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Le@N

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Messages by Le@N

    

Re: Mugen 1.1 Select Screen Help

 December 24, 2013, 10:53:56 am View in topic context
 Posted by Le@N  in Mugen 1.1 Select Screen Help (Started by Dark_Raiden December 18, 2013, 01:56:11 pm
 Board: M.U.G.E.N Configuration Help

You can't fix this problem in MUGEN 1.1, Elecbyte changed cursor movement.
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 06:43:03 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Man, you just don't understand that not everyone use SFF#2 even with MUGEN 1.0.
I think utilite should be backward compatible.

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So, that is just a warning/remember to the lazy creator
I don't care about this message anyways, because I'm creating stages.

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If you wanna fix it, just use the sprite organizer
And I have my own concepts about sprite organization, thanks.

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Mugen 1.0 doesn't uses palettes like winmugen
You probably didn't know that MUGEN 1.0 has compatibility with SFF#1.'(

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Geez, because you don't need it anymore
Not agree, because I still don't want to use SFF#2.

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we need to focus on the newer versions
And they even more bugged in my opinion.)
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 05:13:49 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +


Can you make option for enable/disable this window? Not very interesting to receive it anytime, especially during stage creation.

And also for this, unnecessary display it when working with SFF#1.

+ Not able to check "shared palette" for SFF#1, because that option deleted now.(
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 03:00:03 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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Ok, but isn't Fighter Factory axis, is SFF axis. The SFF file works this way.
I just hope you will update code someday.)
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 02:05:48 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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People are probably going to continue to think that Fighter Factory Ultimate is the best version
Poor guys, I prefer Fighter Factory Classic. Now will start with Fighter Factory 3..

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Do you can explain more about it?
Yes, check previous post, updated already.
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 01:00:09 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Yeah, I'm about difference in X,Y axes.

MUGEN X,Y Axes:


Fighter Factory X,Y Axes:


When I work with graphic, I counting positions for each sprite, this difference often make my work harder.(
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 12:31:55 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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And you still posting irrelevant things
May be, but read question about axes, please, that's important (for many creators I know).
    

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)

 December 19, 2011, 12:08:01 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Also thing which I don't understand. For example Y-coordinate, in MUGEN positive values move the sprite below.
But in Fighter Factory it's reversed, not very comfortable to work. May be you can add option to reverse X,Y axes like in MUGEN?
    

Re: Fighter Factory 3 Beta (UPDATE 2)

 December 17, 2011, 10:45:05 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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Fighter Factory is not for making stages. Fighter Factory is for making characters.
Funny reply in this thread, try to find alternative before posting. xD
    

Re: Fighter Factory 3 Beta (UPDATE 2)

 December 17, 2011, 10:32:48 pm View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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Go to the options window.
Much better, thank you.) I like ability to rotate sprites, finally FF has it.
Thanks for release again. Good that many years passed, but you're still making your tool better.
I noticed that FF already support MUGEN 1.1, sadly it isn't public..
    

Re: Fighter Factory 3 Beta

 December 17, 2011, 11:09:37 am View in topic context
 Posted by Le@N  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

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- Multi-platform.
Wrong typed in 1st post also.) Can you make customization for blue background with lines?
I just don't like how it looks and want to replace/remove.. Thanks for release anyways. Better late, than never.)
    

Re: Mortal Kombat Apocalypse 2.0 (HD-HR)

 April 17, 2011, 09:00:22 pm View in topic context
 Posted by Le@N  in Mortal Kombat Apocalypse 2.0 (HD-HR) (Started by Druidblack March 26, 2011, 08:46:03 pm
 Board: Projects

Not impressive really. Just compilation with various works.
    

Re: MK2/MK3/UMK3 Klassic Stages

 April 16, 2011, 11:54:51 pm View in topic context
 Posted by Le@N  in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
 Board: Your Releases, Mugen 1.0 +

Good resolution, and default for M.U.G.E.N, I know. There's also reason, why I not suggested to use double resolution, because stages have holes in background if you use it. And 640x480 isn't exception, it's double resolution from 320x240. So, even If I'll make stages in 320x240, I'll get holes, because enyone use 640x480, but not 320x240. Need to wait the moment, when ppl from Elecbyte shall fix this problem.

We're opened new MK MUGEN site, all progress will be posting here as well.
http://mkmugenworks.myfreeforum.org/
    

Re: mk3 lifebars edited for mugen 1.0

 April 16, 2011, 02:22:03 am View in topic context
 Posted by Le@N  in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pm
 Board: Your Releases, Mugen 1.0 +

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and with no knowledge about animation im unable to make my portraits boxes transparent.

Example.

P2.Bg1.Anim = 2

[Begin Action 2]
1, 1, 165, 0, -1, H,,AS200D75
    

Re: mk3 lifebars edited for mugen 1.0

 April 10, 2011, 04:56:39 am View in topic context
 Posted by Le@N  in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pm
 Board: Your Releases, Mugen 1.0 +

You're about round wins? I just replaced all with mk3 sprites. And about transparency.. Just need to make lifebars by animations, not sprites.
    

Re: MK2/MK3/UMK3 Klassic Stages

 April 09, 2011, 01:48:13 am View in topic context
 Posted by Le@N  in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
 Board: Your Releases, Mugen 1.0 +

Really it's actual resolution for all arcade MK games. Well, may be I'll make 320x240 (not sure about that, because it's not best for these sprites) versions later..
    

Re: MK2/MK3/UMK3 Klassic Stages

 April 09, 2011, 12:40:56 am View in topic context
 Posted by Le@N  in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
 Board: Your Releases, Mugen 1.0 +

Thanks. If you need tiles, I can send them to you with PM.)) I also have layers from many stages..
    

Re: MK2/MK3/UMK3 Klassic Stages

 April 08, 2011, 05:13:36 pm View in topic context
 Posted by Le@N  in MK2/MK3/UMK3 Klassic Stages (Started by Le@N February 07, 2011, 04:44:10 pm
 Board: Your Releases, Mugen 1.0 +

Because they're encrypted. You need to replace *.exe in your mugen directory and write stages in 'select.def' as descriped.

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stages/The Dead Pool_-A-_mk2.def
stages/The Dead Pool_-B-_mk2.def
stages/The Hidden Portal_mk3.def
stages/The Pit II_mk2.def
stages/The Subway_mk3.def
stages/The Temple_mk3.def
stages/Wasteland_mk2.def
    

Re: X-22 Stagepack 1

 April 08, 2011, 04:41:38 pm View in topic context
 Posted by Le@N  in X-22 Stagepack 1 (Started by Kaandorpius February 20, 2011, 01:21:13 am
 Board: Your Releases, Mugen 1.0 +

Kaandorpius, nice 'Portal' stage! Here's some suggestions.. Sky is very blurred, need more detalization I think.
Also dark priests will be look better without mk logo. :P
    

Re: mk3 lifebars edited for mugen 1.0

 April 08, 2011, 01:51:58 pm View in topic context
 Posted by Le@N  in mk3 lifebars edited for mugen 1.0 (Started by scorp040286 April 05, 2011, 10:39:45 pm
 Board: Your Releases, Mugen 1.0 +

Not MK3, but MK4 type. You could impove them better, just example.