December 15, 2014, 04:24:37 am View in topic context
 Posted by davismaximus  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

As much of a pain in the ass it would be, the gloves do look pretty sweet.

Also, yeah I'm using P.O.T.S.'s version.  He's already got the eyes/teeth/shirt separated out, which makes my life easier.

All of this would be way off though, as I still need to finish Colossus, but this looks like my next little project.
    

Re: The CS Discussion Thread

 December 15, 2014, 12:18:33 am View in topic context
 Posted by davismaximus  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

Opinions on this possible CS?  Too much, too little, good to go?

I wonder where I got the idea.
    

Re: Davismaximus's WIP thread - Butt Commander

 December 11, 2014, 03:02:57 am View in topic context
 Posted by davismaximus  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

So I've been doing a little fuckery and thought it might be cool to give Colossus one or more of them fancy schmancy palette cycles that are all the craze.  It would make it so that his shiny metal parts...uh...shine.  Here's a little proof of concept, just to give a rough idea of what I'm talking about (timings and etc are not final).
Spoiler, click to toggle visibilty
I'm not 100% on how to accomplish it, and I'll have to go through JMorph's Chun-Li to wrap my little brain around it, but I thought it might be a cool little addition.
    

Re: The CS Discussion Thread

 December 10, 2014, 02:42:06 am View in topic context
 Posted by davismaximus  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

Goddammit Froz, once again you're a machine!  Gambit was such a pain in the ass when I tried CS'ing him, I'm glad you were able to deal with his bullshit.  Jotaro looks sweet as well.

Dr. Nemesis

Night Terror

Ranger
    

Re: Roster Showcase

 December 05, 2014, 05:21:11 am View in topic context
 Posted by davismaximus  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

I tried out all the suggestions and here's some mini-reviews if anyone cares*:
Spoiler, click to toggle visibilty
Thanks again for the suggestions everybody, glad to add a few new characters in.

*they don't
    

Re: The official Kamekaze wip thread: I stop for now. (See you next year)

 December 05, 2014, 03:59:55 am View in topic context
 Posted by davismaximus  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

Found a bug for Colossus.  When performing a backdash and doing any kick, he floats upward in an unnatural motion.  Happens in 4 and 6 button modes.
    

Re: M.U.G.E.N Screenshots V3

 December 01, 2014, 01:57:31 am View in topic context
 Posted by davismaximus  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


"Hey K', you dropped a penny."
    

Re: Roster Showcase

 November 30, 2014, 09:42:19 pm View in topic context
 Posted by davismaximus  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Thanks for the suggestions, I already have Superman and Supergirl, but I'll check out the rest.
    

Re: Davismaximus's WIP thread - Butt Commander

 November 30, 2014, 09:38:07 pm View in topic context
 Posted by davismaximus  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

Sheeeeeiiiiiit, must've fucked up indexing with the new template.  Anyway, it's fixed and I updated the link in my previous post, along with adding the template to the 1st post in the thread.
    

Re: Roster Showcase

 November 30, 2014, 08:27:33 am View in topic context
 Posted by davismaximus  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion


Been outta the loop for a while and need to catch up on stuff.

@Umezono:
How is that Question?  Decent DC characters are few and hard to come by unfortunately.