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Messages by Wackafoo

    

Re: Hwa Jai 2k2 Sprites 100%. Need a coder

 December 12, 2014, 03:04:09 am View in topic context
avatar  Posted by Wackafoo  in Hwa Jai 2k2 Sprites 100%. Need a coder (Started by Wackafoo December 11, 2014, 08:07:18 am
 Board: M.U.G.E.N Discussion

I see no reason why this should be a one person project. This is a community. No?

Someone work on the sff, someone on the air, ect ect.
    

Hwa Jai 2k2 Sprites 100%. Need a coder

 December 11, 2014, 08:07:18 am View in topic context
avatar  Posted by Wackafoo  in Hwa Jai 2k2 Sprites 100%. Need a coder (Started by Wackafoo December 11, 2014, 08:07:18 am
 Board: M.U.G.E.N Discussion

I do not see a Classified section so I am posting this here.

I have 274 sprites made for 2K2 version oh Hwa Jai that was made for a KoopaKoot project. He however has not started the project in a year and is very busy with work. So the sprites are being offered to a good coder. Each sprite is color separated for many outfit ideas. Some minor editing may be needed, but not much, and I am willing to make a few more and fix problems.

All sprites are cropped and are based on a Joe Higashi that is made very well. Joe will be shared with the files so you can get the exact numbers to line up each sprite.

Also looking to see if the community will help with a few extra sprites to round him off.

I never check this forum for messages so comments may be slow.



Thank you for your time.
    

Le@n's characters crash when unloaded from cache

 June 18, 2014, 11:27:28 am View in topic context
avatar  Posted by Wackafoo  in Le@n's characters crash when unloaded from cache (Started by Wackafoo June 18, 2014, 11:27:28 am
 Board: M.U.G.E.N Configuration Help

When Brian or Chang are unloaded from the cache, the game crashes and this message comes up in the mugen.log

Player Brian Battler purged from cache: 17
Freeing player RC Brian Battler...CMD...CNS...SFF...AIR...

It should look like this example if it did unload.

Player Silver purged from cache: 16
Freeing player RC Silver...CMD...CNS...SFF...AIR...SND...Misc...OK

What could cause this problem and how do I fix it?
I have commented out some files to try and pinpoint this problem, with no luck.

[Info]
name         ="Brian Battler"
displayname  ="Brian"
author       ="Le@n"
versiondate  = 2010,12,10   
pal.defaults = 1;,2,3,4,5,6
mugenversion = 1.0
localcoord   = 320,240
[Files]
cmd      =Brian.cmd
cns      =Brian.cns
st       =Brian-B.cns
st1=Brian-N.cns
;st2=Brian-S.cns
;st3=Brian-H.cns
;st4=Brian-2.cns
stcommon =common1.cns
sprite    =Brian.sff
anim     =Brian.air
;sound   =Brian.snd
;pal1=Paletas\1.act
;pal2=Paletas\2.act
;pal3=Paletas\3.act
;pal4=Paletas\4.act
;pal5=Paletas\5.act
;pal6=Paletas\6.act

The character has been updated to 1.0 and fixed all errors that Fighter Factory showed.

Very confused on this.
    

Re: New Ultra Secret Jon Tron WIP

 April 12, 2013, 09:34:31 pm View in topic context
avatar  Posted by Wackafoo  in New Ultra Secret Jon Tron WIP (Started by Some Guy April 02, 2013, 02:42:13 am
 Board: Projects

it looks like you photoshopped his head on rugal's body, is this intentional, you could've at least use cheng's sprites at the start?


XD wow...

Anyway... I'm not sure why you are using Rugal. I would put his head on a character that Jon likes from a fighting game. However I am not sure he talks about fighting games much. Then again everyone is just going to say use something else. So go with what you like :)

You need more faces. Try to get some animated ones from .gif off google or something.

