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dark-shade

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Messages by dark-shade

    

Re: dark-shade's WIP thread (Style Poll added!)

 May 15, 2014, 08:47:53 am View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

The next Release will be Adon :) after this: Balrog, Zangief and M.Bison are coming, but both needs some more work.

Also some edited Work (the God Universe "Sagod was the first") get some more Attention because I dont have an To-Do-List. :)

And for the Edit-Characters I dont mean this for Edits like,

Ultra-Orochi-Mega-Level99-Over9000-OmfG-UNBEATABLE-FinishHim-Hageshii-Bleh-LOL-putinarandomquotehere-Characters

Just some stupid Ideas in my head wants to get out :D

    

Re: dark-shade's WIP thread

 May 09, 2014, 06:04:18 pm View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

    

Re: dark-shade's WIP thread

 May 09, 2014, 05:09:08 pm View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

Some new progress Screens for Adon, Iam working on the EX-Moves at the moment.



    

Re: ShinRei's W.I.P "Pots King"

 May 04, 2014, 06:33:52 am View in topic context
 Posted by dark-shade  in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pm
 Board: Projects

Looks good while checking your Screenshots, but the Custom Super Startup looks a bit misaligned. I would but it at the middle on her.

An good startup!

Keep it up. :)
    

Re: Versus 1.1

 May 04, 2014, 01:20:57 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

@dark shade

Thanks for the videos reference.  :thumbsup:

Satsui no hadou stance
10 frame dark hadou power-up animation  I took reference from street fighter alpha the movie.

Added a slight motion blur to it also. Obviously I will also implement some more special FX to this dark hadou stance like separated black aura.
Oh yeah, that is awesome :D Cant wait to see this Character in Action.
    

Re: dark-shade's WIP thread (Style Poll added!)

 May 04, 2014, 01:12:52 am View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

Adon will be in Custom CVS. I use CVS Hitsparks again, but the mechanics/System will be a bit different an the will be no Groove Select. But some Stuff is selectable via an Config file.
Also Iam using some of PotS stuff (like Dust effects and Supercharge effects). But the Style will be different from PotS.

Similar to Sagod (but in normal mode).

Also some new Screens for Zangief, I changed the MechaMode Stuff to an custom Zangod Mode. Mechanics are similar to Zangiefs MVC Version.


Final Atomic Buster starts with running to the Opponent for a short time.


Dash Grab, Zangod hasnt an Run ability. He can perform an Dash Grab with the Forward,Forward Command. In this Grab you can do some different Throws as Chain. Isnt 100% completed, but I think about to include some WWE Smackdown or King (Tekken) Throwmechanics, where you can chain more Throws together. Maybe like this:

Spoiler, click to toggle visibilty
    

Re: dark-shade's WIP thread (Style Poll added!)

 May 03, 2014, 07:24:57 am View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

I throw in some new Progress Screenshots of Adon. The Basics are mostly done, his Air-Throw is missing, but I putted in two Specials and some System Stuff, basing on my revamped SFA+CVS design maybe SFAllabout, I have some Plans for the Street Fighter Alpha Characters :) (The Poll inspired me somehow).

Dodge Roll:

(Every coming SFA Character will have this Feature.)

Jaguar Kick

Designed in 3 different versions like in Street Fighter Alpha. I used Joe's CVS effects.

Rising Jaguar

Designed as the normal Anti-Air Version which isn't blockable in Air. Also the first 2 frames gives a short time of invincibility.

I remove also some features from coming Characters, but I also add new:

+ EX Moves
+ EX Guardcancel (I explain it later)
+ ... (you will see it in the future ^^)

- Powercharge (charging and spamming EX-Moves is not my playstyle I like it more oldschool)
- Run (some Character's will still have as Release, you can enable it in the config)

Note: Some Characters will have own abilitys (mostly Boss-Chars, but also other Characters) for example Dan = Taunt-Cancel
    

Re: Versus 1.1

 May 01, 2014, 10:23:32 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

That was what iam talking about. But my english sucks a bit sometimes :)

I throwed LM_MAVERIK some Ideas over via PM :)

I hope I can help a bit here :)

    

Re: Versus 1.1

 May 01, 2014, 10:11:53 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

Ha dude exactly what I had in mind. See the way ryu is standing whilst he is using the dark hadou? That's the exact reference I used. The longer you charge the more damaging the move at the cost of defensive.

An good Idea :D Do it like this ^^ Cheers!
    

Re: Versus 1.1

 May 01, 2014, 09:58:59 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

So it's going to be a hold start and pick ryu to get evilryu huh.

I think its going to be like Kazuya in Tekken Revolution (both in one Mode) just with some own Techniques. Like the stances he said. :)

    

Re: Versus 1.1

 May 01, 2014, 09:39:10 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

Works too :) Maybe an Dark Hadou like Charge Moves.

