YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Ace-Million is Offline
Contact Ace-Million:

Ace-Million

Contributor

Messages by Ace-Million

    

Mugen TagTeam Code

 August 01, 2014, 10:26:27 am View in topic context
 Posted by Ace-Million  in Mugen TagTeam Code (Started by Ace-Million August 01, 2014, 10:26:27 am
 Board: M.U.G.E.N Development Help

I was actually trying to make a code where certain things only happen during versus mode- simul and arcade mode simul is it possible?

I wanted to have where thats the only part of the game that tag would be implemented in. For example

If player is in versus mode then tag is initiated: example person jumping out of screen. Right now I was able to get it too where the character jumps in during survival.

I need help on this, or to know if its even possible.  A code to where you can have tagmode just on Single Arcade Simul && Versus(AnotherPlayer) Simul.




Code to jump them in during-Survival. If This can be rewrote. I would like if the players could jump in during TEAM ARCADE- WHICH IS TWO PLAYER(two human) SIMUL.
 [State -3, enter the screen]
type = ChangeState
triggerall = NumPartner
trigger1 = RoundsExisted = 0
trigger1 = TeamMode = Turns
trigger1 = RoundNo > 0
trigger1 = StateNo = 4704
value = 4705

[State -3, enter the screen]
type = ChangeState
triggerall = NumPartner
trigger1 = (var(14) = 1) && (stateno != [4703,4704]) &&  (!Win) && (ctrl) && (partner, Life) && (Life)
trigger1 = RoundsExisted = 0
trigger1 = TeamMode = Simul
trigger1 = RoundNo > 0
trigger1 = StateNo = 4703
value = 4705

[State -3, enter the screen]
type = ChangeState
triggerall = NumPartner
trigger1 = (var(14) = 1) && (stateno != [4703,4704]) &&  (!Win) && (ctrl) && (partner, Life) && (Life)
trigger1 = teammode = simul
trigger1 = StateNo = 4703
value = 4705
    

Re: A.M. STAGE PARTY *2new* Fader x Pursue Lubu

 July 22, 2014, 08:39:01 am View in topic context
 Posted by Ace-Million  in A.M. STAGE PARTY *2new* Fader x Pursue Lubu (Started by Ace-Million July 02, 2014, 12:04:16 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: A.M. STAGE PARTY *2new* Fader x Pursue Lubu

 July 19, 2014, 01:23:12 am View in topic context
 Posted by Ace-Million  in A.M. STAGE PARTY *2new* Fader x Pursue Lubu (Started by Ace-Million July 02, 2014, 12:04:16 pm
 Board: Your Releases, Mugen 1.0 +

You and Alice make the dopest stages. Wish I knew how to make a screenpack, because I'm nasty with Photoshop, and I'd just use all of yours and Alice's stages for such a screenpack.

Man thats truly and honor.  :beatnik:
    

Re: A.M. Stage After Party *7releases*

 July 16, 2014, 04:51:31 pm View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Acemillion & Eliott Stages HD remake

 July 16, 2014, 04:29:12 am View in topic context
 Posted by Ace-Million  in Acemillion & Eliott Stages HD remake (Started by eliott July 14, 2014, 06:53:09 pm
 Board: Your Releases, Mugen 1.0 +

I am willing to sprite more if people are willing to code and release
    

Re: A.M. Stage After Party *7releases*

 July 16, 2014, 03:20:03 am View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

Its cool homie I will upload some when you release.
    

Re: UPDATED add004basic custom ports patch

 July 16, 2014, 01:25:42 am View in topic context

WoW! Zero didnt know you did these. Sorry for being so late to say THANKS AND CONGRATS!!!!  :hippy:
    

Re: Earthquake by R@CE AKIR@

 July 14, 2014, 09:06:53 pm View in topic context
 Posted by Ace-Million  in Earthquake by R@CE AKIR@ Updated 7/18/14 (Started by ~Hale "R@CE" Caesar~ July 14, 2014, 06:46:26 pm
 Board: Your Releases, Mugen 1.0 +

omg, already? thank you so much for this one man you're awesome!
Thanks for the comment but

LOL Its not that serious man. I have to update like this because I might not have the time later on when I have other things I have attend to.

Its better to stay updated more often to have no updates at all. I try my best to update my most recent stuff

So download this char now or wait?
    

Re: Acemillion & Eliott Stages HD remake

 July 14, 2014, 08:45:16 pm View in topic context
 Posted by Ace-Million  in Acemillion & Eliott Stages HD remake (Started by eliott July 14, 2014, 06:53:09 pm
 Board: Your Releases, Mugen 1.0 +

i make the first one but in mugen 1.0 full pcx, thx to ace to make this wonderful sprites, also good job guys too :)

Cool did you ever release it to the mugen world? Also if you guys want more sprites go and request
    

Re: Trying something out for our CVS3 lifebars and new look select screen

 July 14, 2014, 08:43:50 pm View in topic context
 Posted by Ace-Million  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

NICE!!!!! How much more time will you have to put in before a release.  :beatnik:

Looks amazing. That select screen. I died!
    

