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mabskmk

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Messages by mabskmk

    

Re: What R U listening to right now?

 December 14, 2014, 04:59:55 pm View in topic context
 Posted by mabskmk  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

    

Re: How much would it cost to make a M.U.G.E.N. project?

 December 01, 2014, 10:54:40 pm View in topic context
 Posted by mabskmk  in How much would it cost to make a M.U.G.E.N. project? (Started by extravagant October 07, 2014, 09:44:23 am
 Board: M.U.G.E.N Discussion

Costs your social life ;p















so much
    

Re: most wanted characters for Mugen

 December 01, 2014, 10:44:27 pm View in topic context
 Posted by mabskmk  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

    

Re: What are your favorite "Fandom" created mugen character(s)?

 December 01, 2014, 10:41:06 pm View in topic context
 Posted by mabskmk  in What are your favorite "Fandom" created mugen character(s)? (Started by Legendary DeMoNk@I March 26, 2014, 07:11:36 pm
 Board: M.U.G.E.N Discussion

She-Ra by Hystalin & Ryou Win >.<
Spoiler, click to toggle visibilty
    

Re: What was the first thing you wanted to make upon discovering mugen?

 December 01, 2014, 10:24:59 pm View in topic context
 Posted by mabskmk  in What was the first thing you wanted to make upon discovering mugen? (Started by Niitris December 01, 2014, 05:58:49 pm
 Board: M.U.G.E.N Discussion

A fullgame based in my pseudo fanfic called Regressive fiction...
    

Re: Sergeant R-A Released by Rei 10/10/14

 November 06, 2014, 06:12:22 am View in topic context
 Posted by mabskmk  in Sergeant R-A Released by Rei 10/10/14 (Started by Rotten Meldo October 10, 2014, 07:07:52 pm
 Board: Found Releases

10/10/14 ?
wow
That was my Birthday...
Thanks for the gift  ;)
    

Re: duck walk

 November 06, 2014, 06:07:29 am View in topic context
 Posted by mabskmk  in duck walk (Started by mabskmk November 06, 2014, 05:55:32 am
 Board: Code Library

Just 4 you
    

duck walk

 November 06, 2014, 05:55:32 am View in topic context
 Posted by mabskmk  in duck walk (Started by mabskmk November 06, 2014, 05:55:32 am
 Board: Code Library

>.<

CMD:
Code:
[State -1, duckwalk]
type = ChangeState
value = 25
triggerall=(Stateno=11) && RoundState=2
trigger1=command="holdfwd"||command="holdback"

CNS:
Code:
[Statedef 25];Duck walk
type= C
physics = S
sprpriority = 0
ctrl=0

[State 25]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 25 ;<--duck walk foward

[State 25]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 26 ;<--duck walk back

[State 25, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x) /2

[State 25, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x) /2

[State 25]
type=ChangeState
trigger1=Anim=25&&command!="holdfwd"
trigger2=Anim=26&&command!="holdback"
value=11
ctrl=1

cya
    

Re: Training Mode Detector

 November 06, 2014, 05:39:00 am View in topic context
 Posted by mabskmk  in Training Mode Detector (Started by 2OS August 24, 2012, 10:13:41 pm
 Board: Code Library

This work for me

Code:
[State -3];Demo mode
type=Varset
triggerall=!Var(10)
trigger1= (Stateno=190||Stateno=5900) && roundno=1 && Power>=1000 && Ailevel!=0 ;<--Mugen1.0+
v=10
value=1
[State -3];Demo mode error ;<--Only for same characters/fullgame+
type=Varset
triggerall=Var(10)
trigger1=Roundstate=2 && Enemy,var(10)=0
v=14
value=0
    

Re: [KOREAN ONLY] 가입한지 5년만에 글을 남깁니다

 November 05, 2014, 10:15:21 pm View in topic context
 Posted by mabskmk  in [KOREAN ONLY] 가입한지 5년만에 글을 남깁니다 (Started by zergkunio July 28, 2013, 01:38:38 am
 Board: International

스팸

    

Re: The best way to economize Vars (Bit-flag)

 November 05, 2014, 10:10:41 pm View in topic context
 Posted by mabskmk  in The best way to economize Vars (Bit-flag) (Started by mabskmk November 02, 2014, 05:06:48 pm
 Board: Code Library

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 November 05, 2014, 07:56:26 am View in topic context
 Posted by mabskmk  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

11 anos? Olhei no seu perfiu e só tem marcando 48 dias... (Total Time Spent Online)  ;)

Até o DM tem mais tempo.
    

The best way to economize Vars (Bit-flag)

 November 02, 2014, 05:06:48 pm View in topic context
 Posted by mabskmk  in The best way to economize Vars (Bit-flag) (Started by mabskmk November 02, 2014, 05:06:48 pm
 Board: Code Library

"Simple Megaman example"

[_1_][_2_][_3_]
[_4_][_0_][_5_]
[_6_][_7_][_8_]

States 1000-1999 -> Ringman's stuff
Code:
...
[Statedef 1999]; Get equipped with
type=S

[State 1]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 1 ;<--[_1_]
...

States 2000-2999 -> Diveman's stuff
Code:
...
[Statedef 2999]; Get equipped with
type=S

[State 2]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 2 ;<--[_2_]
...

States 3000-3999 -> Skullman's stuff
Code:
...
[Statedef 3999]; Get equipped with
type=S

[State 3]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 3 ;<--[_3_]
...

