Posted by Le@N
in Mugen 1.1 Select Screen Help (Started by Dark_Raiden December 18, 2013, 01:56:11 pmBoard: M.U.G.E.N Configuration Help
Posted by Le@N
in Mugen 1.1 Select Screen Help (Started by Dark_Raiden December 18, 2013, 01:56:11 pm
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmSo, that is just a warning/remember to the lazy creatorI don't care about this message anyways, because I'm creating stages.
If you wanna fix it, just use the sprite organizerAnd I have my own concepts about sprite organization, thanks.
Mugen 1.0 doesn't uses palettes like winmugenYou probably didn't know that MUGEN 1.0 has compatibility with SFF#1.'(
Geez, because you don't need it anymoreNot agree, because I still don't want to use SFF#2.
we need to focus on the newer versionsAnd they even more bugged in my opinion.)
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm

Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmOk, but isn't Fighter Factory axis, is SFF axis. The SFF file works this way.I just hope you will update code someday.)
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmPeople are probably going to continue to think that Fighter Factory Ultimate is the best versionPoor guys, I prefer Fighter Factory Classic. Now will start with Fighter Factory 3..
Do you can explain more about it?Yes, check previous post, updated already.
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm

Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmAnd you still posting irrelevant thingsMay be, but read question about axes, please, that's important (for many creators I know).
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmFighter Factory is not for making stages. Fighter Factory is for making characters.Funny reply in this thread, try to find alternative before posting. xD
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pmGo to the options window.Much better, thank you.) I like ability to rotate sprites, finally FF has it.
Posted by Le@N
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm- Multi-platform.Wrong typed in 1st post also.) Can you make customization for blue background with lines?
Posted by Le@N
in Mortal Kombat Apocalypse 2.0 (HD-HR) (Started by Druidblack March 26, 2011, 08:46:03 pm
Posted by Le@N
in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
Posted by Le@N
in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pmand with no knowledge about animation im unable to make my portraits boxes transparent.
Posted by Le@N
in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pm
Posted by Le@N
in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
Posted by Le@N
in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
Posted by Le@N
in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pmstages/The Dead Pool_-A-_mk2.def
stages/The Dead Pool_-B-_mk2.def
stages/The Hidden Portal_mk3.def
stages/The Pit II_mk2.def
stages/The Subway_mk3.def
stages/The Temple_mk3.def
stages/Wasteland_mk2.def
Posted by Le@N
in X-22 Stagepack 1 (Started by Kaandorpius February 20, 2011, 01:21:13 am
Posted by Le@N
in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pm