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Messages by booboomc21

    

Re: How would you imput a hurricane kick?

 February 05, 2008, 02:29:26 am View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

VelSet

Sets the player's velocity to the specified values. A positive x velocity is in the direction that the player is facing, while a positive y velocity is downward on the screen.

Parameters:
  x = x_value (float)
  y = y_value (float)
    You can specify one or both of the optional parameters at a time.

Example:
[state 1, 1]
type = VelSet
trigger1 = AnimElem = 2
x = 1
y = -2

The above sets the horizontal velocity to 1 pixel forward per tick and the vertical velocity to 2 pixels upward per tick.
If you don't get that, I suggest you grab a dictionary and look for "velocity".

Thank you for that.
    

Re: How would you imput a hurricane kick?

 February 05, 2008, 02:27:34 am View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

You are asking too widely, there are definitions about velsets, if you dont understand something specific inside them you can ask about it, but it would be a bit weird to answer stuff like "what is a sprite" or "what is a cmd file" , get it?
Ofcourse the section is meant to help, feel free to bring your doubts, but read to get questions first.
I understand what your saying.  But some people were just assuming that i wasnt reading anything and just asking questions. Thanks.
    

Re: How would you imput a hurricane kick?

 February 05, 2008, 12:30:46 am View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

Not everybody can just read those sheets and know what there talking about. everybody learns different ways. So forgive me for asking questions in the HELP section.
    

Re: Why does my character disapear when ever there is a clinch?

 February 04, 2008, 03:43:36 am View in topic context
 Posted by booboomc21  in Why does my character disapear when ever there is a clinch? (Started by booboomc21 February 03, 2008, 10:55:37 pm
 Board: M.U.G.E.N Development Help

Ok call me stupid but im a little confused by the axis. how do i define all those red axis on my characters? Is that what my problem is? cause i have all those sprites in.
    

Re: Why does my character disapear when ever there is a clinch?

 February 04, 2008, 02:27:34 am View in topic context
 Posted by booboomc21  in Why does my character disapear when ever there is a clinch? (Started by booboomc21 February 03, 2008, 10:55:37 pm
 Board: M.U.G.E.N Development Help

I dont see a .gif for that. i see ones for basic hits.
    

Re: Why does my character disapear when ever there is a clinch?

 February 03, 2008, 11:19:29 pm View in topic context
 Posted by booboomc21  in Why does my character disapear when ever there is a clinch? (Started by booboomc21 February 03, 2008, 10:55:37 pm
 Board: M.U.G.E.N Development Help

Yes i added all the ones on the Electobyte template.
    

Why does my character disapear when ever there is a clinch?

 February 03, 2008, 10:55:37 pm View in topic context
 Posted by booboomc21  in Why does my character disapear when ever there is a clinch? (Started by booboomc21 February 03, 2008, 10:55:37 pm
 Board: M.U.G.E.N Development Help

i have my character being thrown in my animations. So why does it disapear. like when sagat grabs your head to start kneeing it disapears. or when ever someone clinchs with me it disapears. Anybody have an idea?
    

Re: How would you imput a hurricane kick?

 February 03, 2008, 10:09:25 pm View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

What is Velset?
    

DIfferent color outfits?

 February 03, 2008, 02:46:53 am View in topic context
 Posted by booboomc21  in DIfferent color outfits? (Started by booboomc21 February 03, 2008, 02:46:53 am
 Board: M.U.G.E.N Development Help

How do you make different color outfits. i know that you have to make a new pallet but then what do you do? Thanks
    

Re: How would you imput a hurricane kick?

 February 02, 2008, 11:27:54 pm View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

Well im doing it through fighter factory. so i dont know all the code. and the KFM template doesnt have that type of move. so i didnt event know how to start it.
    

How would you imput a hurricane kick?

 February 02, 2008, 10:59:22 pm View in topic context
 Posted by booboomc21  in How would you imput a hurricane kick? (Started by booboomc21 February 02, 2008, 10:59:22 pm
 Board: M.U.G.E.N Development Help

How would you input a hurricane kick? would it be considered a air kick?
    