States 4000-4999 -> Pharaohman's stuff
Code:
...
[Statedef 4999]; Get equipped with
type=S

[State 4]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 4 ;<--[_4_]
...

States 5000-5999 -> Brightman's stuff
Code:
...
[Statedef 5999]; Get equipped with
type=S

[State 5]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 5 ;<--[_5_]
...

States 6000-6999 -> Toadman's stuff
Code:
...
[Statedef 1999]; Get equipped with
type=S

[State 6]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 6 ;<--[_6_]
...

States 7000-7999 -> Drillman's stuff
Code:
...
[Statedef 7999]; Get equipped with
type=S

[State 7]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 7 ;<--[_7_]
...

States 8000-8999 -> Dustman's stuff
Code:
...
[Statedef 8999]; Get equipped with
type=S

[State 8]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 8 ;<--[_8_]
...

States 10000-10999 -> Painel
Code:
...
[Statedef 10000] ;Show the weapons
type=S

[State 1]; Ringman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 1 )  ;Must have this value [_1_]
trigger1 = ( Var(1) % ( 2*(2 ** 1) ) >=( 2 ** 1 ) ) ;Study ;p
anim=801
...
[State 2]; Diveman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 2 )  ;Must have this value [_2_]
trigger1 = ( Var(1) % ( 2*(2 ** 2) ) >=( 2 ** 2 ) ) ;Study ;p
anim=802
...
[State 3]; Skullman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 3 )  ;Must have this value [_3_]
trigger1 = ( Var(1) % ( 2*(2 ** 3) ) >=( 2 ** 3 ) ) ;Study ;p
anim=803
...
[State 4]; Pharaohman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 4 )  ;Must have this value [_4_]
trigger1 = ( Var(1) % ( 2*(2 ** 4) ) >=( 2 ** 4 ) ) ;Study ;p
anim=804
...
[State 5]; Brightman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 5 )  ;Must have this value [_5_]
trigger1 = ( Var(1) % ( 2*(2 ** 5) ) >=( 2 ** 5 ) ) ;Study ;p
anim=805
...
[State 6]; Toadman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 6 )  ;Must have this value [_6_]
trigger1 = ( Var(1) % ( 2*(2 ** 6) ) >=( 2 ** 6 ) ) ;Study ;p
anim=806
...
[State 7]; Drillman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 7 )  ;Must have this value [_7_]
trigger1 = ( Var(1) % ( 2*(2 ** 7) ) >=( 2 ** 7 ) ) ;Study ;p
anim=807
...
[State 8]; Dustlman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 8 )  ;Must have this value [_8_]
trigger1 = ( Var(1) % ( 2*(2 ** 8) ) >=( 2 ** 8 ) ) ;Study ;p
anim=808
...

Whatever the order... The values are save correctly.

Used in this projects:  ;)



cya
    

Helper with Root's HP

 November 01, 2014, 09:43:39 pm View in topic context
 Posted by mabskmk  in Helper with Root's HP (Started by mabskmk November 01, 2014, 09:43:39 pm
 Board: Code Library

"Simple mode"
Spoiler, click to toggle visibilty

"Multi helper mode"
Spoiler, click to toggle visibilty

Used in this project  ;)


cya
    

Halloween +stuff

 October 31, 2014, 04:39:10 am View in topic context
 Posted by mabskmk  in Halloween +stuff (Started by mabskmk October 31, 2014, 04:39:10 am
 Board: Your Releases, older Mugen

All versions
Be happy

MM7 Graveyard
megaman
Link


TerrariC
terraria
Link


Isamugame_stg5
isamugame
Link


GoingThroughHell
finalfight+actraiser
Link


+Stuff
 Axel City
axel city
Link


cya
    

Van-of-Flesh / Wall Pookin

 October 31, 2014, 04:23:12 am View in topic context
 Posted by mabskmk  in Van-of-Flesh / Wall Pookin (Started by mabskmk October 31, 2014, 04:23:12 am
 Board: Your Releases, older Mugen

=====
Van Pookin
megaman7
>>>Download<<<
*Seed bullets
**Rocket launcher
***Special: Alone-in-the-Dark (3000pw)
****Voice: The Annoying Orange
Videos:



=====
Wall-of-Flesh
Terraria
>>>Download<<<
*Gore
**Gore
***Gore
Lagged Video:


cya
    

Re: Battle Capacity stgs

 October 30, 2014, 10:54:37 pm View in topic context
 Posted by mabskmk  in Battle Capacity stgs (Started by mabskmk October 13, 2014, 04:43:43 pm
 Board: Your Releases, older Mugen

 :sweetheart:

bc_SYCHATCH released
Link


cya
    

Re: Steel Warriors - Progress

 October 18, 2014, 07:07:32 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

    

Battle Capacity stgs

 October 13, 2014, 04:43:43 pm View in topic context
 Posted by mabskmk  in Battle Capacity stgs (Started by mabskmk October 13, 2014, 04:43:43 pm
 Board: Your Releases, older Mugen

Battle CAPacity stages

Work with: WinMugen, Mugen1.0, Mugen1.1
Resolution: Hi! /Music: Yes /highjump: Yes /Animation: Yes /Delta: Yes


Download: Link

Videos:




cya
    

Re: Steel Warriors - Progress

 October 12, 2014, 06:55:23 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

Here is a new good resolution to the game. If you dont have some exp to change the data.
data_960x540_window
Yeah...960 x 540 ;p
Just put it in the main folder and extract.

cya