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Messages by Silvess

    

Re: Simple Problem

 July 23, 2008, 01:47:35 am View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Thank's guy's, I got it. My first character is almost done in his basic moves. All of his sprites are now complete. I think special's are going to require some work though.
    

Re: Simple Problem

 July 23, 2008, 01:27:09 am View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Try using an S in front of which part of the code? I'll try it out.
    

Re: Simple Problem

 July 23, 2008, 12:26:01 am View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Erm...no I did not no that. I am still a little new to Mugen, but that don't explain why I can't change my hitsound to one of my own...

I can play my sound like this---

type = PlaySnd
trigger1 = Time = 1
value = 1, 0

But not like this---

hitsound = 1, 0

Only 5, 0 work's with the hit sound, and none of mine.

    

Re: Simple Problem

 July 23, 2008, 12:10:16 am View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Well it say's the hitsound is 5, 0, but I don't even have a 5, 0! I only have a 1, 0, and a 2, 0. Strange, and I have been looking to see what is causing. I also can't seem to change my hitsound to any of my own sounds...
    

Re: Simple Problem

 July 22, 2008, 11:33:46 pm View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

I think I know what the problem is. YES this is from KFM, but I deleted my first KFM just thinking that he was a waste of space, but when I needed to re download him, I got a new one from esnips. That site is very untrustworthy, and a lot of character's I get there seem to be messed up or uncomplete.

Here is two more odd problems that I don't get.

1. My guy's sprite 0 in group 8000 work's just fine for the player, but when my guy is facing himself, his face box on the opponents right side corner look's all black, and messed up.

2. Everytime I punch or kick, I hear the punch sound play, but what's odd is that I only have one sound in my entire sound list, and NONE of them are the punch sound. Where is it drawing it's sound from? lol this is wack..
    

Re: Simple Problem

 July 22, 2008, 11:19:21 pm View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Yea, I see your point. YES, I fixed the Light Kick, because most of the freaken code was missing! That's not all either! I have to do this with every other move to, because they all have most of the code missing as well. I have never even messed with constants until today so wtf!?
    

Re: Simple Problem

 July 22, 2008, 11:08:47 pm View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

I'm not sure. I have not edited anything. This came right from the KFM. Actually just a perfect copy of his data with replaced sprites. Here is my "Stand Light Punch".
--------------------
; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type    = S            ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A            ;Move-type: A-attack, I-idle, H-gethit
physics = S            ;Physics: S-stand, C-crouch, A-air
juggle  = 1            ;Number of air juggle points move takes
;Commonly-used controllers:
velset = 0,0         ;Set velocity (x,y) (Def: no change)
ctrl = 0            ;Set ctrl (Def: no change)
anim = 200            ;Change animation (Def: no change)
poweradd = 20         ;Power to add (Def: 0)
sprpriority = 2         ;Set layering priority to 2 (in front)

[State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA         ;Attribute: Standing, Normal Attack
damage = 23, 0         ;Damage that move inflicts, guard damage
animtype = Light         ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA         ;Flags on how move is to be guarded against
hitflag = MAF         ;Flags of conditions that move can hit
priority = 3, Hit         ;Attack priority: 0 (least) to 7 (most), 4 default
               ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8         ;Time attacker pauses, time opponent shakes
sparkno = 0            ;Spark anim no (Def: set above)
sparkxy = -10, -76      ;X-offset for the "hit spark" rel. to p2,
               ;Y-offset for the spark rel. to p1
hitsound = 5, 0         ;Sound to play on hit
guardsound = 6, 0         ;Sound to play on guard
ground.type = High      ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5      ;Time that the opponent slides back
ground.hittime  = 12      ;Time opponent is in hit state
ground.velocity = -4      ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8   ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High         ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3      ;X-velocity at which opponent is pushed,
               ;Y-velocity at which opponent is pushed
air.hittime = 12         ;Time before opponent regains control in air

[State 200, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
--------------------
    

Re: Simple Problem

 July 22, 2008, 10:56:10 pm View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Ok, I THINK I get what you are saying, but have no clue in what to change. Here is my Stand Light Kick code.
--------------------
; Standing Light Kick
; CNS difficulty: easy
[Statedef 230]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 22
ctrl = 0
velset = 0,0
anim = 230

[State 230, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
--------------------
And my hit animation on my light kick is on image 3. What should I change?
    

