Posted by mabskmk
in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pmBoard: Entertainment
Posted by mabskmk
in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
Posted by mabskmk
in How much would it cost to make a M.U.G.E.N. project? (Started by extravagant October 07, 2014, 09:44:23 am
Posted by mabskmk
in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
Posted by mabskmk
in What are your favorite "Fandom" created mugen character(s)? (Started by Legendary DeMoNk@I March 26, 2014, 07:11:36 pm
Posted by mabskmk
in What was the first thing you wanted to make upon discovering mugen? (Started by Niitris December 01, 2014, 05:58:49 pm
Posted by mabskmk
in Sergeant R-A Released by Rei 10/10/14 (Started by Rotten Meldo October 10, 2014, 07:07:52 pm
Posted by mabskmk
in duck walk (Started by mabskmk November 06, 2014, 05:55:32 am
Posted by mabskmk
in duck walk (Started by mabskmk November 06, 2014, 05:55:32 am[State -1, duckwalk]
type = ChangeState
value = 25
triggerall=(Stateno=11) && RoundState=2
trigger1=command="holdfwd"||command="holdback"
[Statedef 25];Duck walk
type= C
physics = S
sprpriority = 0
ctrl=0
[State 25]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 25 ;<--duck walk foward
[State 25]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 26 ;<--duck walk back
[State 25, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x) /2
[State 25, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x) /2
[State 25]
type=ChangeState
trigger1=Anim=25&&command!="holdfwd"
trigger2=Anim=26&&command!="holdback"
value=11
ctrl=1
Posted by mabskmk
in Training Mode Detector (Started by 2OS August 24, 2012, 10:13:41 pm[State -3];Demo mode
type=Varset
triggerall=!Var(10)
trigger1= (Stateno=190||Stateno=5900) && roundno=1 && Power>=1000 && Ailevel!=0 ;<--Mugen1.0+
v=10
value=1
[State -3];Demo mode error ;<--Only for same characters/fullgame+
type=Varset
triggerall=Var(10)
trigger1=Roundstate=2 && Enemy,var(10)=0
v=14
value=0
Posted by mabskmk
in [KOREAN ONLY] 가입한지 5년만에 글을 남깁니다 (Started by zergkunio July 28, 2013, 01:38:38 am
Posted by mabskmk
in The best way to economize Vars (Bit-flag) (Started by mabskmk November 02, 2014, 05:06:48 pmIn this case you set only one value each time.Code:var(1):=1
var(1):=2
var(1):=3
var(1) = 1 ; Do something
var(1) = 2 ; Do something else
var(1) = 3 ; Do something entirely different.
Posted by mabskmk
in [PORTUGUESE ONLY] Português. Ena pá. (Started by LC-DDM August 27, 2007, 01:31:55 pm
Posted by mabskmk
in The best way to economize Vars (Bit-flag) (Started by mabskmk November 02, 2014, 05:06:48 pm...
[Statedef 1999]; Get equipped with
type=S
[State 1]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 1 ;<--[_1_]
...
...
[Statedef 2999]; Get equipped with
type=S
[State 2]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 2 ;<--[_2_]
...
...
[Statedef 3999]; Get equipped with
type=S
[State 3]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 3 ;<--[_3_]
...
...
[Statedef 4999]; Get equipped with
type=S
[State 4]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 4 ;<--[_4_]
...
...
[Statedef 5999]; Get equipped with
type=S
[State 5]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 5 ;<--[_5_]
...
...
[Statedef 1999]; Get equipped with
type=S
[State 6]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 6 ;<--[_6_]
...
...
[Statedef 7999]; Get equipped with
type=S
[State 7]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 7 ;<--[_7_]
...
...
[Statedef 8999]; Get equipped with
type=S
[State 8]
type=Varadd
trigger1 = !Time
v=1
value = 2 ** 8 ;<--[_8_]
...
...
[Statedef 10000] ;Show the weapons
type=S
[State 1]; Ringman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 1 ) ;Must have this value [_1_]
trigger1 = ( Var(1) % ( 2*(2 ** 1) ) >=( 2 ** 1 ) ) ;Study ;p
anim=801
...
[State 2]; Diveman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 2 ) ;Must have this value [_2_]
trigger1 = ( Var(1) % ( 2*(2 ** 2) ) >=( 2 ** 2 ) ) ;Study ;p
anim=802
...
[State 3]; Skullman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 3 ) ;Must have this value [_3_]
trigger1 = ( Var(1) % ( 2*(2 ** 3) ) >=( 2 ** 3 ) ) ;Study ;p
anim=803
...
[State 4]; Pharaohman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 4 ) ;Must have this value [_4_]
trigger1 = ( Var(1) % ( 2*(2 ** 4) ) >=( 2 ** 4 ) ) ;Study ;p
anim=804
...
[State 5]; Brightman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 5 ) ;Must have this value [_5_]
trigger1 = ( Var(1) % ( 2*(2 ** 5) ) >=( 2 ** 5 ) ) ;Study ;p
anim=805
...
[State 6]; Toadman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 6 ) ;Must have this value [_6_]
trigger1 = ( Var(1) % ( 2*(2 ** 6) ) >=( 2 ** 6 ) ) ;Study ;p
anim=806
...
[State 7]; Drillman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 7 ) ;Must have this value [_7_]
trigger1 = ( Var(1) % ( 2*(2 ** 7) ) >=( 2 ** 7 ) ) ;Study ;p
anim=807
...
[State 8]; Dustlman
type=Explod
triggerall=!Time
trigger1 = ( Var(1) > = 2 ** 8 ) ;Must have this value [_8_]
trigger1 = ( Var(1) % ( 2*(2 ** 8) ) >=( 2 ** 8 ) ) ;Study ;p
anim=808
...

Posted by mabskmk
in Helper with Root's HP (Started by mabskmk November 01, 2014, 09:43:39 pm
Posted by mabskmk
in Halloween +stuff (Started by mabskmk October 31, 2014, 04:39:10 am
Posted by mabskmk
in Van-of-Flesh / Wall Pookin (Started by mabskmk October 31, 2014, 04:23:12 am
Van Pookin
Wall-of-Flesh
Posted by mabskmk
in Battle Capacity stgs (Started by mabskmk October 13, 2014, 04:43:43 pm
Posted by mabskmk
in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am




Posted by mabskmk
in Battle Capacity stgs (Started by mabskmk October 13, 2014, 04:43:43 pm
Work with: WinMugen, Mugen1.0, Mugen1.1
Resolution: Hi! /Music: Yes /highjump: Yes /Animation: Yes /Delta: Yes
Posted by mabskmk
in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am