Board: M.U.G.E.N Development Help
[command]
name = "super"
command = D,DF,F,x+y
time = 30
[command]
name = "super_b"
command = D,DF,F,x+y
time = 30
[command]
name = "super_c"
command = D,DF,F,x+y
time = 30
[state -1, supermove]
type = changestate
value = 4000
triggerall = command = "super"
triggerall = power >= 2000
trigger1 = statetype !=A
trigger1 = ctrl = 1
trigger2 = stateno = [200,201]
trigger2 = movecontact = 1
trigger3 = stateno = [240,250]
trigger3 = movecontact = 1
trigger4 = stateno = [777,340]
[State -1]
type = ChangeState
value = 4000
triggerall = command = "super_b"
triggerall = power >= 2000
trigger1 = statetype !=A
trigger1 = ctrl = 1
trigger2 = stateno = [200,201]
trigger2 = movecontact = 1
trigger3 = stateno = [240,250]
trigger3 = movecontact = 1
trigger4 = stateno = [777,340]
[State -1]
type = ChangeState
value = 4000
triggerall = command = "super_c"
triggerall = power >= 2000
trigger1 = statetype !=A
trigger1 = ctrl = 1
trigger2 = stateno = [200,201]
trigger2 = movecontact = 1
trigger3 = stateno = [240,250]
trigger3 = movecontact = 1
trigger4 = stateno = [777,340]
i saw this sort of method in a new character that had been released, and after watching the character in watch mode, i noticed he was using his super move fairly regular and at decent times in the fight which is what i wanted for my character, so i modified it to my needs and found that it definatly works:)
by adding the same commands but naming each different and applying each to the same state worked for me, just wondering does anyone agree with this anti-AI method?


so thank you for that advice
although i want to code AI for it, im sorta in 2 minds because of seeing a few characters with no AI coding being effective.....im not really a fan of cheap characters, i prefer beating them
but it would be nice to see my character in watch mode fight a little better(he isnt complete at the moment) would you say (without AI) simple triggers for the moves have more effect than lots of triggeralls and trigger1 2 3 ect because the default triggers on say a strong kick get used more than a special move with lots of triggers??, ill also try out the multiple and impossible commands for cpu usage also.