Re: Simple Problem

 July 22, 2008, 10:10:43 pm View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Yep. I read the faq, but seeing as how I have made absolutely no moved for my character, and have been using KFM's presets, I can't see why mine is not working...
    

Simple Problem

 July 22, 2008, 08:15:38 am View in topic context
avatar  Posted by Silvess  in Simple Problem (Started by Silvess July 22, 2008, 08:15:38 am
 Board: M.U.G.E.N Development Help

Hey guys it's me! Same guy who had all of those problems with Fighter Factory before yes...
I have a small problem, but to make it easier for people to help me with, I made a video of the problem this time around. Please click this link, and help me out here. ---

http://www.youtube.com/watch?v=WsOMU2Mz8rE

Here is my problem for those of you that don't want to watch the video.
--------------------
The problem is like this. I have the proper collision box's set for my standing sprites. They are the green collision box's so it covers ALL standing sprites, and only ONE punch connect's, and that is my "Stand Light Punch", but NO other attack connect's such as my "Stand Light Kick", and they ALL have a red collision box around the attack connecting area. What am I doing wrong?? Please watch video to see what I mean.
--------------------

I am SOOO close to finishing my first character "Even if he is goofy", but have this one problem now standing in my way.
    

Re: Fighter Factory Error

 July 19, 2008, 10:40:46 pm View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Ok, I used "PCX Clean" file, and now my images are working fine. PROBLEM SOLVED!

THANK'S A LOT GUY'S!

Credits:

Cyanide - A lot of thing's he helped me with. : )

blackchaos07 - For helping me find out that my.act files were in the wrong directory, causing me to have a "List of index out of bounds (0)" error.

RajaaBoy - For helping me learn how to make my images transparent in the first place. :P

And anyone else who at least made an attempt to help me out.

THANKS! On to character making!
    

Re: Fighter Factory Error

 July 19, 2008, 09:36:40 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

    

Re: Fighter Factory Error

 July 19, 2008, 09:26:58 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Thank's! That worked for FF. When I click activate transparency, it becomes transparent now, BUT in the game it's still not transparent??? WTF??
    

Re: Fighter Factory Error

 July 19, 2008, 09:09:52 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Hey guy's, I FIXED THE PROBLEM! Almost impossible to explain, because the problem still doesn't make much sense to me, but now I have one last problem I just can't solve. My characters green box in the back WILL NOT go away! I clicked activate transparency, but it's blocking out the black colors in the character, and not the green! How can I select which color to make transparent on my sprites??
    

Re: Fighter Factory Error

 July 19, 2008, 12:14:03 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Well I THINK I am doing the palettes right. None of my PCX images show up in the game. : (
I have no errors anymore PERIOD. My images are just like...not there, and when I click "Shared Palette" on my sprite, the bottom of the image screws up. Maybe I am just not doing the palettes right, but I followed an example video on YouTube...
    

Re: Fighter Factory Error

 July 18, 2008, 12:56:19 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Oh! I just realized that when testing KFM, and I replace his two in game images with my character's, they don't show up. Palette problem?
    

Re: Fighter Factory Error

 July 18, 2008, 12:03:35 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Bad set up? Is there anyway of fixing these two images OUTSIDE of FF? FF seem's to be a big problem to me...
    

Re: Fighter Factory Error

 July 17, 2008, 11:51:54 pm View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Group number for small image is 9000, and image is 0. Group number for large image is 9000, and image is 1. I still see no in game pic's at all. That's why I assumed that maybe I had to set it myself.

Still no in game pic's....
    

Re: Fighter Factory Error

 July 17, 2008, 08:07:58 pm View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help

Thank's Black Chaos! Now I got no errors, and the game starts up fine. Now I just need to know how to set my character's select image file, and in game image file. You know? The picture when selecting, and the small picture beside the health. How do I set those in Fighter Factory?
    

Re: Fighter Factory Error

 July 17, 2008, 05:36:04 am View in topic context
avatar  Posted by Silvess  in Fighter Factory Error (SOLVED!) (Started by Silvess July 17, 2008, 03:40:23 am
 Board: M.U.G.E.N Development Help