Re: Char Select Screen

 February 02, 2008, 05:34:26 pm View in topic context
 Posted by booboomc21  in Char Select Screen (Started by booboomc21 February 02, 2008, 05:05:12 am
 Board: M.U.G.E.N Development Help

ok i got the big picture to work. but the little pic under P1 still looks bad and the one under P2 looks perfect.
    

Re: OFFSET??

 February 02, 2008, 05:33:13 pm View in topic context
 Posted by booboomc21  in OFFSET?? (Started by booboomc21 February 02, 2008, 06:15:50 am
 Board: M.U.G.E.N Development Help

ok i figured it out. i was putting a 4 at the end of my command. it needed to be an x so now it works. thanks for you guys help.
    

Re: OFFSET??

 February 02, 2008, 05:00:29 pm View in topic context
 Posted by booboomc21  in OFFSET?? (Started by booboomc21 February 02, 2008, 06:15:50 am
 Board: M.U.G.E.N Development Help

;Light Fireball
[State -1, Light Fireball]
type = ChangeState
value = 999

Thats all it says.
    

Re: Jump moves look like they hit wall.

 February 02, 2008, 06:46:43 am View in topic context
 Posted by booboomc21  in Jump moves look like they hit wall. (Started by booboomc21 February 02, 2008, 01:53:45 am
 Board: M.U.G.E.N Development Help

Thats cool, i understand. Gotta watch out for the boss.
    

OFFSET??

 February 02, 2008, 06:15:50 am View in topic context
 Posted by booboomc21  in OFFSET?? (Started by booboomc21 February 02, 2008, 06:15:50 am
 Board: M.U.G.E.N Development Help

I just tried to complete adding a special move to my character following the ultimate mugen tutrial 3. Everything went well until i changed the offset. i get an error that says "is not a valid integer value. but i followed the tut to the tee. i have 2 screens so i watched and did at the same time. Can anybody help me figure it out? thank you.
here is my cns info for the move.

; Light Fireball
[StateDef 999]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 999
poweradd = 20

[State 999, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1000
projhitanim = 1001
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 91,19
velocity = 3
attr = S, SP
damage   = 135
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 999, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

And when i try to test in mugen i get this...

Error Message:
Error in command: Light Fireball
Error in CharlieMac.cmd
Error Loding chars/ffchartest/ffchartest.def
Error loading p1
    

Char Select Screen

 February 02, 2008, 05:05:12 am View in topic context
 Posted by booboomc21  in Char Select Screen (Started by booboomc21 February 02, 2008, 05:05:12 am
 Board: M.U.G.E.N Development Help

my small pic for the character select screen works great in the character select screen. My larger pic. for the VS screen however wont show. anybody know why? and when im actually playing the game my characters pic in the top corner looks perfect for player 2 but its messed up for player 1. very wierd.
    

Re: Jump moves look like they hit wall.

 February 02, 2008, 02:38:54 am View in topic context
 Posted by booboomc21  in Jump moves look like they hit wall. (Started by booboomc21 February 02, 2008, 01:53:45 am
 Board: M.U.G.E.N Development Help

Thanks for the answer [C]yanide. That worked. And thanks to you too R[E]ika. you seem to always know the answer. its just getting you to tell us. lol.
    

Jump moves look like they hit wall.

 February 02, 2008, 01:53:45 am View in topic context
 Posted by booboomc21  in Jump moves look like they hit wall. (Started by booboomc21 February 02, 2008, 01:53:45 am
 Board: M.U.G.E.N Development Help

im just about finished all my basic moves and for some reason when i jump and hit the attack button its like my character hits a wall and slides down it. that happens for every jump move. im using the elc. template. Any ideas why? Thanks.
    

Block High Block Low?

 January 31, 2008, 03:57:58 am View in topic context
 Posted by booboomc21  in Block High Block Low? (Started by booboomc21 January 31, 2008, 03:57:58 am
 Board: M.U.G.E.N Development Help

Hey im making a SF like character with a lot of moves. and i know that SF3 characters have a Block high, mid and low while standing. Can i do that in mugen? And my character doesnt Run forward but dash. how can i change that into a dash?
Also the same way with the Punches and kicks. my Character has Hard med and light, close range and far range attacks. Theres not a close or far range option. can that be done too?
Thanks for all you guys help. my character has come along way in a few days.