Posted by m4tias
in FF3 and Mugen 1.1 / 1.0 pallet question (Started by Odb718 February 06, 2012, 07:17:00 amBoard: M.U.G.E.N Development Help
sorry for up this old topic but I really need the Remappal with the 180 or more palettes
Quote
I built currently has 180 palettes. I detest the idea of modding the .DEF every time I want to use a particular one. With this new setup I never have to do that again.
I try to make it with kfm and 4 palettes but
He is in state 5900 and I press the arrows and not change the palettes after that press any button and match start normally
Code:
[Statedef 5900]
type = S
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
[State ]
type=remappal
trigger1=numhelper(256)
source=1,1
dest=1,helper(256),var(0)
[State ]
type=helper
trigger1=!numhelper(256)&&roundno=1&&stateno=5900
id=256
stateno=256
[Statedef 256]
[State ]
type=assertspecial
trigger1=1
flag = intro
[State ]
type=varset
trigger1=!time
var(0)=palno
[State ]
type=varadd
trigger1=command="holdup"||command ="holddown"||command="holdback"||command="holdfwd"
var(0)=1 - (command="holdback"||command="holddown")*2 ; i dont understand this line why the "-"? anyways i try with + but not works
[State ]
type=varset
trigger1=(var(0)!=[1,4])
var(0)=4-(var(0)>4)*3
[State ]
type=destroyself
trigger1=ishelper
trigger1=command="a"||command="b"||command="c"||command="x"||command="y"||command="z"||command="start"||roundstate=2|