Re: Acemillion & Eliott Stages HD remake

 July 14, 2014, 08:22:54 pm View in topic context
 Posted by Ace-Million  in Acemillion & Eliott Stages HD remake (Started by eliott July 14, 2014, 06:53:09 pm
 Board: Your Releases, Mugen 1.0 +

yes the higher the local coord the better the clarity. Hints why my stages are like 1725,1725
Those of course would be around the 1325,1325. But since your coding is much different from mines. You cant use those coordinates you would just up the definition via how you did. Either awesome is awesome. Any certain MVC stage you guys would like to see in HD?
    

Re: Acemillion & Eliott Stages HD remake

 July 14, 2014, 07:34:02 pm View in topic context
 Posted by Ace-Million  in Acemillion & Eliott Stages HD remake (Started by eliott July 14, 2014, 06:53:09 pm
 Board: Your Releases, Mugen 1.0 +

Awesome great to see. I was thinking about uploading some HD MvsCapcom but dont know if enough people is interesting in coding. Keep this up. Highly inspiring to see.

Could you post these in the MISC thread. So we can keep up with how much has been converted.


---------------------------------------------

Also to have higher definition make sure you put at the highest resolution possible. Because my scaling techniques are more to perserve than sharpen. You have to make sure the definition is high to grant that clear crisp look.
    

Re: Earthquake by R@CE AKIR@

 July 14, 2014, 07:09:00 pm View in topic context
 Posted by Ace-Million  in Earthquake by R@CE AKIR@ Updated 7/18/14 (Started by ~Hale "R@CE" Caesar~ July 14, 2014, 06:46:26 pm
 Board: Your Releases, Mugen 1.0 +

BIG homie!!!!!!!!!! Man this is the business!
    

Re: A.M. Stage After Party *7releases*

 July 13, 2014, 05:26:01 am View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

    

Re: A.M. Stage After Party *7releases*

 July 12, 2014, 12:50:33 pm View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

    

Re: A.M. Stage After Party *7releases*

 July 12, 2014, 01:34:30 am View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

aaaaaaaw but you make cool stages D:
I just hope you can keep your links open bud.
Im thankful to have you around. I just hope you can come back soon :C.
Best of luck with you and your future.


I will lurk around but as of now. I have no plans on releasing more.  :sick:
    

Re: A.M. Stage After Party *7releases*

 July 11, 2014, 09:13:11 pm View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

Of course guys!! Enjoy
    

Re: A.M. Stage After Party *7releases*

 July 11, 2014, 05:16:57 pm View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +

Good job, man!! :)
See you in some months for another rampage posting stuff! :)
It's funny, it seems you're making some event stuff, you know what I mean. :)
I like it. Really!!
See ya, dude, and thx for your hard work! :)

Thanks H sounds good. LMAO!!!  :beatnik:
    

A.M. Stage After Party *7releases*

 July 11, 2014, 08:38:59 am View in topic context
 Posted by Ace-Million  in A.M. Stage After Party *7releases* (Started by Ace-Million July 11, 2014, 08:38:59 am
 Board: Your Releases, Mugen 1.0 +


GoodBYE Guys! Its been fun once again. 7 RELEASES!!!!!
After Party- Bring your own MugenDrinks


Once again- Thank you all for your support. Every comment meant so much. And that really is what kept me going. Im a honored to have been such a favored creator for you guys. And now I fade back into my real world. Thank you

Remakes of some of my old releases...

Margatroid's // Shin Koihime Musou - Otome Taisen Stages for Sprites and Coding. And all I did was color and filter. Clean and rescale.

You will also get 5 songs in this package!!!!!!!!

www.soundcloud.com/acemillion
www.facebook.com/acemilli
google - acemillion
www.youtube.com/realacemillion

To all those creators that have inspired me!!! Thank you!


















    

Re: A.M. STAGE PARTY *2new* Fader x Pursue Lubu

 July 10, 2014, 01:33:41 am View in topic context
 Posted by Ace-Million  in A.M. STAGE PARTY *2new* Fader x Pursue Lubu (Started by Ace-Million July 02, 2014, 12:04:16 pm
 Board: Your Releases, Mugen 1.0 +

It's awesome, thank you so much. Eliott wasn't lying, when he said that there were some great stuff from acemillion, in here....

You're a great creator.

i will enjoy all these stages...untill next time.

bye Man

 :laugh:
You more than welcome Zo