More Charge = More Damage, but while in charge you get in the State where you get more damage on hit.

One move could be like this:
Spoiler, click to toggle visibilty

Since he is both in one Person that could work after it the dizzy type animation. ^^
    

Re: Versus 1.1

 May 01, 2014, 09:04:57 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

Nice Job with the Palettes :)

Also an nice idea with the wave dash for Ryu which gives him some new possibilitys.
Yeah Ryu's 2 main stances are hadou and dark hadou. Both which he can perform moves with negative or positive energy. Obviously during his dark hadou stance he'll have moves similar to Akuma's but at the cost of something.
Mostly on the cost of defense I think. Damage Output higher, but lower Defense like Evil Ryu or Akuma.

BTW it was nothing against your Adriel, just the sprite layer needs to switch in that Animation a bit, it looks like the Halo is behind her.

    

Re: Characters of varo_hades (pots gameplay)

 April 30, 2014, 07:19:53 am View in topic context
 Posted by dark-shade  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

I understand you, in the beginning I don't liked make the color separation :S, but well is a cherry of the cake of chars.
Yes I'm interested to make special intros even I like to make new special intros that doesn't exist  :D.

Yay, maybe Balrog vs Birdie or something. :) In the SFA Timeline Balrog was sent to kill Birdie, but later he helped him. After he figured that he could make money doing so. lol

Maybe we can do something cool. :)

    

Re: Versus 1.1

 April 29, 2014, 11:33:38 am View in topic context
 Posted by dark-shade  in Versus 1.1 (Started by LM_MAVERIK December 07, 2013, 04:05:14 am
 Board: Projects

Hmm, how this halos looks ingame? I think you added Transparency to it, then I prefer the Disk Halos too.

Also the Warped Halo isnt correct at the horns. Its light or something ... but it just appears behind her.
    

Re: M.U.G.E.N Screenshots V2

 April 29, 2014, 08:27:44 am View in topic context
 Posted by dark-shade  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Yeah, Hyakki Shu was made entirely from sprites recycled from other moves, and the Alpha shotos' spritesets pretty much correspond to their SF2 versions on a frame per frame basis. The only thing needed that he didn't actually have in SF2 was the somersaulting animation, but fortunately Children of the Atom had that.

Good progress :) I like how this SF2 Akuma turns out. Great :)

I also finished the first Throw of Adon:


Jaguar Carry



    

Re: dark-shade's WIP thread (Style Poll added!)

 April 28, 2014, 01:03:01 am View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

An new Character enters the Ring. Its not an Revive of old an WIP its an fully new one:







Progress so far: The Basic Attacks are done, working on the Throws at the moment. His System will be a bit different from other Characters which are also in WIP, but maybe I use this new one for the other Characters too.

Its inspired by Street Fighter X Tekken which allows you to get Buffs by doing Combos or other things, also an new Counter System will be added. More Screens as soon as possible. :)
    

Re: M.U.G.E.N Screenshots V2

 April 26, 2014, 01:31:22 pm View in topic context
 Posted by dark-shade  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion



I just needed something fresh :)
    

Re: Mr. Karate released, Sean and Takuma updated (04/25/14)

 April 26, 2014, 07:01:16 am View in topic context
 Posted by dark-shade  in Mr. Karate and Takuma updated (06/21/14) (Started by Víctorys April 26, 2014, 02:42:50 am
 Board: Your Releases, Mugen 1.0 +

Thanks for sharing :)

I waited for that Mr.Karate :) Iam also an great Fan of the Kyokugen Characters :)

What is the next plan? ^^
    

Re: Characters of varo_hades (pots gameplay)

 April 26, 2014, 06:55:50 am View in topic context
 Posted by dark-shade  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Wow, cant wait for this Birdie :)

You put alot of effort in the seperation i see (not like me, iam to lazy mostly  --; ... mostly).

And I want to ask if you are interested in making Intros with some characters later (I have plan to create some SFA characters in my style, maybe an SFA3 intro or something).
    

Re: dark-shade's WIP thread (Style Poll added!)

 April 25, 2014, 07:47:01 pm View in topic context
 Posted by dark-shade  in dark-shade's WIP thread (Style Poll added!) (Started by dark-shade April 17, 2014, 09:04:59 pm
 Board: Projects

Please chain combos for Haohmaru no a normal character like Warusaki3 made. You can do when he almost be death in the middle of the fight Haohmaru change to Rasetsumaru. or something like that. Like if he was a boss and needs more availabilities to keep fighting.
He will have a bit more Chaining. :) But he will not change into Rasetsumaru, because Haohmaru is not the same Person as Rasetsumaru.

Rasetsumaru is an Demon from the dark world Makai (openend by Amakusa). He learns about the existence of Haohmaru, a so-called skilled warrior who looks like him. Calling him a copycat, he now searches for him to kill him.