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Mugenior

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Messages by Mugenior

    

Is there anyway to reset all chars life value to default 1000 automatically?

 December 23, 2014, 05:36:07 pm View in topic context
 Posted by Mugenior  in Is there anyway to reset all chars life value to default 1000 automatically? (Started by Mugenior December 23, 2014, 05:36:07 pm
 Board: M.U.G.E.N Configuration Help

I mean I've downloaded some game which already contains full mugen content (config data, screenpack, chars, stages, etc...) ready to play but those characters way too unbalanced in term of life/attack/defence value (define in their *.cns file). Other than that I'm ok with the difference in their own AI or other aspect.

So is there anyway to efficiently set all life value of large amount of chars to a certain number (without manually go through all cns file and edit them one by one)? The same question go with attack, defence value? Maybe this issue mentioned before but I'm not aware of, pls give me some advices, thanks for reading.
    

Apply transparency for states that meet certain conditions?

 December 22, 2014, 09:53:29 am View in topic context
 Posted by Mugenior  in Apply transparency for states that meet certain conditions? (Started by Mugenior December 22, 2014, 09:53:29 am
 Board: M.U.G.E.N Development Help

Hello, I've got my 1st question here.
I play MUGEN and there's a character called A that has a move which take the P2 into its states. In those states (each start with 'statedef'), the P2 display by A's sprites. And since then, watching the game with both sides looks like the same (same char and color) is a little bit confusing.

So I want to change the properties of P2 (whatever character it is) so I can watch the game easily distinguish one from another.

To do that, basically, I'll open *.cns file of A and add the state define transparency inside each and every said state (all states for P2 in A's code in that move). But it's not 1 or 2 state but more than, so is there a way to add transparency to all specified statedef without copy+paste the transparency code into every of them?

The character A is Dhalsims (by author = "NRF"), and enemy statedef is 4580. After got into that state, P2 will being taken into various states from 200xx - 25xxx (or something like that) until they die at the end of the match.

Firstly I think I will try something like this:

[statedef -2] ;---
...
Code:
[state 0]
type = trans
trigger1 = p2stateno = (4850,4590)
trigger2 = p2stateno >= 20000
trans = add1
;alpha

Instead of apply transparency to P2 in those state, it applies to character A. But clearly it does, because I add simple code like that just apply trans to P1 and I don't know how to do just like that but for P2 in P1 (A) states. Is there any easy way to do what I want without go throught all the 2xxxx states and add content into each of them manually? Even there're only 10 states or less than but I want a way to do it automatically for all those states. How? If added content above into every specified states manually then I'll be able to do it myself but just wonder a more efficient way.

Sorry If I posted in wrong sub-forum, feel free move it correctly. I know I lack knowledge from (not) reading MUGEN document enough but I just don't know how to search it quickly without knowing a clue, so I ask here, surely people will easily see what I did wrong and suggest me the right way to do.