BTW ego's fav fighter in fighting games is Ralf. Having both of them in a game with a game grumps screen pack would for sure be on the show at some point.

Im not saying they need to play just like the characters your editing. Im just saying they would like the special treatment ;)
    

Inject more colors into a SFF

 April 10, 2013, 04:20:02 pm View in topic context
avatar  Posted by Wackafoo  in Inject more colors into a SFF (Started by Wackafoo April 10, 2013, 04:20:02 pm
 Board: M.U.G.E.N Development Help

A character I have made has 15 colors in it. I would like to add in 4 more colors to it. Will I have to remake the sff again and edit each sprite? Or does fighter factory have this option.
    

Random character specific win quotes

 April 05, 2013, 06:35:57 pm View in topic context
avatar  Posted by Wackafoo  in Random character specific win quotes (Started by Wackafoo April 05, 2013, 06:35:57 pm
 Board: M.U.G.E.N Configuration Help

These are all win quotes from Andy to Terry. How do i make Andy say these randomly to Terry after he beats him?
If the win quotes system is not the answer, can other coding do it?

How about that, big brother?
Maybe it's you who should go to Japan. I'm gonna get the bad guys for a change!
I'll never lose again, bro!
It was an honor crushing you, twit!
Get serious, big brother!
I know all of your moves well...THAT'S WHY I WON!!!
    

Re: Interactive KOF Character Tutorial

 April 05, 2013, 05:43:18 pm View in topic context
avatar  Posted by Wackafoo  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

I have looked at your characters for a while and have wanted to have a good KOF template to start with. I hope to see more KOF coding from you. Especially authentic system mechanics.
    

Re: Victory Quotes Question

 March 30, 2013, 08:34:36 am View in topic context
avatar  Posted by Wackafoo  in Victory Quotes Question (Started by Thagr8test March 10, 2013, 04:47:12 am
 Board: M.U.G.E.N Configuration Help

I know you can add a code like this

[State 180, Win vs Terry]
type = victoryquote
triggerall = numenemy
trigger1 = enemy, name = "Terry" || Enemy, Name = "Terry"
value = 95

95 = the win vs Terry victory quote.

However I have had the same question for months and never seen a answer.
    

Re: KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China

 October 06, 2008, 06:58:55 am View in topic context
avatar  Posted by Wackafoo  in KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China (Started by Rikimtasu October 02, 2008, 12:56:05 pm
 Board: Found Releases

Well it is all off topic now. Maybe it should be locked before Shin Ankoku Eiji starts to point at other fellow members for confusing them into more anger. I am done here. Take care all!  :sugoi: :sugoi: :sugoi:
    

Re: KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China

 October 05, 2008, 07:38:08 am View in topic context
avatar  Posted by Wackafoo  in KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China (Started by Rikimtasu October 02, 2008, 12:56:05 pm
 Board: Found Releases

The creator of this Alfred also included three stages. They are from KOF 98 um





The first stage was made by mugen china but was never finished. "Duck King is removable"
The other two stages were never made untill this pack came out.

As for thoes lifebars. I have no idea what thoes are :P
    

Re: KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China

 October 05, 2008, 02:41:56 am View in topic context
avatar  Posted by Wackafoo  in KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China (Started by Rikimtasu October 02, 2008, 12:56:05 pm
 Board: Found Releases

WTF are you talking about and who is star?
    

Re: KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China

 October 04, 2008, 09:38:41 pm View in topic context
avatar  Posted by Wackafoo  in KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China (Started by Rikimtasu October 02, 2008, 12:56:05 pm
 Board: Found Releases

I do not think so. It is a real bout sprite.
    

Re: KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China

 October 04, 2008, 01:40:34 pm View in topic context
avatar  Posted by Wackafoo  in KOF Alfred and China 2-1/2-2/2-3 KOF98UM released by Mugen China (Started by Rikimtasu October 02, 2008, 12:56:05 pm
 Board: Found Releases